...|RDBMS/DBMS |Oracle 9i | |IDE’s |Eclipse, NetBeans | |Languages |C++, SQL, PL\SQL, Visual Basic and JAVA | |Operating System |Windows XP, Windows 95/98, & UNIX | |PLM/PPM Packages |Windchill/Planisware 5 | PROJECTS UNDERTAKEN |Project Name |Support and Enhancement of the Product Planisware 5(PPM) | |Period |01-July-10 to | |Location...
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...Blichfeldt & Eskerod (2008): Project portfolio management – There´s more to it than what management enacts. International Journal of Project Management, Vol 26, Issue 4, May 2008, pp. 357-365 2. Pellegrinelli S. (2011): What’s in a name: Project or programme? International Journal of Project Management, Vol 29, pp. 232–240 3. Pellegrinelli S. & Garagna L. (2009): Towards a conceptualisation of PMOs as agents and subjects of change and renewal. International journal of project management. Volym 27 nr 7, pp. 649–656. 4. Hobbs B., Aubry M., & Thuillier D., (2008): The project management office as an organisational innovation. International journal project management Vol. 26. pp. 547555 5. Aubry M., Müller R., Hobbs B., Blomquist T. (2010): Project management offices in transition. International Journal of Project Management Vol 28, pp. 766–778 6. Müller R., Glückler J., Aubry M., (2013): A Relational Typology of Project Management Offices. Project Management Journal, Vol. 44, No. 1, 59–76 7. Bredin, K & Söderlund J (2011): The HR Quadriad: A framework for the analysis of HRM in project-based organizations. International Journal of Human Resource Management, Vol.22, No.10:2202-2221 8. Zika-Viktorsson A., Sundström P., & Engwall M., (2006): Project overload: An exploratory study of work and management in multi-project settings. International Journal of Project Management, Vol 24. Pp. 385-394 9. Meskendahl Sascha, The influence of business strategy on project portfolio management and its success...
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...Portfolio Project Reflection As I undertook to study this course, I was apprehensive and worried about Part 4 concerning the project portfolio. At first I had the perception that common diagnostic coding auditing processes are complicated to understand and to use in the medical profession.Until I begin handling part 4 of this project; it is when I realized that medical coding system is a process of assigning numeral values to medical procedures and diagnoses. It is when that I developed an interest in interrogating the medical coding system deeper though it sounded straight forward. This project has enlightened me that in all healthcare settings medical coding system is crucial as it used to develop data for both inpatient and outpatient services. I am also made to be accurate in diagnostic coding and auditing processes, as the success of all medical procedures and diagnoses is dependent on the data from these systems. My awareness of medical coding system, therefore, has been increased throughout this course. For instance, I now know that all medical assessments, quality review and physician reimbursements are all based on medical coding system. I also know that coders, like any other professionals, can get caught in a rut.Such a circumstance may lead to the formulation of bad coding habits with errors that are detrimental to the accuracy needed in this profession. I will apply the knowledge I have gained throughout this medical course to identify areas...
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...Portfolio Management and Strategic Management Rebecca Watson CPMGT/301 May 25, 2015 Daryl Hale Portfolio Management and Strategic Management Portfolio management is a method that practices fundamental management techniques to prioritize an organization’s projects against each other. This method is performed in the same way an investor would evaluate a stock portfolio for long-term value, risk, and balance. This process is ideal; enabling an organization to consider and bring about a portfolio of projects to appropriate resources and optimize investments against vital objectives (Robbins Gioia, 2013). Project Portfolio Management (PPM) is used to assist an organization to gain and evaluate details about all its current and upcoming projects. Each project can then be prioritized against others based on criteria such as resources, budget, strategic value and any other impactful elements concerning the organization (Greer, 2009). The advantages to practicing PPM is that is can give the organization a big picture perspective of where its resources are being allocated and how the project deliverables will impact the company goals. According to Robbins Gioia, the traditional approach of project management focuses on cost, prioritizes project time lines, manages and contains problems within the project scope, “and attempt to answer the question: Are we doing things right?” (Robbins Gioia, P. 1). Even with the best project manager (PM) yielding optimal results, that PM has...
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...based on client needs and project parameters, communicating directly with clients and artists, preparing artwork specifications, and following through on all production throughout the procurement phase of all projects. Substantial travel is required for client meetings and trade shows. Candidate must have: • Desire to work hard, we are an ambitious firm with demanding clients and we work on tight deadlines. • Passion for Art. • Excellent attitude and desire to work in team environment. • Experience in art consulting preferred. • Some hospitality or corporate interior design experience preferred. • Strong organizational and communication skills. • Ability to handle multiple projects simultaneously and meet deadlines consistently. • Ability to read and understand floor plans and elevations. • Ability to work independently and as a close team member. • Ability to employ creative and innovative thought processes. • Professional and ethical. • Proficiency in Photoshop, Microsoft Windows, Word, Excel and Outlook. Preferred Education: Bachelors Degree • identifying potential acquisitions • raising capital for new collections • managing investor relations • handling administrative compliance for the fund • showcasing the investment portfolio of the fund through exhibitions and loan to museums • managing the investments including storing and properly insuring the art • monitoring the art market in general and the fund’s artists in particular managing the...
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...Project Name | Marketing | Project Number | AA0017 | Project Team | Lisa KempTerri Fletcher | Prioritization | High | Owner(s) | FUNKK Incorporated | Start Date: | 1 Jan 2016 | Scheduled Completion Date: | 1 Jul 2017 | Mission/ Purpose | What is your project going to accomplish? How does this project relate to overall strategic goals and objectives of the company? Is it part of a program or larger project? The proposed project is an expansion to our existing company and will provide marketing and advertising services to companies and clients who plan on progressing from your everyday urban musician to a pop music artist. We offer effective marketing strategies, such as email marketing, digital marketing, radio and TV advertising, as well as grassroots marketing to our clients, which in turn establishes their brand. In addition to marketing, we will design, test, market, and distribute all marketing services. We will present a real-time progress report of the campaign to the client to provide the flexibility needed to react to trends. At the end of the marketing campaign we will analyze the success rating and implement a lessons learned continuity program to improve future campaigns. | | ProjectDescription and Project Product | What will this project create? What are the outcome products being created with this project? At a high level, how do you plan on completing the work required for this project? List at least five high-level deliverables (outputs)...
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...Bryce Parker Mrs. Smith English 103-5008 2/18/2016 Timeless What if you could stop time, what would you do? Would you read more books, catch up on television shows, explore the world, contemplate the existence of life or perhaps be deviant? Two groups of people who, I think, would like to experience timelessness are artists and gamers, of which I am both. Not only for the practical reasons of getting things done, but for the quality of the experience each work of art or video game can give. I have a considerable library of games across multiple systems. However, I don't have nearly enough time to play them all, especially in a world where newer games are coming out each day. I have thought of a number of times I wish I had a device like the “Hyperbolic Time Chamber” from the anime series Dragon Ball; which would allow the one that entered it to experience a whole years’ time within the span of a single day. Granted the characters of the series used it to train themselves to fight their newest threat. My purpose would be different, it would give me the time to get though the games I either; found boring at the time, something new came out or have yet to play. Another reason, is to experience full immersion. To be totally entranced within the game, where the world around seems to disappear and the player feels a part of the game; as if they are standing next to the player controlled character or even are the character. Something similar I can compare it to is; when...
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...century. The style varies between artist to artist that reflect on individual belief or cultural influence with both new and old types of media. Yulia Brodskaya is a talented fine artist that developed an interesting style with paper and glue known as Quilling. Her art highly responses to the concept of Contemporary Art by using basic use of colorful paper to create astonishing pieces of work. Yulia Brodskaya was born in 1983, Moscow/Russia and moved to the United Kingdom in 2004. Yulia’s interests were diverse in creative practices ranging from textile painting, origami, and collages to traditional Fine Art practices. Following an MA in graphic communication at the University of Hertfordshire in England about 2006. Yulia continues to experiment and explore with paper in different ways to produce highly detailed paper designs for worldwide clients, such as her piece “Gypsy.” (paper) Large companies such as Starbucks, Nokia, Godiva, and etc. promote more than 100 projects over the five years....
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...Comparing Multimedia and Design Career Fields Ashley Raybuck DeVry University English 227 October 17, 2013 Table of Contents Page Introduction …………………………………………………………………………………………………2 Web Design versus Graphic Design What is the difference? .........................................................................................................3 Skill Sets……………………………………………………………………………………………...3 Work Environment Web Design………………………………………………………………………………………….4 Graphic Design……………………………………………………………………………………..5 Educational Requirements Web Design…………………………………………………………………………………………5 Graphic Design…………………………………………………………………………………….5 Projected Career Outlook Web Design…………………………………………………………………………………………6 Graphic Design…………………………………………………………………………………….6 Salary Web Design………………………………………………………………………………………...6 Graphic Design……………………………………………………………………………………6 Conclusions and Recommendations…………………………………………………………………7 References…………………………………………………………………………………………………8 Introduction When choosing a career path, it can be a bit intimidating. There is lots of information to sift through, such as salary, education needed, what skill sets are required, what is the work environment like, and the list can go on and on. It also can be a bit difficult because each person wants to make sure that not only can they support themselves or their family, but will they be happy with this choice for, sometimes, the rest of their lives? Choosing can be a difficult decision, but with the...
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...be played on many different devices, including console systems, computers, and cell phones. This article covers career options in video game development. The first section provides an overview of the development process. The second section describes four groups of video game occupations: designers, programmers, artists, and others. The third section covers the skills and training workers need for these jobs. The fourth section discusses the benefits and challenges of working in the video game industry. And the fifth section provides jobseeking tips for a career in video game development. Suggested resources for additional information are at the end of the article. Full-featured games, such as those made for consoles, have more complex programming and, therefore, take longer to develop— usually between 18 and 30 months. By comparison, most games that are played on social media and mobile devices require simpler technology, which results in a quicker development process of a few months. Preproduction Work completed during preproduction lays the foundation upon which a game is built. In this phase, the lead designers outline a game concept with the help of lead artists and programmers. Lead designers also might select a...
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...Sales of game consoles and software account for about 9 percent of revenues. Another 10 percent of revenues are derived from Sony's music businesses, which include the Columbia and Epic record labels. About 7 percent of revenues come from Sony's motion picture and television business, which includes the Columbia TriStar studio. Sony's other major business segment is insurance, from which about 6 percent of revenues originate. Sony is a global manufacturer of audio, video, communications and information technology products for consumer and professional markets. With its music, pictures, game and online businesses, the company is uniquely positioned to be one of the world’s leading digital entertainment brands, offering an outstanding portfolio of exciting multimedia content. Vision: To create exciting new digital entertainment experiences for consumers by bringing together cutting-edge products with latest generation content and services. Mission: Sony is committed to developing a wide range of innovative products and multimedia services that challenge the way consumer’s access and enjoy digital entertainment. By ensuring...
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...reserve in the library, and an enormous amount of information is available on the web. *Distributed at the Program Chairs meeting on 9.9.2008 MISSION Maine College of Art delivers a demanding and enlivening education in visual art and design within an intimate learning community. We teach each student how to transform aspirations and values into a creative practice that serves as the foundation for a lifelong pursuit of personal and professional goals. VALUES o Maine College of Art’s educational philosophy is built on the premise that focused individual attention and meaningful collective inquiry produce the conditions in which students’ voices can find strength, clarity, and purpose. o Our faculty of practicing professional artists, designers, writers, and scholars are committed and passionate educators who consider their classrooms to be extensions of their creative work. o We give our students the tools they need to take risks, think critically and...
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...Omar Gonzalez AP Language Mrs. Edwards “Connect the dots” Essay 15, December 2011 Today, I am an artist sponsored by Roseta Santiago, who is also an artist.It has been quite a journey full of surprises, mistakes, success, and disappointments. I never expected to make it this far, I could only dream of this to happen to me. Now that my dream is a reality, I am just going to live it and hopefully one day, I’ll make it to the top! As a kid in elementary school, I always loved to doodle on my notes and I would enjoy going to art class and making little clay pots and whatnot. I was just always drawing at home, school, and wherever I was. Even though I would draw a lot, I never thought or believed that it would get me somewhere in life, because you would never think of asking a kid what he or she want to be in life and getting the response: “I want to be an artist”. Once I got into middle school, I had this sudden interest in art because I was alright at it and I really didn’t like anything else. Although I liked it so much, I would still never think of telling people my interest in it. I always thought for the longest time that art was just a hobby, that it wouldn’t get me anywhere. As I went through seventh and eighth grade, my passion and interest in art grew even more. Still, I didn’t like art enough to think of it as an occupation because everyone else would always think to be a doctor or lawyer, I was still “exploring” my options. I got the opportunity to take art...
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...Senior English Curriculum Map: 2010-2011 School Year English IV * Note: “Sacred Book List” Addendum is at the end of this document Quarter #1 August 23 to October 22 Essential Questions: 1. How do writers and artists organize or construct text to convey meaning? 2. What does it mean to be a stranger in the village? Unit Goals 1. To understand the relationship between perspective and critical theory. 2. To apply critical theories to various texts studied and created. 3. To control and manipulate textual elements in writing to clearly and effectively convey a controlling idea or thesis. Student Published Portfolios: For each of the first three quarters, students are required to complete three to four published writing portfolio products. Quarter 4 is devoted to completion of the Laureate Research Project. . Pacing: This map is one suggestion for pacing. Springboard pacing guides precede each unit in the “About the Unit” sections and offers pacing on a 45-minute class period length. Prentice Hall Literature – Use selections from Prentice Hall throughout the quarter to reinforce the standards being taught as well as the embedded assessments within the SpringBoard curriculum. QUARTER #1 SpringBoard Curriculum Pacing Guide August 23 – October 22 Standards and Benchmarks | Unit Pacing Guide | SpringBoard Unit/Activities | Assessments | SpringBoard Unit 1Literature * The students will analyze and compare significant works of...
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...[pic] Unit Learning Guide School of Communication College of Arts Name of Unit – Fashion and Identity Unit Number: 100941 Teaching Period: SPRING 2010 Unit Weighting: 10 credit points Unit Level 200 Unit Co-ordinator: Juliana Swatko Teaching Staff: Juliana Swatko, Jordan Graham First Point of Contact: Name Juliana Swatko Phone 9852 5441 Email : j.swatko@uws.edu.au Student Consultation A time for face-to-face consultations can be arranged by email. Email enquiries will be answered at regular intervals during the week. Provide details of times that are available for student consultation, including face to face, answering email or phone enquiries. It is a condition of enrolment at UWS that students must use their UWS student email account when corresponding with UWS staff by email in relation to their studies. The UWS Policy relating to this requirement is accessible at the following address : http://policies.uws.edu.au/view.current.php?id=00019#maj3 Attendance Requirements Students are expected to attend at least 80% of face-to-face sessions, and should contact the unit coordinator and lecturer by email to explain any non-attendance in advance. Essential Equipment and/or Resources Equipment Students need to have access to a computer where the Internet can be used to logon to E-learning at UWS and the VUWS website for this unit. It would be useful to have Adobe Acrobat Reader. It can be downloaded from...
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