...artificial intelligence is, its drawbacks, and to what level computers have advanced in order to be able to achieve the goals of AI. In doing so, I will go on and discuss the following points: • Computers can only do what they are told by a programmer • Computers cannot think • Intelligence cannot be understood. There are many definitions of artificial intelligence (AI), but they all conclude in some form to say that it is the study of mental capabilities through the use of computer models. It can also be said that AI allows computers to carry out tasks that have been considered to require intelligence and are usually carried out by experts. The main advantages of AI are therefore that it can aid experts in decision making and comment on any statements made, helps answer the questions of trainees requiring the knowledge of experts in their field, and obviously, learn from its mistakes to acquire new facts. When defining artificial intelligence, it is useful to understand fully what both words mean. Something artificial is said to be unreal, unnatural and inorganic meaning it being synthetic. Intelligence is the skill of understanding and the ability to perceive and conceive meaning Therefore artificial intelligence is a way of providing man made computers with the ability to learn, perceive and think for themselves. This is just the theory, because in practice, many problems arise. Firstly, computers are pre-programmed using a set of simple rules and instructions...
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... |Course Syllabus | | |Information Systems & Technology | | |PRG/211 Version 4 | | |Algorithms and Logic for Computer Programming | Copyright © 2012, 2011, 2010 by University of Phoenix. All rights reserved. Course Description This course provides students with a basic understanding of programming development practices. Concepts covered include the application of algorithms and logic to the design and development of procedural and object oriented computer programs to address the problem solving requirements associated with business information systems. This course will cover procedural programming concepts including data types, controls structures, functional decomposition, arrays, and files, classes and objects. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: • University policies: You must be logged into the student website to view this document. • Instructor policies: This...
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...memory. The Central Processing Unit (CPU) Figure 2: The Central Processing Unit The computer does its primary work in a part of the machine we cannot see, a control center that converts data input to information output. This control center, called the central processing unit (CPU), is a highly complex, extensive set of electronic circuitry that executes stored program instructions. All computers, large and small, must have a central processing unit. As Figure 2 shows, the central processing unit consists of two parts: The control unit and the arithmetic/logic unit. Each part has a specific function. Before we discuss the control unit and the arithmetic/logic unit in detail, we need to consider data storage and its relationship to the central processing unit. Computers use two types of storage: Primary storage and secondary storage. The CPU interacts closely with primary storage, or main memory, referring to it for both instructions and data. For this reason this part of the reading will discuss memory in the context of the central processing unit. Technically, however, memory is not part of the CPU. Recall that a computer's memory holds data only temporarily, at the time the computer is executing a program. Secondary storage holds permanent or semi-permanent data on some external magnetic or optical medium. The diskettes and CD-ROM disks that you have seen with personal computers are secondary storage devices, as are hard disks. Since the physical attributes of secondary...
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...Computer Structure and Logic Understanding The BIOS and POST Student Name Introduction Inside every PC is a BIOS, which stands for Basic Input Output System. In a nutshell, BIOS is software that interacts between a computer’s hardware and the operating system and software applications. There are several types of BIOS', ranging from the motherboard ROM BIOS to adapter BIOS' such as video BIOS, drive controller BIOS, network adapter BIOS, SCSI adapter BIOS, etc... These BIOS' are the lowest level of software in a computer providing a set of small programs or software routines that allow the hardware of a computer to interact with the operating system by a set standard. The Boot Process To get to the operating system, a computer must first boot from the BIOS. The BIOS performs a number of tasks when a computer is started. From initializing the microprocessor to initializing and testing hardware to starting the operating system. Starting a computer is not a simple task. It's a methodical process that is performed every time power is applied to a computer. This process will vary with different computers and different BIOS', but the overall goal is the same. When you first turn on a computer the very first operation performed by the CPU is to read the address space at FFFF:0000h. This address space is only 16 bytes, which is not nearly enough space to house the BIOS found on a motherboard. Instead, this location contains...
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...history State of the Art Course overview • • • • • • • • • • • • • Intro to AI (chapter 1) Intelligent agents (chapter 2) Goal based agents and uninformed search(chapter 3.1-3.4) Informed Search : A* (chapter 3.5-3.6) Beyond classical search (chapter 4) Adversarial search alpha-beta pruning (chapter 5) Constraint satisfaction problem (chapter 6) Midterm 1 (chapter 1, 2, 3,4,5,6) Logical agents and propositional logic (chapter 7) First-order logic (chapter 8) Inference in first order logic (chapter 9) Midterm 2 (chapter 7, 8, 9) Quantifying uncertainty (chapter 13) Probabilistic reasoning using Bayes net (chapter 14) Probabilistic reasoning over time (chapter 15) Where is AI in Computer Science? Computer science : problem solving using computers • Computer Architecture and Operating System study how to build good computers. • Computation and Complexity Theory study what can be computed, what cannot be computed, i.e., the limits of different computing devices. • Programming Languages study how to use computers conveniently and efficiently. • Algorithms and Data Structures study how to solve popular computation problems efficiently. • Artificial Intelligence is relevant to any intellectual tasks, e.g., playing chess, proving mathematical theorems, writing poetry, driving a car on a crowded street, diagnosing diseases What is AI? A scientific and engineering discipline devoted to: • understanding principles that make intelligent ...
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...JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD M. TECH (REAL TIME SYSTEMS) COURSE STRUCTURE AND SYLLABUS I YEAR I SEMESTER Code Group Subject L P Credits Advanced Computer Architecture 3 0 3 Advanced Micro Controllers 3 0 3 Fundamentals of Real Time Systems 3 0 3 Design & Development of Real Time Systems 3 0 3 Elective -I Digital Control Systems Distributed Operating Systems Cloud Computing 3 0 3 Elective -II Digital Systems Design Fault Tolerant Systems Advanced Computer Networks 3 0 3 Lab Micro Processors and Programming Languages Lab 0 3 2 Seminar - - 2 Total Credits (6 Theory + 1 Lab.) 22 JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD MASTER OF TECHNOLOGY (REAL TIME SYSTEMS) I SEMESTER ADVANCED COMPUTER ARCHITECTURE UNIT I Concept of instruction format and instruction set of a computer, types of operands and operations; addressing modes; processor organization, register organization and stack organization; instruction cycle; basic details of Pentium processor and power PC processor, RISC and CISC instruction set. UNIT II Memory devices; Semiconductor and ferrite core memory, main memory, cache memory, associative memory organization; concept of virtual memory; memory organization and mapping; partitioning, demand paging, segmentation; magnetic disk organization, introduction to magnetic tape and CDROM. UNIT III IO Devices, Programmed IO, interrupt driver IO, DMA IO modules, IO addressing; IO channel...
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...1 2 Acknowledgements p.1 tr ©iStockphoto.com/Dennys Bisogno, etc t = top, b = bottom, l = left, r = right, c = centre Computer hardware and software brand names mentioned in this book are protected by their respective trademarks and are acknowledged. Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu Every effort has been made to trace all copyright holders, but if any have been inadvertently overlooked the publishers will be pleased to make the necessary arrangements at the first opportunity. Although every effort has been made to ensure that website addresses are correct at time of going to press, Hodder Education cannot be held responsible for the content of any website mentioned in this book. It is sometimes possible to find a relocated web page by typing in the address of the home page for a website in the URL window of your browser. Photo credits p.1 © peno – Fotolia; p.15 © Dmitrydesigner/Fotolia; p.16 ©iStockphoto.com/Karl Yamashita; p.57 © Romanchuck – Fotolia; p.58 t © C Squared Studios/Photodisc/Getty Images, m ©Dmitriy Melnikov - Fotolia.com, b © Popova Olga/Fotolia; p.59 © picsfive – Fotolia; p.65 © Manfred Schmidt – Fotolia.com; p.67 © dja65 – Fotolia; p.68 © Konstantin Shevtsov – Fotolia; p.69 t © Miguel Navarro/Stone/Getty Images, b © Piero Cruciatti/Alamy; p.73 © Jamdesign/Fotolia; p.78 and 79 © adisa – Fotolia; p.81 © Mykola Mazuryk – Fotolia; p.82 t © Mauro Rodrigues/Fotolia...
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...***Jong-Uk Choi *Department of Computer Science, University College London **Department of Computer Science, SungKyunKwan University *** Department of 888 , Sangmyung University e-mail: J.Kim@cs.ucl.ac.uk Fuzzy Darwinian Detection of Credit Card Fraud Peter J. Bentley, *Jungwon Kim, **Gil-Ho Jung and ***Jong-Uk Choi *Department of Computer Science, University College London **Department of Computer Science, SungKyunKwan University *** Department of 888 , Sangmyung University e-mail: J.Kim@cs.ucl.ac.uk 요 약 Credit evaluation is one of the most important and difficult tasks for credit card companies, mortgage companies, banks and other financial institutes. Incorrect credit judgement causes huge financial losses. This work describes the use of an evolutionary-fuzzy system capable of classifying suspicious and non-suspicious credit card transactions. The paper starts with the details of the system used in this work. A series of experiments are described, showing that the complete system is capable of attaining good accuracy and intelligibility levels for real data. 1. INTRODUCTION Fraud is a big problem today. Looking at credit card transactions alone, with millions of purchases every month, it is simply not humanly possible to check every one. And when many purchases are made with stolen credit cards, this inevitably results in losses of significant sums. The only viable solution to problems of this scale is automation by computer. Just as computers are used for credit scoring,...
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...intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents"[1] where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.[2] John McCarthy, who coined the term in 1955,[3] defines it as "the science and engineering of making intelligent machines."[4] AI research is highly technical and specialized, deeply divided into subfields that often fail to communicate with each other.[5] Some of the division is due to social and cultural factors: subfields have grown up around particular institutions and the work of individual researchers. AI research is also divided by several technical issues. There are subfields which are focussed on the solution of specific problems, on one of several possible approaches, on the use of widely differing tools and towards the accomplishment of particular applications. The central problems of AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects.[6] General intelligence (or "strong AI") is still among the field's long term goals.[7] Currently popular approaches include statistical methods, computational intelligence and traditional symbolic AI. There are an enormous number of tools used in AI, including versions of search and mathematical optimization, logic, methods based on probability and economics...
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...that structure. Examine any iteration control structure. If the program you described in Week Two does not lend itself well to the inclusion of a selection structure, create a new example of a selection structure. Create a Visual Logic flowchart that parallels this pseudocode. Test the flowchart to make sure that it executes properly and produces correct results. Submit the paper and the Visual Logic file. Format your paper consistent with APA guidelines. The process of selection is a way for the computer to interact with the user and to be able to understand how to make choices based on the user’s point of view or interest. Selection can be understood by computers by transforming such selections into algebraic equations, and from there into binary code which is the language that the computer understands, once the program is written, it will use a compilator, which acts as the translator between computer language and human language. The process of selection allows the user to choose what to do and then it gives options where to choose from, and it gives results which vary depending on the option selected by the user, when using the process of selection the options are limited by the options presented to the user, unlike the human brain computers can only handle certain number of options and the results will always be limited. There are several types of selections but some of the most important are: single, dual and multiple; each selection works in a different way and its...
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...can vary. An infinite loop is a flow of program logic that repeats and never ends. Software can be classified into two broad types System software and application software. Command line, a location on your computer screen at which you type text entries to communicate with the computer's operating system. The major difference between the two main programming styles in use today is programmer's focus during the earliest planning stages of a project. Graphical user interface(GUI) allows users to interact with a program in a graphical environment. The process of walking through a program's logic on paper before you actually write the program is called desk-checking. Processing data items may involve organizing or sorting them,checking them for accuracy, or performing calculations with them. Every programming language has rules governing its word usage and punctuation. Using Pseudocode involves writing down all the steps you will use in a program. Before a programmer plans the logic of the program, he or she must understand the problem. F Software can be classified into two broad types: application software and programming software. T Every programming language has rules governing its word usage and punctuation. T Besides the popular, comprehensive programming languages such as Java and C++, many programmers use scripting languages such as Python, Lua, Perl, and PHP. F Professional computer programmers write programs to satisfy their own needs...
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...client-based networks, the client computer does most of the work; the server is used only for data storage. In client-server networks, the work is shared between the servers and clients. The client performs all presentation logic, the server handles all data storage and data access logic, and one performs the application logic. Client server networks can be cheaper to install and often better balance the network loads but are far more complex and costly to develop manage. 2. Describe the four basic functions of an application software package. Basic functions of an application Layer Data storage Storing of data generated by programs (e.g., files, records) Data access logic Processing required accessing stored data (e.g., SQL) Application logic Business login such as word processors, spreadsheets Presentation logic Presentation of info to user and acceptance of user commands 7. Compare and contrast two-tier, three-tier, and n-tier client-server architectures. What are the technical differences, and what advantages and disadvantages does each offer? Two-tier client server architecture uses only two sets of computers, one set of clients and one set of servers. Three-tier architecture uses three sets of computers. In this case, the software on the client computer is responsible for presentation logic, an application server is responsible for the application logic, and a separate database server...
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...programmers write computer programs to provide solutions for others. First, the programmer must understand the problem he/she is trying to solve. All aspects of the problem description must be clarified and completely understood at this stage. Planning the Logic: Once the programmer understands the problem, it is time to plan the logic of the program. During this time of the process, the programmer uses tools to layout the program’s logical steps from beginning to end. The programmer decides the variables needed in the program. Also, the programmer uses planning tools like, Flowcharts, and Pseudocode to show the steps involved in his/her programming solution. Coding the Program: Coding is converting the design into an actual program, written in some form of programming language. This is the step where you actually have to sit down at the computer and type. Coding is a little bit like writing an essay. In most cases you write your program using something like a word processor. And, like essays, there are certain things that you always need to include in your program, like titles, contents pages etc.. When you've finished translating your design into a program you need to submit it to the computer to see what it makes of it. Using Software to Translate the Program into Machine Language: The lowest-level programming language (except for computers that utilize programmable microcode) Machine languages are the only languages understood by computers. While easily understood...
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...------------------------------------------------- Documentation Techniques Five documentation techniques include data flow diagrams, entity relationship diagrams, system flowcharts, program flowcharts, and record layout diagrams. Data Flow Diagrams and Entity Relationship Diagrams * Data flow diagrams – Data flow diagrams (DFD) use symbols to represent the entities, processes, data flows, and data stores that pertain to a system. * Entities – Entities in a DFD are objects that lie at the boundary of the system being modeled. They are the sources of and destinations for data and can be other interfacing systems or entities external to the organization. Entities are labeled as singular nouns on a DFD. Data stores represent the accounting files and records used in each process, and the labeled arrows represent data flows between processes, data stores, and entities. * Processes – Processes are labeled with a descriptive verb. Process objects should not be represented as nouns. The arrows connecting objects should be labeled to represent specific flows of data. Also, each data flow label should be unique. The same label should not be attached to two different flow lines in the same DFD. * Usage – Systems analysts use DFDs extensively to represent the logical elements of the system. It does not depict the physical system. * Entity relationship diagrams – An entity relationship diagram is used to represent the relationship between business...
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...Computer Architecture Lecture 1: Digital logic circuits The digital computer is a digital system that performs various computational tasks. Digital computers use the binary number system, which has two digits: 0 and 1. A binary digit is called a bit. A computer system is sometimes subdivided into two functional entities: hardware and software. The hardware of the computer consists of all the electronic components and electromechanical devices that comprise the physical entity of the device. Computer software consists of the instructions and data that the computer manipulates to perform various data-processing tasks. Program A sequence of instructions for the computer is called a program. The data that are manipulated by the program constitute the data base. Computer organization is concerned with the way the hardware components operate and the way they are connected together to form the computer system. The various components are assumed to be in place and the task is to investigate the organizational structure to verify that the computer parts operate as intended. Computer design is concerned with the hardware design of the computer. Once the computer specifications are formulated, it is the task of the designer to develop hardware for the system. Computer design is concerned with the determination of what hardware should be used and how the parts should be connected. This aspect of computer hardware is sometimes referred to as computer implementation. Computer architecture...
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