...Social Networking: Research Paper on Social Networking by Alessandro Cecconi EDD 8012 CRN 200820 Management and Evaluation of Instructional Technology and Distance Education Programs Nova Southeastern University December 17, 2007 2 Definition The term “social networking” does not exclusively belong to digital technology on the Web. On the contrary, social networks had been studied from the beginning of 20th century with the aim to comprehend how the members of a certain community interact and which mechanism can determine the interaction itself. Today social networking commonly refers to all those activities that are carried out within specific online services that provides free space and software tools which allow to create networks of people. In other words, a social networking service is a Web site that allows individuals to construct a public or semi-public profile. The mechanism is the following: social networking services enable users to create a profile for themselves, by inserting their personal data. Users’ data are not only constituted by vital statistics, but they include a lot of other information which pertains to user hobbies, passions, interests, professional background and so on. This kind of personal data, all spontaneously provided by the user her/himself, permit to create interconnected networks of people who decide to put in common their interests and to have an online identity which fully describes them. The great strength of social networking are...
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...a problem, gaining higher-order thinking skills from pursuing the solution… To many educators, these notions are music to their ears. Would it seem terribly strange then to hear that students indeed are doing these things regularly outside of their classrooms? While Timmy or Susie may not be running home from school saying, “What fun, deeply-engaging learning experience can we do today?”, they are engaging with new technologies that provide them with the same opportunities. Every day, many students are spending countless hours immersed in popular technologies—such as Facebook or MySpace, World of Warcraft, or Sim City—which at first glance may seem like a waste of time, and brain cells. But these genres of technologies—Social Networking, Digital Gaming, and Simulations—deserve a second, deeper, look at what’s actually going on. ~~~ When you hear ”MySpace” or “World of Warcraft,” what do they bring to mind for you? What emotions do you associate with them? Have you heard of them before? Your students have, and they almost certainly...
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...NT1310 Physical Networking ITT TECHNICAL INSTITUTE NT1310 Physical Networking ASSESSMENTS -1- 09/27/2012 NT1310 Physical Networking Mid-Term Exam Scope This exam tests the objectives in Units 1-4. 1. Which of the following is not a common cable used today? a. Twisted-Pair b. Fiber-Optic c. Plenum d. Coaxial 2. What unit of measurement is a tenfold logarithmic ratio of power output to power input? a. Volts b. Hertz c. Watts d. Decibel 3. Which of the following does not contribute to attenuation? a. Conductor resistance b. Mutual capacitance c. Impedance d. Frequency increases 4. Which of the following is not a type of crosstalk? a. Alien Crosstalk b. Pair-to-Pair Crosstalk c. Equal-Level Far-End Crosstalk d. Mutual Crosstalk 5. Which organization is part of the US government? a. Federal Communications Commission b. Underwriters Laboratories c. National Fire Protection Association d. Institute of Electrical and Electronic Engineers 6. What is the National Fire Protection Associate (NFPA) responsible for? a. Works with cabling and other manufacturers to ensure that electrical devices are safe. b. The development and publication of the National Electric Code. c. Helps promote standardization of electrical components, power wires and cables. d. Responsible for 30 percent of the electrical-engineering, computer and controltechnology literature published in the world today. -2- 09/27/2012 NT1310 Physical Networking 7. A telecommunications...
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...with a problem, gaining higher-order thinking skills from pursuing the solution… To many educators, these notions are music to their ears. Would it seem terribly strange then to hear that students indeed are doing these things regularly outside of their classrooms? While Timmy or Susie may not be running home from school saying, “What fun, deeply-engaging learning experience can we do today?”, they are engaging with new technologies that provide them with the same opportunities. Every day, many students are spending countless hours immersed in popular technologies—such as Facebook or MySpace, World of Warcraft, or Sim City—which at first glance may seem like a waste of time, and brain cells. But these genres of technologies—Social Networking, Digital Gaming, and Simulations—deserve a second, deeper, look at what’s actually going on. ~~~ When you hear ”MySpace” or “World of Warcraft,” what do they bring to mind for you? What emotions do you associate with them? Have you heard of them before? Your students have, and they almost certainly have strong opinions about them....
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...Social Networking is Changing Lives for the Better Ever wonder what makes social networking helpful in the lives of others and what the real logic behind everyone using it is? Social networking is more than what it seems to be, it is a way of interacting with others to talk about interests or simply connect with people. Opponents argue that social media can be troublesome, and is causing cyberbullying within the internet since bullies believe they have authority over others and can do whatever they desire, even if they do not see the pained expression on the victims face in person. On the other hand, parents can control the problem by limiting texting apps to a minimum that could potentially become a harm to one's life. With the use of...
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...| Management Information System | BPMN 6033 | | | The use of social networking sites like Facebook and Twitter have increased dramatically over the past years. | Table of Contents Abstract 2 Social Media History 2 Statistics of Social Media Usage 3 Facebook 5 Twitter 6 Question 1 - Investigate the effects that social networking sites may have within the business environment. 6 Benefits of Social Media to business 7 Question 2 - Discuss the types and forms of businesses that may deploy these networking sites to achieve competitive advantage 9 Small Businesses can take advantage of Social Media to achieve competitive Advantage 9 Utilize social media to build competitive advantage 10 Question 3 - What extensions could you bolt on to these existing networking sites to make them more attractive to business users? 10 “The ADAPT Model” 10 References 13 Abstract This article presents theoretical analysis on how social media influences the business environment. The use of social media is growing fast and has become the biggest and most popular avenue to connect with the world; share or exchange information and ideas in virtual communities. The social media websites creates a new era in grabbing new opportunities in business. Business activities such as promoting, marketing, customer relationship and sales can be done over the social media. With the rapid change of technology, it is vital to keep up with the current social media offering...
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...buying, selling, selling, transferring or exchanging products, services and/or information via computer networks, mostly the Internet or intranets. Refers to a broader definition of EC, not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, conducting e-learning and conducting electronic transactions within an organization. 2 E-Business EC can take several forms, depending on the degree of digitization of the Product (service) sold The process e.g. ordering, payment, fulfilment etc. The delivery method. 3 A product may be physical or digital, the process may be physical or digital and the delivery method may be physical or digital. In traditional commerce, all dimensions are physical. In pure EC, all dimensions are digital. All other dimensions are partial EC. 4 EC Organizations Purely physical organizations are referred to as brick and mortar (old economy organizations), whereas companies that are engaged in only EC are considered virtual or pure-play organizations. Clicks and mortar organizations are those that conduct some EC activities, usually as an additional marketing channel. 5 Classification of EC by the Nature of the Transactions and the Relationships Among Partners B2B B2C All participants in B2B EC are either businesses or other organizations. B2C EC includes retail transactions of products or services from...
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...Strategic Management in Dynamic Environments November 7, 2011 The Social networking industry has grown tremendously within the last few years. Consumers have gained many strategies for communications using the social networking websites. Using the social media in today's society has assisted consumers in many ways. Social networking websites can allow users to advertise, campaign, and even buy things. Many users utilize the social networking sites for searching and communicating with long lost friends, family, or even co-workers. There are a few social networking websites that are more popular than others such as Facebook, My space, Twitter, Craig list, and you tube. There is some significance to all of these, and they all have matured in this previous year. According to Reality Digital states the latest demographic data for the leading social network sites. It states, "The median age of twitter users remained firm at 31 between May 2008 and May 2009, while both my space and Linked IN saw a one year age drop year-over-year from 27 to 26 and 40 to 39, respectively. The most dramatic change was from facebook which shot up to 33 years old from 26 years old in 2008."(Reality digital). Many companies have adjusted very well to the social networking industry. Since features in the social network have veered towards the businesses now, many companies have gained in sales and profits. I think Mr. Brian Solis said it best, some adaptations are: "Return on Engagement, Return...
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...Social Networking In Schools: Educators Debate The Merits Of Technology In Classrooms In this digital world, opportunities for education are available like never before. Though teachers using online tools are empowering students take part in their education, they may also expose them to inappropriate material, sexual predators, and bullying and harassment by peers. Teachers who are not careful with their use of the sites can fall into inappropriate relationships with students or publicize photos and information they believed were kept private. For these reasons, critics are calling for regulation and for removing social networking from classrooms -- despite the positive affects they have on students and the essential tools they provide for education in today's digital climate. The positive effects of social networking sites in education are profound. According to a study conducted by the University of Minnesota on student use of social media, students who are already engaging in social networking could benefit from incorporating it into curriculum. Christine Greenhow, who was the principal investigator in a study, elaborated on the impact social networking could have on education. "By understanding how students may be positively using these networking technologies in their daily lives and where the as-yet-unrecognized educational opportunities are, we can help make schools even more relevant, connected, and meaningful to kids." Through utilizing teaching techniques that...
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...Social Networking: Learning Theory in Action * By Ruth Reynard * 05/21/08 ##AUTHORSPLIT##<---> There has been a lot of recent debate on the benefits of social networking tools and software in education. While there are good points on either side of the debate, there remains the essential difference in theoretical positioning. Most conventional educational environments are "Objectivist" in nature and highly structured in terms of students progress and choice. Social networking essentially requires a less controlled, user-generated environment, which challenges conventional views of the effective "management" of teaching and learning. Therefore, can social networking both as an instructional concept and user skill be integrated into the conventional approaches to teaching and learning? Do the skills developed within a social networking environment have value in the more conventional environments of learning? Certainly, social learning theory is not new, but some would argue that while the social learning theorists hold that social interaction is at the center of effective learning and that no individual learns in isolation, social networking software does not provide a helpful context within which social interaction skills are developed. In other words, the valuable social skills that support learning are not the skills developed within current Internet-based social spaces. Optimum Production As you may expect, traditional academic institutions have generally...
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... c. Product Mix 2. SWOT Analysis 3. Social Media Market Analysis 4. Target Market 5. Differentiation and Positioning 6. Marketing Mix d. Product e. Price f. Place g. Promotion 7. Control Measures / Action Plan 8. Appendices 9. References | 3445667910 | Executive Overview * Dictionary.com defines a social network as “an online community of people with a common interest who use a Web site or other technologies to communicate with each other and share information, resources, etc.” Gerraroom is a digital workspace tool where the aspects of social networking and corporate work are intermingled in a seamless fashion in a virtual workspace called “Rooms”. The idea is the brainchild of Mr. Tirath Bansal, who first discovered a serious lack of collaboration of social networking to achieve group directives. Gerraroom aims to be a one-stop community and group enabler offering the convergence of many digital facilities. Due to the huge number of social media products already available, Gerraroom also integrates features from various other social media products like Facebook, Google+ etc. to ensure seamless transition for the user. Some of the features of Gerraroom include:- i. Multiple logins including Facebook, Google+ and email login ii. Integration with popular file storage services such as Dropbox, Google Drive etc. iii. Ability to post most kind of documents, video, audio etc. to the “Room”. a) Product Description ...
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...MIS IN YOUR POCKET Case study no.1 CASE FACTS * There are many functions that can be performed using mobile handheld devices. * New software applications for social networking and sales for management * The Blackberry has been the favored mobile handheld device for business. * In Doylestown Hospital, the physicians use iPhone 3G to stay connected around the clock to the hospital staff, and patient’s information. * The Doylestown’s information systems department was able to establish the same high of security for authenticating users of the system and tracking user activity as it maintain with all the hospital’s own server computer. * Owner Timothy Childs developed an iPhone app that enables him to remotely log into each chocolate- making machine, control time and temperature, turn on and off, and receive alerts about when to make temperature changes. * The Apple iPad is also emerging as a business tool. CASE ANALYSIS 1. What kind of application is described here? * The kind of application describe here is a software application which was in a mobile digital devices. Application software is a program or group of programs designed for end users. These programs are divided into two classes: system software and application software. While system software consists of low-level programs that interact with computers at a basic level, application software resides above system software and includes database programs, word processors, spreadsheets...
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...Social Networking: A Good Platform for Libraries and Librarians Abstract ‘Social Networking’ refers to a range of web-enabled, it enabled software programs that allow users to interact and work collaboratively with other users. It includes ability to browse, search, invite friends to connect and interact, share film reviews, comments, blog entries, favorites, discussions, events, videos, ratings, music, classified ads, tag and classified information and more. A social network allows individual to join and create a personal profile, then formality connect with other users of the system as social friend. This paper is mainly discusses about the social network, social networking, definition of social networking, its various important features,...
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...Arexter R. Male Bachelor of Science in Information Technology March 14, 2012 INTRODUCTION Facebook.com is a popular online social network site providing its users with a means for representing their identities in the digital world. With the “Profile,” each user can manipulate his or her online identity that concurrently delineates personal information and converses with other online identities or “Friends.” Gender, date of birth, hobbies, interests, and relationship status are some of the identifying pieces of information that users display to fill out their Profile. The Profile not only depicts the user, but also shapes the representation of other individuals on Facebook. Scholars have recently begun to study the Facebook phenomenon using surveys and statistical analyses, but none have used ethnography as a means for analysis. This paper draws upon ethnographic data to provide a phenomenological explanation to the Facebook experience. It argues that the digital world is a large part of the experience of young Americans and that the Internet is more social than commonly thought. Moreover, this paper problematizes the static nature of the Profile, arguing that the Profile converses directly with others’ Profiles in a constantly changing digital context that is simultaneously recreated and interpreted. Embodied conversation between individuals begins when they weave performance and interpretation into an intricate dance that allows individuals to consider voice and...
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...N Gene A Cooks EDCI 573 Instructional Lesson Plans On Digital Citizenship Content: Digital Citizenship Grade level: 9-12 Introduction: The lesson plans that I have created here will be designed to educate students about digital citizenship. The lesson will help students learn how to Interact with others online in an ethical manner. These lessons are established for high school students. The main idea in these seven lessons is to bring awareness to the seven of nine elements to digital citizen. The seven elements that will be taught are: Digital Commerce, Digital Communication, Digital Literacy, Digital Etiquette, Digital Law, Digital Rights and Responsibilities, Digital Health and Wellness Digital Security. The lessons are meant to examine and discuss the ethical approach to all these elements. Each activity, game, reading, quiz and video will help students make better choices while engaged in the world of digital citizenship. It is very important that students in the 21st century and beyond be taught these concepts, so they are protected and make appropriate decisions online. There are thirty-five students in my class with the addition of one English Learner; one special needs student and two GATE students. The duration of each lesson will be approximately forty-five minutes. The student diversity in my class will be accommodated through cooperative learning activities, peer coaching, and feedback and checking for understanding. The formative assessments...
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