...Violence in Video Games There has been a debate for years on whether or not violence in video games cause behavioral problems in kids. In this Essay we are going to attempt to take a look at this debate and try to find out once and for all which side has the more legitimate case. The debate over this issue spans back more than two decades and with technology improving leaps and bounds over the past ten years games have become more realistic and violent. In a study in 2013 Doctors Christopher Ferguson and Cheryl Olson discovered violent video games such as Grand Theft Auto, HALO, and Mortal Combat did not cause High Risk Teens those with depression or an attention disorder to become more aggressive or delinquents (Nauert). In fact this study did show a slight calming effect on children with attention disorders. It also showed that it helped calm aggression in those high risk teens as well. This study was important because it goes against the belief that violent games have an effect on teens to become more violent and act out it shows that Societal Violence plays a bigger part on the influence of kids than video games do (Nauert). Ferguson and Olson studied 377 teens with an average age of thirteen from all different backgrounds and economic circumstances. Ferguson goes on records as saying “Statistically speaking, it would actually be more unusual if a youth delinquent or shooter did not play violent video games, given that the majority of youth and young men play such games at least...
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...Video Games Effect on Behavior With games like Assassin’s Creed 3 and Halo 4 recently released, video game sales have been sky-rocketing. Children, teenagers, and adults alike have all been rushing to Game Stop to have the chance to slash victims with a hidden blade or shoot down enemies with AK-47s. This type of game rewards murders. In fact, the National Television Violence Study (1996) found that about 73 percent of violent video games reward violence as an acceptable way to handle conflict (Norcia). This is true for a variety of games ranging from Poke’mon to Mortal Kombat. Due to consumer’s demand, most of the video games sold are violent. Gamers learn to identify with the characters they are controlling. “This identification with characters in video games increases a player's ability to learn and retain aggressive thoughts and behaviors they see portrayed in violent games (Norcia).” Aggression is defined as an action It can be a verbal attack--insults, threats, sarcasm, or attributing nasty motives to them--or a physical punishment or restriction. Direct behavioral signs include being overly critical, fault finding, name-calling, accusing someone of having immoral or despicable traits or motives, nagging, whining, sarcasm, prejudice, and/or flashes of temper (Shin). Research on the subject has suggested that violent video games cause aggressive thoughts and actions. Assassin’s Creed 3, mentioned in the paragraph above, is an example of a classic violent video game...
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...Do you know anybody who plays violent video games? When you are around them are you afraid of them? Does every person who play violent video games end up killing or harming people? I strongly believe that there isn’t a direct relationship with people who play violent video games and people who are violent. Video games that promote violence have two different aspects; one is that they teach how to shoot guns and stab people. But, people don’t realize that video games are a good outlet to get out anger and clear minds. In the article “Parents Who are Horrified by Real Violence are Drowning their Children in Simulated Violence,” the author of the article wanted to point out that “the player is in control of every move. This is not like watching a movie; it’s like controlling one.” This made me think of two things, at first I thought that the author was trying to say that it is bad for the players to be in control of the moves and the flow of the game. But, I then thought that it could teach players to take control of their own lives like they took control of the game. I believe that watching violence and playing simulated violent video games are basically the same thing. Real life violence shows scenarios of terrible things happening such as shootings in schools, terrorist attacks, wars, and many more. Playing simulated violent video games does not...
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...Government vs. Video Games Michael Winchester Governments are strongly against kids playing video games and the government is wrong. The government thinks if kids are play video games that have graphic violence, sex, violent scenes, gory scenes, partial nudity, full nudity, portrayal of criminal behavior they will become criminals. There is a wide assortment of games out there and not all of them are bad. The games that those people think are bad are rated for adults only, not for kids and it’s the parents fault for letting kids play them. Video games are for fun, they’re not a reference for how to be a violent person. Parents should be monitoring their kids more often. I am a very firm believer in the thought that video games are meant to be for fun and do not affect how violent a person may become. The Government looks at video games completely the wrong way. One of their thoughts is that when someone plays to many video games it can make them violent and can make them into criminals. Looking at the classic game of "Cops and Robbers" and "Cowboys and Indians": children pretend to rob banks and shoot cops dead; toy guns or imaginary weapons are aimed at opponents; losers are supposed to "play dead." Fast-forward to the present and the debate over video game regulation. (Thierer, 2003) The recently introduced bill H.R. 669 by Rep. Joe Baca (D-CA), "The Protect Children from Video Game Sex and Violence Act of 2003." This bill would impose fines on anyone who sells or rents...
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...English- B exam Violent video games Summary of the video clip The main subject of this video “Do violent video games cause crime”. This video clip it’s a television program named Sunrise with two hosts there are interviewing two people, one of them is a psychiatrist name Dr. AZ and the other one is an online campaigner name Geordie Guy. The hosts blame the violent video games because they mean they have an influence on the young people’s behavior. Subsequently there has been a 30 years investigation about how dangerous effect the video games can’t have on young people. But the results showed at the games is not dangerous, just because is not dangerous doesn’t mean the young people has to use many hours to play video games. The hosts mean the young people are brainwashed a these violent video games, there also mean at the games have a sin to the real violent in the world. But the online campaigner doesn’t mean it’s the violent games can’t have a different effect on each individual person. Dr. AZ said at video games not affects everybody because everyone has their own personality. But for some people can’t violent video games give some idea to do suicide or their want to try to do some of the thing you can do on video games in the real life. Discussion Quote This is the quote “Do you think that this...
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...Issue #5: Do Video Games Encourage Violent Behavior? One of the biggest controversial issues in today’s society is whether or not video games encourage violent behavior. Two sides of the argument are from Craig A. Anderson (an expert on the effect of violence in television and film) and Henry Jenkins (from PBS kids). One side says exposing children and adolescents (or “youth”) to violent visual media increases the likelihood that they will engage in physical aggression against another person. (2003). Now the other side says, the primary audience is not children, that the violence is not increasing in society and that concerns about isolation, desensitization, and violence are overblown. Now starting with the people who say yes, that video games encourage violent behavior have really good facts to back up their argument. Some facts are violent games require you to be one with the character you’re playing. That’s a very good fact, because games like Call of Duty for instance, requires you to play as a soldier in first person, the only thing you see is the gun you decide to pick up. Another game I can think of is the Grand Theft Auto series of games, you play as once individual and you do missions with him where you have to kill. The story modes are really lengthy and you tend to gain a kind of personal relationship with the character even though it is just a video game. You start getting mad when the character gets mad and from personal experience (I play Grand Theft Auto...
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...children should not be playing video games that are violent or include simulations of violent activities. A better question to ask would be; “Why not?” There has been plenty of research done on violent video games, and how they relate to violent actions in those who play them. What someone with the right mind would think is, if kids should not be doing violent things in real life, why can they not do it in a world of ones and zeros? People who say, “Violent video games teach kids violent social skills,” and, “Violent video games just make people more violent,” have probably never looked into the topic of violent video games, and the effect they have on people. This is almost a guarantee. In the article, “Shooting in the dark” by Benedict Carey, it states, “A dose of violent video gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing.” So really, these people are just trying to make these games seem worse than they actually are....
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...Don't Blame Video Games The video game error is somewhat new in this modern society. Although they are entertaining, the contents have become more violent and disturbing as technology has become more advanced. Today, the popularity of violent video games has caused an increase in controversy. Parents feel that some games are too violent; However, I believe violent video games do not cause an increase in aggression in teens. Besides the violent contents, video games has positive sides. For example, "Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite squad which consists of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop, or simply breaching into several doors to create a surprise attack. These options push teen’s skills to the limit by forcing them to master the sense of logical thinking and strategy formations in which formal education does not offer. Video games are also a tool of social interactions. Sometimes Friendships are developed through playing video games and helps keep them away from drugs and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with a lot of individuals from playing "Uncharted" online. The game focuses on eliminating the other team, so teamwork has...
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...Do violent video games cause changes in children’s behavior? A Research paper about video games Marino Tamberella ITT TECH INSTITUTE This paper was written for GE117P Composition 1 taught by Professor Jared Kornblat Introduction The question is do violent video games cause changes in a child’s behavior? For many people video games are a way to pass time or to have fun when there is nothing to do. Today’s video games have better graphics and are very realistic do to the fact game developers have better software. Due to the realism that video games have become there has been many more critics that believe that videogames do in fact cause children to act a lot more violent. You may ask yourself what is considered to be categorized as a violent video game. What makes a videogame violent is to beat up characters or causing harm to characters in order to get rewarded. There is a video game called, “Grand Theft Auto” and you are a part of a gang and the objective of the game is to go around and do missions. These missions ask for you to go around and kill mob bosses or blow things up. Some parents believe that violent video games do cause their children’s behavior to change. Since some parents believe this they have been pulling their kids away from the video game consoles and making them part take in other activities. Some of the things the parents believe the games to cause are: problems in school, bullying in school, violence against women, and school...
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...Effects of Violent Video Games Over 90% of youth in Canada aged between 12 and 17 play or have played a violent video game throughout their life. The industry is now a 91.95 billion dollar market with the top selling series being “Call of Duty” a violent, gruesome, but entertaining first person shooter. A study conducted by Harvard Health Publications says that, “Youth exposure to violent media (including video games) can contribute to real-life violent behavior and harm children in many other ways.” Recently debates have been sparked as to whether violent video games are actually as bad as they seem. Realistic graphics technology, first hand engagement and behavioural changes are all effects as to why an older generation will respond negatively to a widely popular video game while a younger generation who engage in these video games will not. Graphics have improved significantly through the years of gaming and it has become very hard to tell the difference between fake and real. From blasting out enemy brains with an automatic machine gun to stabbing innocent bystanders, this is what the gamers have always wanted. Gamers have complained about how graphics were never good enough. Is it really healthy for our youth to be witnessing these gruesome events in such realistic situations? An article written by Tech Times states that, “The research evidence clearly indicates that the violence can make them (gamers) numb to the pain and suffering of others.” Can a video game really affect...
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...conducted in the research article “Comfortably Numb,” contains two studies, to test whether playing a violent video game or watching a violent film would decrease a participant’ willingness to help an injured person. In Study 1, the participants were separated into two groups: the violent video games and the nonviolent video games. After the game, the participants would hear a fight taking place which results in one person being injured. For the violent video games, the participants took longer to help the victim and perceive the scene to be less serious. In Study 2, the participants were moviegoers and were asked to watch either a violent film or a nonviolent one, where they all witness a scene of a young lady who injured...
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...1100 Do Video Games Lead To Violence? What am I being asked to believe or accept? In this article, Do Video Games Lead to Violence, the argument being made is that video games either leads to violence or does not lead to violence. There have been arguments that video games cause psychological and physiological problems in children that result to violence. An opposing argument believes that video games do no cause violence and more research is needed to ensure that video games cause violent activities. What evidence is available to support each side of the argument? The evidence available to support each side of the argument is that researches found that playing video games increases aggression in young adolescents. In addition, more realistic video games increase physiological arousal. Video games also make children adapt to the interaction in the game rapidly. Evidence available to support that video games does not influence violent behavior is the little evidence between the contacts to violent video games to violence in real life. Olson, one of the researchers, believes that violent video games is not connected to how the media says it is. There is no legit evidence that playing video games causes aggressive behaviors. What further evidence or information would help me to evaluate the two sides to the argument? Further evidence that supports video games leading to violence are the experiments researches have done. The experiments demonstrated that playing video games...
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...Effects of video games on society The future of entertainment revolves around technology. Video games become more and more realistic. Gaming is now mainstream. And if there is anyone who doubts this, the figures speak for themselves. By age 21, an average person in a developed economy would have spent more than 10 000 hours playing computer games (http://memeburn.com) — this is comparable to the total time we spend at school. The main consumers for violent video games are in fact teens and people in their early 30s. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence people to act aggressively? Overplaying video games can have many disastrous effects on people limiting gameplay can have multiple positive effects. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself in theory. In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much. (CNN.com) Playing too many violent video games can make the player think violence is fun. When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets...
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...Bad Behavior cannot be Blamed on Video Games Fred Smith University of Tennessee Abstract For years, concerned citizens, policy makers and parents have thought that violence in the media and now violent video games are one of the main contributing factors to aggressive and violent behavior in some of our society’s teenagers. Past studies have indicated a link between these video games and aggressive behavior. Yet, as video games sales sore to new heights, violent crime committed by our youth is decreasing. Empirical evidence along with some recent studies shows that there is not a link between the two. It is more likely that aggressive teenagers are drawn to violent video games than violent video games are causing teenagers to be aggressive. Bad Behavior cannot be Blamed on Video Games How times have changed. Imagine coming home from work on a Friday evening after a very long week to the sounds of boys wrestling in your living room. They are screaming and yelling at the top of their lungs, all at the same time. You hear things like “hit him”, “watch out”, “get over here”, “jump on him” and “get him”. You quickly make your way to the living room to see five nearly motionless teenagers wearing headsets and microphones. Two of them are sitting on the couch with their laptops on the coffee table. One is in the far corner in a rocking chair using a TV tray. The last two are set up of the card table...
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...Violent Video Games: Aggression formed from Entertainment The future of entertainment revolves around technology. Video games have become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively? I've played violent video games since I was 15 years old. I've seen all the blood, gore and many violent actions through the gameplay. Overplaying video games can have many disastrous effects on teens, although limiting the gameplay can have multiple positive effects on their futures. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions too often he can subconsciously learn those actions and become violent himself. Playing too much violent video games can make the player think violence is fun. Violence seen in “video game play is active whereas watching TV is passive” truly sums up the basis of how influential one playthrough can have on teens. (Bushman) When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets a reward. If the person plays the game too much they can develop the habit of being aggressive for fun. In some way if the game is played...
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