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Gaming Industry

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Submitted By stunna87
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Table of Contents

Introduction………………………………….….…..…..Pg. 3
Broad Overview of the Gaming Industry…………....….Pg. 4
Trends……………………………………………..…….Pg. 5
Is My Business Fit for Gaming…………..…..................Pg. 6
Larry Katz of Dot’s Diner………………….……….…..Pg. 7
Lessons Learned……………….......................................Pg. 7
Conclusion…………………………………….….……..Pg. 8
Works Cited……………………………………………..Pg. 9

There are many industries that are out there providing jobs for many different people in this world. There is however, quite none like the Gaming Industry. The beginning of gambling can be traced to religious rituals in pre-historic societies. The rituals had a purpose of predicting the future. The procedure of the rituals was simple and consisted of “casting the lots” throwing small objects like pebbles, sticks, nuts, arrows etc. out of the palms of the hands or any container (Hoovers, 2012). The result was checked to see if the number of the objects on the ground was “odd” or “even”. “Even” number meant a positive outcome and “odd” stood for a negative one. With time that process became more complex and also involved interpreting the patterns of the objects lying on the ground. The next step in the evolution of these rituals integrated the sacrifices from the participants to encourage the fate of the Gods to deliver positive signs and help. The sacrifices were normally personal stakes which turned those involved from observers into active players of the process. They gambled their stakes on the outcome that depended on chance only. Eventually the same type of chance-based dealings grew into their every-day life. Gambling grew out of religious rituals into a separate activity, which helped with the decision making process like who will get a better piece of a killed prey or get himself a better looking woman. The final step in that evolution toward

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