...With the advances in technology, entertainment companies have created new products. Controversy has appeared over whether these devices are beneficial or harmful.The most controversy has appeared in video games. I believe that video games have become beneficial because they improve reaction time and help people grasp the difference between the game and reality. At the same time some people believe that video games give a model of violence. According to Perspective 1, “Exposing young minds to violence, whether real or virtual, can have a negative impact on how young people view and interact with the world.” Although video games like Halo and Call of Duty do show some violence they have no effect on a person in the real world. As stated...
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...Fact or Fiction: Are Video Games Beneficial? Throughout my childhood, my parents have always claimed that video games have never helped anyone. In their eyes, they strongly believe that video games are only a waste of time and more importantly, a waste of money. While in some cases, that may be true, but as a gamer, I don’t agree with them. As a matter of fact, video games can be beneficial for people of all ages. First of all, video games promote a heightened and improved sense of imagination. Many video games are designed with both elements of the real world with the essence of imaginary people and alternate dimensions. For example, my sister is a poetess. Many of her works actually are inspired by the video games she has played. In addition, she has a friend who is a writer. After talking to him, he too says that video games such as Zelda and the Final Fantasy series have inspired many of the books he has written. Although these ‘mere’ games may only look simple, it requires much imagination, which in turn, works the brain, to create the video games we all enjoy today. Next, not only do they improve the imagination, they also teach everyone about the basics of life- good versus evil and the such. As a gamer myself, I’ve learned to see that video games are a very good example on how we should act as a person. For instance, in the Kingdom Hearts series, the main protagonist is faced with many challenges we face in real life. In the game, Sora, the main character, has to...
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...played video games since I was five years old, they have been a huge part of my life. They have made me the person I am today for better or worse, but I believe for the better. They have helped me significantly in my social life. They helped me make friends, and have allowed me to have a common ground with people I would other wise never have anything in common with. It allows me to meet new people and keep in touch with friends in far off places. The challenges that video games have presented me have taught me how to analyze the situation quickly so I can react just as fast. Also I have learned a lot of random facts from video games about the real world. Many of the situations in video games have connections to the real world and thanks to the simulations of real life in video games I know how to react to certain situations or perform certain task appropriately with out actually ever doing them before. I believe video games have many benefits to offer everyone, they have been great to me and I am sure they can help everyone. Video games are deemed as toys with no apparent value but to waste time. This is very untrue, video games can be very beneficial if used properly. They can increase analysis and problem solving skills, they allow people the ability to keep in touch with their friends from all around the world and even make new ones because they have a shared interest, and they can teach you how to defend yourself without actually having to defend yourself. Video games...
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...The Harmful Effects of Video Games Vs. The Benefits Aaron Winterstein October 14, 2012 The Harmful Affects of Video Games Vs. The Benefits There are many questions about video games and how they affect children. I believe that video games are harmful to children in many ways. Many studies have tried to prove that they are harmful, as well that they are also beneficial to children. It is difficult to understand which argument is the truth behind the research. I believe that the harmful effects are greater than the benefits. The benefits that the children can learn through video games can also be taught to them other ways besides just video games. Video games are not the only way to teach the children values and how to live properly. Video games are damaging the way that our children think and act, as well as harming their bodies by teaching them wrong morals about themselves and others. The first way that video games are harming our youth is psychologically. There was a study published in the Journal of personality and Social Psychology that children that were playing video games were reported to be more aggressive than those of children that do not play video games. Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior...
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...has been a lot of negative attention in the media towards video games. Enough that most parents don't want their young children being subjected to the violence and aggression that most video games have. While there are many arguments that oppose video games, they are also many that claim the opposite. In fact, science has proven that video games are actually beneficial to the cognitive development of human beings. There are many studies that show an enhanced development in children who play video games. In the United States, an astounding 97% of all children play video games for an hour a day. While that may seem counterproductive to their social development, it's actually helping them...
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...up in a household where video games were a privilege that I had to earn. When I had done all my homework and chores, I was allowed to play video games for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes, act dumb, and be rude. As a young child, my parents taught me that responsibilities come before the reward. That is why I have a different opinion of video games. I believe that video games can be beneficial to individuals; however, there are limitations. They help children deal with cancer, improve literacy skills, gain educational skills, and stay fit, but individuals should be cautious about the genre of the game and the amount of play time. When these precautions are taken, video games can be a helpful tool for many. The first at home video game, Pong, was created by Allan Alcorn for the Atari. It consisted of two dimensional graphics and was the first game to attract people’s attention. To win, you had to be the first to defeat your opponent in this virtual game of table tennis. Soon after, the video gaming industry began expanding at an unimaginable rate. It took only 30 years to develop this multimillion dollar industry. New technology is opening doors for more advanced gaming systems and the industry is always increasing. We have come from a virtual two-dimensional game of table tennis, to realistic...
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...Benefits of Gaming Paden Muesse ITT-Tech Houston West Despite what most parents would tell you, video games can be beneficial to one’s health and child development. Video games can improve cognitive functions, such as hand-eye coordination, spatial awareness, and multi-tasking. They can also aid in the treatment of conditions like lazy-eye and dyslexia. Certain types of games, such as MMORPGs, encourage social interaction and teamwork. However, the opposition to these beliefs would say that gaming can cause addiction, social isolation, insomnia, and even weight gain and migraines. Yet even accredited psychologists believe that gaming can be beneficial for one’s health. Now not to say that all video games proved the same benefits, but different genres of games provide different ones. First Person Shooters, or FPSs, such as Call of Duty and Battlefield, help develop one’s sense of spatial awareness “in three dimensions just as well as academic courses designed to enhance these same skills.” (Bowen) Other types of games such as MMORPGs and MOBAs, like World of Warcraft and League of Legends, “requires essentially the same skills as making friends in the real world.” (Gray) Even games such as Angry Birds and other mobile time-killer games “can improve players' moods, promote relaxation and ward off anxiety.” (Bowen) Now, many parents would claim that video games are nothing but detrimental to one’s health and children’s development. It can cause problems such as insomnia...
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...Benefits of Video Games English 223 D 12/5/2012 Intro I have played video games since I was five years old, they have been a huge part of my life. They have made me the person I am today for better or worse, but I believe for the better. They have helped me significantly in my social life. They helped me make friends, and have allowed me to have a common ground with people I would other wise never have anything in common with. It allows me to meet new people and keep in touch with friends in far off places. The challenges that video games have presented me have taught me how to analyze the situation quickly so I can react just as fast. Also I have learned a lot of random facts from video games about the real world. Many of the situations in video games have connections to the real world and thanks to the simulations of real life in video games I know how to react to certain situations or perform certain task appropriately with out actually ever doing them before. I believe video games have many benefits to offer everyone, they have been great to me and I am sure they can help everyone. Video games are deemed as toys with no apparent value but to waste time. This is very untrue, video games can be very beneficial if used properly. They can increase analysis and problem solving skills, they allow people the ability to keep in touch with their friends from all around the world and even make new ones because they have a shared interest, and they can...
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...Name Professor Course Name Date Research Paper Outline Video Games Promote Violent Behaviour in Boys 1) Introduction a. Thesis: Video games promote violent behavior in boys b. Prevalence of violence attributed to video games c. Proportion of boys who are chronic video gamers 2) What is known about violence and video games d. Relationship between video games and aggression e. How video games affect the brain f. How video games have contributed to school shootings g. Other moral concerns concerning video games that promote violence 3) What is not known about video games and violence 4) How to address the problem h. Minor's access to the video games/content i. Other approaches to address the problem 5) Conclusion Video Games Promote Aggressive Behavior in Boys Video games have become an acceptable alternative of leisure, especially with the boys. The video gaming industry has been defined by robust growth over the last decade to a point it has now become an acceptable norm in the society. It is purported to be one of the major gross earner industry racking about 87 billion in 2012 (Robinson 414). Major players within the industry release numerous graphic video games into the market to garner a large customer niche. With advances in technology so does the content in most games become more realistic. This trend worries most social players ranging from parents, teachers, legislators...
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...The Negative Aspects of Multi Media Katie McMullin Breckinridge School of Nursing The Negative Aspects of Social Media The influence of media on children today is profound. Today’s society is dependent upon multimedia daily. Media comes in many forms such as television, internet, video games and music videos. It effects children in many ways and has been known to cause depression, aggression, isolation and nutrition deficiency. Advertisements influence how our children preserve themselves and make them susceptible to alcohol, smoking and sex. The negative aspects of multimedia have left our children without the proper tools to live life without electronics. This leaves our youth not having the skills to communicate face to face without Discomfort, anxiety. Depression, aggression, and the feeling of isolation. Television Television has the potential to be beneficial or harmful to children. The benefits to watching TV is that there are educational shows such as Animal Planet, documentaries and some educational cartoons. For these purposes the TV can aid in the development of our children but where do the parents draw the line? TV is not being watched for beneficial purposes and turn into a negative aspect in our children’s lives. It has been shown that people have little brain activity while they are watching TV. According to The Journal of Cognitive Liberties “For a brain to comprehend and communicate complex meaning, it must be in a state of “chaotic disequilibrium...
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...Parents Allow Their Children to Play Video Games? Video games can best be defined as an interactive electronic game that requires players to control the movement of the character by using a controller and gain points and money, to say the least. Almost all video games require a medium for it to process the movements and actions of the player. The medium can be in a form of a game console, a disc where the game information is stored, a computer and sometimes both disc and console put together. For example, the Xbox or the Playstation require both the console and disc where as some games can be downloaded through the internet. The first form of video game that appeared on departmental store shelves was ‘Pong’ where basically the game was ping pong in an electronic appearance. The game had 2 straight lines that represented the paddles and a dot that represented the ball. The rules of the game was similar to its real counterpart, of that if one player did not hit the ball, the other player would gain one point. Before the game was introduced in a home version, the game was in arcades where children and adults would come and play (Winter, 2010). And ever since the video game was created, it would be surrounded by controversies where people always pointed out the negative effects of it just to get their kids off video games. Today, the video game has evolved rapidly and there are games developed for adults and games are played worldwide. Game consoles have evolved through the years...
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...and it is a boundless activity because we never stop reading completely. Many people thinks that reading is only crucial during schoolling age and just forgo the importance of reading. Reading is an essential to function in the current era’s society particularly for college students. However, today’s college students are not reading sufficiently because of playing video games, outdoor activities, peer influence and reading for entertainment. College students do not read sufficiently because they are spending time on playing video games. Hivner (2012) noted that 65 percent of college students reported playing video and online games regularly. For most of the college students, playing games have become a daily routine instead of just being a hobby. They are spending more leisure time on playing video games rather than reading. Many college students fail to realize that reading is important for knowledge and skill development. Even though playing video games enables to cognitive development nonetheless it also can led to eye strains and other physical problems. Besides, college students can be so addictive on playing games. Flanagan (2014) stated that in 2007 a study found almost 12 percent of participants in a 7,000 college students were diagnosed as addicted to...
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...Video Games and Sociological Theory July 22, 2012 Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures that develop around them. The functionalist perspective would emphasize the way in which the parts of a society are structured to maintain its stability. (Schaefer, 2011) A functionalist may point out the manifest functions of video games as a facilitator of social interaction among friends, or the function of educational games in younger children. The functionalist may also observe latent functions, such as improving hand-eye coordination, or even unintended educational aspect of video games not intended for children (such as police coming and arresting the player character when crimes are committed in games, mirroring the real-life consequences of one’s actions) A functionalist can also characterize video games as a dysfunction I n society, with individuals neglecting other responsibilities in favor of playing the games, or stating that the games encourage violent or antisocial behaviors. The conflict theory would focus on tensions between groups (Schaefer, 2011), so someone analyzing...
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...EN1320 Composition | The Effects of Playing Video Games | Stimulating Minds | | Sean Rock | 2/26/2013 | The positive and negative effects associated with playing video games. | Contrary to popular beliefs, being active in the gaming world, with moderation, can enhance behavioral skills. Throughout the years there have been numerous studies to try to prove that gaming was either beneficial or harmful to children and later to adults. There are skills that can be advanced with the right exposure and restraint to video games. There are some risks involved with lifelong gaming. As adults there are long term damages and ill-effects that can occur. One of the major points in this argument of whether video gaming is favorable is the exposure to violence. The effects overall prove that controlled game play can enhance the players’ lives. Playing video games at a young age has its downfalls and rewards. Research has shown that children who participate in playing video games have to undertake unique activities. This includes increasing their hand-eye coordination and pushing players to improve their coordination skills. (Matthew Anton http://www.linkedin.com/profile/view?id=67460656&trk=tab_pro Webmaster / Internet Marketer). Parents should require a limited play time with video games because the threat of addiction is very real. Excessive game play can lead to anti-social behavior and lack of face-to-face interaction. Though this is a growing hazard, there are...
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...Development While Playing Video Game Erick X. Rivera Western Governors University An action game, for example, may require you to be very aware. It requires you to be able to move your joystick or keys while looking at the various features on your screen such as energy levels, oncoming adversaries, ammunitions left, available time among other factors, all which are vital to winning. This ensures that the player can observe and react accordingly to all requirements of that particular game. Online gaming allows many players to participate in any certain game at the same time. This allows there to be a level of communication between the players which in turn results in the development of meaningful as well as casual relationships...
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