...TITLE PAGE TRENDS OF NEGATIVE THEMES IN NIGERIAN HOME MOVIES (A STUDY OF FOUR HOME MOVIES) BY OGBONNIA CHINAZA. C MC/2006/118 A PROJECT PRESENTED TO THE DEPARTMENT OF MASS COMMUNICATION, CARITAS UNIVERSITY, AMORJI-NIKE, ENUGU. IN PARTIAL FULFILLMENT OF THE REQUIREMENT FOR THE AWARD OF BACHELOR OF SCIENCE DEGREE IN MASS COMMUNICATION JULY, 201 DEDICATION I dedicate this work to God Almighty for his unfettered love. He is the only guide to my life and studies and he dispenses his grace freely. Also to my parents Mr. and Mrs. Joseph Ogbodo Ogbonnia and my brothers Arinze, Nnamaka, Chukwunonyerum, I remain grateful for their moral and financial support. ACKNOWLEDGEMENT I wish to acknowledge and appreciate all who fired the flame in one way or the other. First, I thank God, the almighty father who has given me life, knowledge, wisdom and strength to accomplish my work. My special gratitude goes to my head of Department, Damian. U. Agboeze who despite his crowded daily programme as the HOD would readily attend to his students and his fatherly advice. My immense gratitude also goes to my supervisor Justina Obi who devoted her time to supervise, correct and criticize this research work to make it a reality. I can never forget the service of my lecturer, Ferdinand Obasi, who made things...
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...Do Violent Video Games Influence Youth Violence Noel Averruz EN1420 ITT-Technical Institute Ever Since Violent Video Games were invented People have been trying to prove that they influence Violence in Juveniles. Although many prospective studies have been done on video game violence and the affect they have on the youth, none have been able to completely validate the claim that violent video games do influence the youth to become violent in their everyday lives. Out of the many studies that have been done to examined video game violence and the influences it has on player aggression none of the results necessarily tap well into serious aggression or violence. One of these studies was performed by Dr. Ferguson who recruited 302 mainly Hispanic youth between the ages of 10 and 14 years. Dr. Ferguson recruited these youth from some of the most at risk areas for these youth which included places that had neighborhood problems like gangs and rebellion against authority figures. The youth were interviewed twice, once at the beginning of the study and the second time 1 year later. Dr. Ferguson took many variables into consideration like exposure to violence through violent video games and violent TV shows and movies. He also took into consideration the effects of negative life events, negative relationships with adults, negative or delinquent peers. Dr. Ferguson also looked at the youth’s life at home. He took into account how the youth’s communicated with their parents and...
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...film are home video, which develop, until now, from what is formerly known as cinema or stage play/drama. As part of mass media, home videos play the important roles of informing, educating, entertaining and transmitting social heritage. Through their educational role, however, home videos concern themselves with evolving a better society by exposing societal ill and wrongs. Since the emergence of home videos, at the turn of the twenty-first century the films industries, and both male and female actors in Nigeria, Nollywood, have considerably influenced the habits, belief systems, style of dressing and other behavioural idiosyncrasies on many Nigerian youths. Thus, one can say, however, that the emergence of home videos have helped to promote the Nigerian cultural heritage; aside this, it has awaken in many youths the Nigerian culture that was once lost during the colonial period. There are also negative effects of home videos on audiences. However, there have been cases where home videos are criticized to the cause for some societal ills. Social critics, who believes in this school of thought says that some antisocial behaviours like violence and extravagant life that many films portrays in their content perceptibly affect the behavior of the audience. Nonetheless, all these sum up to mean that home videos have both positive and negative influences on youth morality, that is home videos positively or negatively affect the generally accepted moral standards from youths. Morality...
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...are home video, which develop, until now, from what is formerly known as cinema or stage play/drama. As part of mass media, home videos play the important roles of informing, educating, entertaining and transmitting social heritage. Through their educational role, however, home videos concern themselves with evolving a better society by exposing societal ill and wrongs. Since the emergence of home videos, at the turn of the twenty-first century the films industries, and both male and female actors in Nigeria, Nollywood, have considerably influenced the habits, belief systems, style of dressing and other behavioural idiosyncrasies on many Nigerian youths. Thus, one can say, however, that the emergence of home videos have helped to promote the Nigerian cultural heritage; aside this, it has awaken in many youths the Nigerian culture that was once lost during the colonial period. There are also negative effects of home videos on audiences. However, there have been cases where home videos are criticized to the cause for some societal ills. Social critics, who believes in this school of thought says that some antisocial behaviours like violence and extravagant life that many films portrays in their content perceptibly affect the behavior of the audience. Nonetheless, all these sum up to mean that home videos have both positive and negative influences on youth morality, that is home videos positively or negatively affect the generally accepted moral standards from youths. Morality...
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...Video Games and Youth Aggression Reuben Steele Post University Abstract Due to technology advances, video games are becoming more graphically violent these days. Maybe we ask ourselves, is this the reason our youth are becoming more violent and aggressive? Some say that it’s not the video games that cause the aggression, but more of the individual. Our youth are more susceptible to influence, and violent video games are one of the many influences that promotes aggression. Parents/guardians are allowing the youth to purchase and play the games and the distributors are selling the games to minors when there are guidelines that need to be followed. Video Games and Youth Aggression Today in age, we are facing a rising epidemic. Youth aggression (violence) is constantly on the news and radio. What is the cause of this epidemic? Some say it is the music we listen to; others say it is what we watch on TV. And movies, but lately it is something that our youth is becoming more and more active in, video games. Video game over the years has become more violent and aggressive due to the advances in technology. It has come to the point where children can become more physical with the games that are out today. What does this say about how video gaming affecting our youth’s aggression? It is saying that our youth (mainly boys ages 10- 16) are easily influenced by violent acts that are displayed in video games and that what they see is what want to imitate (Punam¨aki, R., Rimpel¨a...
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...recently. Every day we hear about our youth becoming more and more involved in some type of criminal activity. It makes one wonder what causes these teenagers get into these terrible dilemmas. What triggers them to make such drastically bad decisions? Decisions that could alter their path in life, and not for the better. In many cases is possible that the home setting could have a great influence in pushing our youth in the wrong direction. Another big reason for the way children and teenagers act the way they do is the pop culture and the music that most of society listens to which can also greatly affect their minds. There are countless reasons to which why teens turn to music as a source of relief. Sometimes they need a little attention, praise even, to show that they are being noticed. They want to know that their parents have pride in their children and the path that they are taking in their lives. When teens are being ignored by their family, lack an active social life and are possibly being bullied among other reasons, they turn to music among other outlets. Although music can sometimes be a healthier way of dealing with one’s problems and issues or just a form of healthy entertainment, it can also become a negative influence for a person. Lyrics and rhythmic beats can either help soothe the soul or worsen the anguish one is dealing with. In this paper the main focal point will be music and the effects it has on our American youth. Music can be used as an escape. In...
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...Youth Violence Ever since the horrible tragedy at Columbine High School, there has been a number of recent school shootings in America. Youth violence is a main issue in today’s society. Many people fear what causes youngsters to be so violent, committing atrocious. There are many wonders that go around about why young adolescents commit such violent crimes. These questions vary from why kids take guns to school, or how do we know if they are putting others in danger, what signs are there, what should be looked at, and what can be done to stop these acts of violence. I remember watching the MTV special “Warning Signs”; it explained the violence in our society today. In the video they talked with young adolescents and asked them questions dealing with crimes they have been institutionalized for. The video also explained warning signs of someone who may be planning to commit an act of violence. Study has shown that anger plays a major role in ones behavior problem. Aggression is any form of behavior intended to harm or injure another living being. There are many reasons why someone acts in an aggressive way. First, many people have an instinct of being aggressive towards certain individuals, second genes are another factor that can develop from a complex interaction of biology, social experience, and each individuals behavior, t... The potential influence of violent video games on youth violence remains an issue of concern for psychologists, policymakers...
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...www.ijird.com October, 2013 Vol 2 Issue 10 ISSN: 2278 – 0211 (Online) The Effect Of Domestic Violence Films On The Youth: An Excursion Of Media Violence Theories and Persuasion Theories Dr. Ajilore Head Of Department, Department Of Mass Communication, Babcork University, Ilisan ,Ogun State, Nigeria Ojo Titiloye Oyeyinka Lecturer, Department Of Mass Communication, Tai Solarin University Of Education, Ijagun ,Ogun, Nigeria Nwaolikpe Onyinyechi Nancy Department Of Mass Communication, Babcork University, Ilisan ,Ogun State, Nigeria Akinreti Qassim Olalere Head, Foreign Desk, Voice Of Nigeria And Part-Time Lecturer, Nigerian Institute Of Journalism, Ogba, Lagos, Nigeria Odegbenle Lateef Department Of Broadcast Media, Nigerian Institute Of Journalism, Ogba, Lagos, Nigeria Goke Rauf Head, Mass Communication, Moshood Abiola Polytechnic, Abeokuta, Ogun State, Nigeria Jegede Omolayo Station Manager, Babcock University Radio Station And Lecturer, Department Of Mass Communication Babcock University, Ilisan,Ogun State, Nigeria Tsebee Asor Kenneth Department Of Mass Communication, Al Hikmah University, Ilorin, Kwara State, Nigeria Abstract: Several studies have been on the impact of media violence on aggressive and violent behavior. Researches on effect of media violence have proved that heavy exposure in films, videos, televisions and movies can increase the risk of behaving violently. This paper is an escursion of selected media violence theories -social learning theory, catharsis theory...
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...Youth Violence: What is the cause of it, and how can we prevent it? Violence happens everyday, not only in the U.S. but the rest of the world as well. In the 20th century violence was common among adults, but not a real big issue among youths. With violence among youths increasing in the mid to late 1990’s, many people have asked one question “What would cause today’s youth to commit an act of violence against another person?” There are many factors that can cause youths to commit an act of violence. Bullying is the most common factor that usually results in youth violence. Peer to peer bullying seems to be the most effective among youths because the bullies can physically or verbally abuse someone. Studies show that 20% of all children say that they have been bullied while at school. Bullying Statistics. Proactive Behavioral-Management.com. As youths get older they tend to stop the physical and verbal bullying and move to indirect bullying. Indirect bullying is mostly associated with teenagers and it involves gossiping, spreading rumors, excluding someone from social groups. Youths and adolescents that have been bullied directly or indirectly have committed an act of violence against their peers. From 1979 through 2001 youths that were bullied committed acts of violence at schools all across America that resulted in 45 deaths and 90 injuries. “Bonilla, D. M. (2000). School Violence. School violence (pp. 378-391). New York: H.W. Wilson Co.” Two-thirds of school shootings...
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...Video Game Violence In Youth Kevin Roshanaie Prof Sills March 12, 2012 Video Game Violence in Youth This Paper will discuss how violent video games do not cause any acts of violence among the youth in this country. A larger gap is shown between the public’s perception of Video games and what research shows. Some people assume that the availability of video games has led to a pandemic in youth violence. According to federal crime statistics “the rate of juvenile violent crimes in the United States is at a 30 year low”. (Henry Jenkins ) “Researchers have discovered that people who are serving time for violent crimes typically consume less media before committing their crime than the average person in the general population”. (Henry Jenkins ) One thing that is true, Young offenders who have committed school shooting’s here in America have been avid video game players. Young people are the ones who are gamers over the adults. “Statistics show that 90 percent of boys and 40 percent of girls play video games”. (Theesa.com) The overwhelming majority of the youth who play video games do not commit any anti –social acts. According to a report by the U.S Surgeon General that was released in 2001. The report “states that the strongest risk factors for schools shootings are centered on mental stability of that youth offender and it’s also based on the quality of their home life not exposure to video games”.( Henry Jenkins) The panic over video games causing violence is doubly...
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...The Influence of Violent Media on Teen Violence Back to over two thousand years ago, Socrates once wrote: “Our youth now love luxury, they have bad manners, contempt for authority; they show disrespect for elders, and love to chatter in place of exercise.” Truly teenage rebellion has been around for a long time. Teenage is one of the most dynamic period in our life. People change the most while they are teens, both physically and emotionally. Unlike adults, teenagers may not be aware the consequence of their rebellious acts. When it comes to extreme act of rebellion it becomes violence. Teen violence comes in many forms and vary degrees. For example, verbal abuse, bully, physical fight, gang violence, and assault with or without weapons are the most common violent behavior among teenagers. Teen violence is a growing concern in our society. People often hear teenagers bullying, teenagers involved in violent crimes on the news. According to Youth Risk Behavior Surveillance, about 20% of high school students report being bullied on school property in the U.S. in 2009 (8). One third of students had been in a physical fight in the last twelve months (6). For many teenagers, violence is a way to release anger and express freedom. All parents want their teens away from violent behavior. Before we can find solutions for the youths, we need to figure out why is teen violence happening? What makes teenagers turn to violence? There’re always have different and more than one reason that...
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...Bad Behavior cannot be Blamed on Video Games Fred Smith University of Tennessee Abstract For years, concerned citizens, policy makers and parents have thought that violence in the media and now violent video games are one of the main contributing factors to aggressive and violent behavior in some of our society’s teenagers. Past studies have indicated a link between these video games and aggressive behavior. Yet, as video games sales sore to new heights, violent crime committed by our youth is decreasing. Empirical evidence along with some recent studies shows that there is not a link between the two. It is more likely that aggressive teenagers are drawn to violent video games than violent video games are causing teenagers to be aggressive. Bad Behavior cannot be Blamed on Video Games How times have changed. Imagine coming home from work on a Friday evening after a very long week to the sounds of boys wrestling in your living room. They are screaming and yelling at the top of their lungs, all at the same time. You hear things like “hit him”, “watch out”, “get over here”, “jump on him” and “get him”. You quickly make your way to the living room to see five nearly motionless teenagers wearing headsets and microphones. Two of them are sitting on the couch with their laptops on the coffee table. One is in the far corner in a rocking chair using a TV tray. The last two are set up of the card table...
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...Tackling Youth Violence in Schools Eric Mack American Intercontinental University Abstract This paper highlights the causes of school violence and aggressive behavior among youth in our society. It addresses family issues in the home, school related factors, and the influence of mass media on violence in our schools. Evidence suggests that schools have trouble tackling the complicated social, economic, and personal causes that generate the violent behavior of numerous young people. With the increasing wave of school violence, schools and communities are pulling together in response to this increasing crisis. Tackling Youth Violence in Schools Youth committed crimes continue to be an issue in the United States. Because of the increasingly high rates of juvenile delinquency, modern society has taking an interest in its causes and its effects. Juvenile delinquency is a serious and costly problem that present concerns in relation to the welfare of our families, neighborhoods and schools. (Horton, A.,2001, p.g. 50). Education professionals must take steps to develop and implement meaningful programs in order to combat this rapidly growing problem. According to Bullock & Fitzsimons (1996), “To work effectively with students who display aggressive and violent behaviors is a challenge that personnel in schools face nationwide.” Therefore, to effectively battle youth violence in schools, the contributing attributes that causes this behavior must be identified...
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...Violence in Video Games There has been a debate for years on whether or not violence in video games cause behavioral problems in kids. In this Essay we are going to attempt to take a look at this debate and try to find out once and for all which side has the more legitimate case. The debate over this issue spans back more than two decades and with technology improving leaps and bounds over the past ten years games have become more realistic and violent. In a study in 2013 Doctors Christopher Ferguson and Cheryl Olson discovered violent video games such as Grand Theft Auto, HALO, and Mortal Combat did not cause High Risk Teens those with depression or an attention disorder to become more aggressive or delinquents (Nauert). In fact this study did show a slight calming effect on children with attention disorders. It also showed that it helped calm aggression in those high risk teens as well. This study was important because it goes against the belief that violent games have an effect on teens to become more violent and act out it shows that Societal Violence plays a bigger part on the influence of kids than video games do (Nauert). Ferguson and Olson studied 377 teens with an average age of thirteen from all different backgrounds and economic circumstances. Ferguson goes on records as saying “Statistically speaking, it would actually be more unusual if a youth delinquent or shooter did not play violent video games, given that the majority of youth and young men play such games...
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...violence to youth MARKETING VIOLENCE TO YOUTH Table of Contents I. Introduction--------------------------------------- 3 II. Violent Movies----------------------------------- 4 III. Brutal Television--------------------------------- 5-6 IV. Vicious Video Games--------------------------- 7-8 V. Sadistic Music------------------------------------ 8-9 VI. Intense Internet----------------------------------- 9-10 VII. Conclusion---------------------------------------- 10 VIII. References---------------------------------------- 11 ii INTRODUCTION In the 21st century, youth seem to be overwhelmed by mass media. Everywhere that youth turn, there are magazines, movies, music, television, video games, and internet websites used to constantly promote and market violence. There is a distinct difference between the way that today’s youth are confronted with media, than what their parents or even their grandparents faced. Most children no longer go outside to play after finishing their homework, or take a walk to the local library to check out a book. To today’s youth, this type of entertainment is almost extinct. Instead, youth attention and time is grasped by some form of digital communication technology, such as an iPods, television, the internet, and video games. Marketing, advertising, and branding companies have spent thousands of hours and millions of dollars to target and capture and keep the interest and wallets of youth. In January...
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