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Emergence of Lingua Gioco (Gamers’ Language)
Enrichment or distorter of the vocabulary?
Paul M. Feliciano
BSE-English
Rizal Technological University
Boni Ave., Mandaluyong City

Rationale: Different games have emerged throughout the years that captured the attention of many youth. Some perceived this as a hindrance for a good study habit and a disruption to the focus of the students involved to their scholastic activities. The researcher however, has noticed a positive effect of his that with the emergence of these I serves as cradle for language progress, that this is the epitome of the idea that language is continuously progressing and improving. As gaming has evolved over the years, gamers have come up with all kinds of different terminology to refer to different aspects of video games. Not known by the general public and may call it as gamers’ language. Often times these gamers spill terms they learned online or just simply playing through their favorite game and when they use it, they are not understood by the one whom they talk to Languages that are being used in these games are actual English words but has different meaning. Gamers devised these words to create a special kind of an in-game communication. Aside from this, these formulated languages add up to the repertoire of language of the gamers, making it useful rather than an impediment to learning. But as they say, too much positive is also bad, the use of these languages became frequent and uncontrollable and it came to the point that these languages are used in the classroom, which alarmed the teachers to these impending tribulations to language learning. Thus the researcher wants to examine whether this devised languages are an enrichment of the vocabulary or a distortion of it. The researcher included in this paper a brief list of the gamers’ language:

A
AAA Game: Pronounced “Triple A Game” or “Triple A Title,” means an exceptional game that will likely be in the running for Game of the Year.
Action Command: In RPGs with turn-based battles, an action command is the generic term for when you perform a function with the controller to increase the damage the character inflicts on enemies, or reduce the damage done when the enemies attack the character.
Action game: A genre of gaming that revolves around action. Specifically, the player must think actively & usually involves AI-Controlled enemies.
Action/Adventure: A game that puts an equal emphasis on the story & gameplay.
Adventure game: A game that revolves around the story, rather than the gameplay.
AFK: Away From Keyboard. Can include controllers or joysticks etc…
AI: Stands for Artificial Intelligence, means the NPCs & creatures in the game react in a believable and/or challenging way. It is sometimes said that AI is one of the most difficult aspects of a game to program correctly. This rumor is evidenced by the fact that many games are released each year that fall short due to AI Problems.
Alpha: A stage in game development where the game is playable, but has many glitches.
AoE: ’Area of Effect’ an ability or attack which deals damage or a bonus over a area of ground, normally relatively large.
AP: ’ability power’ or ‘attack points/power.’
B
Beastiary: A list of AI-controlled characters in the game that are animalistic. Beastiaries often describe the animals’ strengths, weaknesses, stats (in an RPG), etc.
Beat ‘em up game: A genre that involves melee with many enemies. Unlike the similar hack ‘n’ slash, beat ‘em ups usually involve unarmed combat.
Beta: A stage in the game that has fewer glitches than the Alpha stage, but is still not ready for release, can be in the form of Open/Public Beta (anybody may play) or Closed beta (only a limited number of people can play).
Boss: A major enemy in the game, usually one whose death is required to progress in the game.
Bot: An NPC that takes the place of a player character in a multiplayer match.
Broken: When a Character, rule, or method of play is so powerful, it effectively “breaks” the video game.
Bug: A glitch. Take note Bethesda!
C
Casual Game: A game that is designed to appeal to the mass audience.
Cel Shading: A style of graphics that emphasizes bright colors. It is often referred to as “cartoony graphics,” because of its resemblance to cartoons
Cell: An area in a game world that a character can explore without being interrupted by a load.
Cutscene: A part of the game where interaction is usually impossible & the main goal is to watch. Cutscenes are usually done for the purpose of forwarding the story.
Combo: When a player presses multiple buttons on the controller in quick succession, resulting in the main character performing a special move unique to that combination. Said move is referred to as a combo move.
Co-Op: Means a mode of multiplayer where everyone is on the same side, battling the AI.
Core Gamer: A gamer who is serious about his or her hobby, but not as serious as a hardcore gamer.
Crash: When software stops working. It can be either a game crash or an online server crash.
D
Ditch: To abandon a game (usually an online game) suddenly & without notice.
Driving Game: A game genre where the player operates a vehicle. Obviously!
E
Easter Egg: An object in the game that is irrelevant to the main part of the game. Easter eggs usually make references to pop culture, other games, or things about the developers (for example, the first easter egg was found in the Atari 2600 game Adventure, & featured his name in a special room, allegedly done to fight the fact that Atari did not give developers credit for their work).
F
Fighting game: A game that revolves around combat. A heavy emphasis is put on combos.
Final Boss: The final enemy in the game, often the main antagonist. Killing the final boss often leads to the end of the game. Phew!
First Person: A phrase used to describe a game where the camera is situated in the main character’s eyes, creating the illusion that it is the player in the game, rather than the main character.
Floaty: Loose controls. Disjointed feeling control. Lag between input and onscreen action. Over or under compensation for movement & action input.
Frag: To throw an explosive (usually a frag grenade, hence the name) at a character. Make things go boom!
Free-for-all: A mode of multiplayer where there are many players, & it is every player for himself. Modern say Darwinism.
G
Gamer: A person who plays video games. Never would have guessed that!
Gank: Where several players (normally of a higher level) team up & attack an anemy without warning. In most cases the player being ganked has little or no chance of survival. Whoever uses this word deserves to be ganked!
Gib: A piece of debodied human flesh lying around in the game for the purpose of providing gore. Hello Dead Space.
God Game: A game where the player is a deity, & controls the game world. There is usually no game over, but the game can become so disorganized that it is rendered unplayable.
God Mode: A popular cheat that gives the character unlimited health. Other things may be optional, but infinite health is what makes the cheat known as “God Mode.”
Gold: A game that is in its final form.
Going Gold: Is the act of mass producing a game so that it may be released.
Graphics: A measure of how good the game looks. In the past, console manufacturers used to use graphical power as their primary marketing tool. Polyphony & Gran Turismo & their silly polygons!
Grind: To perform mindlessly repetitive tasks in order to level up or proceed in the game. Thats right you World of Warcrafters, you’re all grinders!

H
Hack: An unsolicited mod. The discovery of the usage of a hack usually leads to the user being banned from the game and/or prosecuted.
Hack ‘n’ Slasher: A genre of games that involves the use of a bladed object, such as a sword or knife, to kill many enemies. Early hack ‘n’ slashers had just one move, but recent ones put an emphasis on combos to increase damage done or attack multiple enemies.
Headshot: When a character lands a direct blow to the head. It can be either a bullet (in a shooter) or a melee strike. In shooters, headshots do more damage and often result in a one-hit kill. Like a piñata, boom!
Hot Coffee: An infamous hack in the video game Grand Theft Auto: San Andreas that depicted explicit sexual activity between two characters in the game.
HP: Can stand for Hit Points, Heart Points, or Health Points. It is a numerical measure of the health a character has.
HUD: Stands for Heads-up Display, an object on the screen that features meters & gauges to give information relevant to the character.
K
Kill: To deplete a character of all his or her health.
L
Lag: A drop in frame rate that occurs when the technology is pushed to its limits. On consoles, this is a rare occurrence offline because most games on that console are designed to fit the console’s specs, but online games often receive lag, especially if the player is using dial-up.
Lagger: A gamer who engages in lagging. Loser!
Lagging: The act of deliberately inducing lag into an online game as a method of cheating. Lagging is popular because it is difficult to prove that the lag is deliberate or honest. Double Loser!
M
Maze game: A game that has the main character going through a maze. Go figure.
MMO: Stands for Massive,Multiplayer Online, & results in an online game where any number of player characters can be in a single cell.
Mod: Short for modification, it is a change in the game’s programming, usually by a third entity. Say hello to Valve.
Multiplayer: A type of game play that has multiple players.
Music game: A game that revolves around music. A subgenre is the rhythm game, which requires the character to manipulate the controller to sync with the beat of the music. Just learn to play the real thing already!
N
Noob: Also spelled N00b and nub, a term used to describe an unskillful person, or perhaps a person who is disliked in general. Striving to be better!
NPC: Stands for Non-Player Character, a character in the game that is AI-controlled. Ah… its the Matrix for real!
O
Own: Also referred to as Pwn, means to defeat an enemy (whether AI or human) very quickly & decisively, often inducing embarrassment. Yeah thats right you is my bitch now!
OTG: A term used in fighting games, means off the ground. Look Ma, no hands.
P
Patch: A program that is released by a game’s developers, often through the Internet, to modify a game’s code. This is often done to remove glitches. Again, take note Bethesda!!
Platform Game: Often called a Platformer, a genre of games that revolves around jumping (usually onto platforms, hence the name), climbing, & other actions that relate to physical exercise.
Pure: A game that has only one genre, with absolutely no traces of other genres. Examples of pure titles include Tetris & Super Mario Bros. Also can mean pure [character] where the player can only effectively do one type of task e.g. Manufacturing, Combat.
Puzzle Game: A game that focuses primarily on the player solving puzzles. Many other genres include puzzles, but are not considered puzzle games. True puzzle games usually have no main character, & almost never have a plot. Famous examples of pure puzzle games include Tetris, Polarium, & Lumines.
PvE: ’Player Versus Environment’ where the player faces AI opponents (normally in combat such as in missions, quests).

PvP: ’Player Versus Player’ where the player faces other players in activities such as combat or market manipulation (usually only on MMOs such as EVE Online). Disgraceful if you ask me.
Q
Quest: A goal in the game. If only I had one in real life!
R
Racer: A form of driving game where the vehicles are racing one another. Hmm… seems complicated.
Real-time: A type of gameplay where the action unfolds without pause or interruption, contrast turn-based.
Real-time Strategy: Often shortened to RTS, a game where the player must think strategically, but the characters still attack nonetheless unless the game is paused. This is opposed to a turn-based strategy, where players can think more passively.
RPG: Stands for “Role-Playing Game,” a genre of games that features statistical attributes & skills, leveling up (usually via experience points), & HP.
S
Sandbox: Describes a game where the player may explore the game world freely, doing virtually any activity available to them. And here I was thinking it was a place to build castles.
Shoot ‘em ups: Similar to beat ‘em ups, the main character has a firearm which it must use to kill many enemies. Bang & its dead!
Shooter: A genre of games that emphasizes the use of firearms as a main weapon. How to be an American 101!
Sim: Short for Simulation, a game that attempts to reenact an actual event in a realistic manner, the game attempts to simulate real-life experiences.
Spectacle Fighter: A game that sacrifices challenging enemies for a larger quantity of weak ones, & focusing on scoring as much as possible rather than just attempting to beat them.
Sports game: A game that attempts to replicate an established sport. For those who hated doing P.E or Gym.
T
Team multiplayer: A multiplayer mode where multiple players are put onto two or more teams, & fight the opposing team(s). This is not to be confused with co-op. In Team mode, the enemies are also players. Like forming a posse but without the lynching!
Text Adventure: An adventure game that has little to no graphics, & instead tells the player what is going on via words, while the player types in commands. For example, the computer may say “You see a door,” so the player may type in “Go through door,” & the computer will spit out “You’re in the courtyard.” Ah, to think of all those years that I wasted doing this very thing, good times!
Third-person: Used to describe a game where the camera is located away from the character, & usually shows the main character.
Turn-based: A system of game play where the players may think passively about their next move, & have an infinite amount of time to decide.
Turn-based Strategy: A game that requires the player to think strategically in order to proceed in the game. Unlike a real-time strategy, the game play is turn-based, allowing the player to think more passively.
X
XP: Short for experience points, or Xperience Points.

Sub Problems:
This research aims to answer the following sub problems:
1. How these devised languages affect a language learner?
2. What are the negative effects of the emergence of gamers’ language?
3. What are the positive effects of the emergence of gamers’ language?
4. Do these languages affect the vocabulary of a gamer?

METHODOLOGY

Research Design: Research design is the complete strategy of attack on the central research problem. I provide the overall structure for procedures that the researcher conducts, simply, research design is planning (Macaballug, 2007). The researcher plans to conduct a qualitative research, thru descriptive research, according to Manuel and Medel, descriptive research describes what is. It involves the description, recording analysis and interpretation of the present nature, composition or processes of phenomena. Sanchez (1980) cited the process of descriptive research as going beyond mere gathering and tabulation of data. It involves the element of interpretation with the meaning or significance of what is described. Thus, description is often combined with comparison and contrast involving measurement, classification, interpretation and evaluation.
Participant:
The researcher will have a group of gamers, ages ranging from 12-15, mostly high-school students and another group of non- gamers in their community. These participants are students in Highway Hills Integrated School located at Calbayog St. Mandaluyong City.

Sampling Technique:
The researcher will determine the time allotted by the gamers and the top five most allotted times in a game will be included in the participant of this study. To the non-gamers, they will be chosen randomly.

Data gathering: Vocabulary test will be given to both groups. This vocabulary test will include the gamers’ language. The aim of the test is to determine whether there is a difference between a gamer and a non gamer in giving meaning to these common words.

References:

http://jheyceedupan.blogspot.com/2012/03/chapter-3.html http://thecircular.org/the-language-of-gamers/ http://www.gamersbliss.com/2011/12/30/gamers-language-the-words-we-know/
Macaballug, Jose Q. (2007), Planning your Research Design. Rizal Technological University

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