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Psychology of Gaming and Me

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Psychology of Gaming and Me
Week 4 Assignment 1
Albert Pettey
Strayer University
Professor Holt
Psych 101
Nov 8, 2012

Through long thought and jotting ideas, I have decided to discuss my favorite hobby… playing World of Warcraft and other MMORPGS. The term “Gamers” is coined frequently to describe someone who plays Massive Multiplayer Online Role Playing Games or in short MMO. World of Warcraft or WoW is something I have enjoyed playing for the better part of six years. Playing this and a few other MMO’s is for me no different than watching TV after work or playing golf, etc. In the following few paragraphs I will cover and share the psychology behind MMO’s and online gaming.
Psychology 101 of gaming would have to be social… the ability to interact and be part of a social group is for me one of the alluring points of playing World of Warcraft. Being somewhat of an introvert, online allows me to connect with others with similar likes in an environment that is comfortable for my personality. Gaming can bring about a level of prestige among or between players based on in game ranks, completed achievements, earning titles and other WoW related game activities. These competitive aspects that go along with WoW and other MMO’s can drive the social platform many of the gaming community is based on. Finding just one psychology view point for an MMO and WoW is hard to narrow down. There are many facets that cover a wide range of subtopics. Clinical, cognitive, developmental, personality, and positive psychology are all topics that can be found in online gaming and among gamers.
What keeps me in the game after so many years is the sensation that I am needed, an important part of the community in which I play. Within WoW and several other MMO’s you have what are called “Guilds” or sub groups or an in game club where you chose to be a part of one group over another based on the type of guild it is. For me I have been a part of my current guild for almost three years and been give an officer rank with in the guild and for me that gives a sense of importance and that I am an interical part of the guild structure and environment. It also makes me feel that I am trust worthy and dependable leader to other members of the guild.
To take it a step further there also roles or classes you can play in an MMO or in WoW ranging from healers, damage dealers and tanks. Since I started playing my chosen role has been that of a tank. The tanking role at least for me, makes me feel important and that without me they couldn’t achieve the victory. I guess it fills the basic human need to feel like we are important and needed. When the outcome is positive and we achieve the objective, the win does bring about pride in myself that I did something good and was an intricate part of our success.
The flipside to that is when we lose or do not complete the task, the opposite happens. Emotionally I feel I let my team and guild mates down. That somehow what I did or did not do, attributed to the failed objective. The best I can describe it, would be like that of a baseball game and I am the pitcher. When the pitcher throws a perfect game and strikes out every player, he is revered as the hero of the game. Take that same pitcher and put him in a losing game, then he is now the source in which the game was lost. Not only is he disappointed in himself for how he pitched, but he is also feels he let down his team mates and fans. A similar emotional reaction can be conveyed for me when playing WoW and being the tank role.
To sum it all up… playing WoW and MMO’s helps me develop and maintain social interactions with people who share my same love of online gaming. It puts me in the center of an environment that is both fun and comfortable. Online gaming allows players like myself who are introverts to come out of their shell and be part of a social group. It satisfies the basic human need to feel like you belong and for me that is what brings me back again and again.

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