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Sims

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Cheat Codes
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter the following codes to activate each cheat. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game. Effect | Code | 1000 Simoleons (unpatched game version) | klapaucius | 1000 Simoleons (patched game version) | rosebud | Add new family history stat to the current family | hist_add | Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist | Architecture tools automatically set the level as needed | auto_level | Automatically import and load indicated FAM file | import <FAM file> | Automatically load indicated house, no questions asked | house <house number> | Check and fix required lot objects | prepare_lot | Completely flush app to VM file when running Windows NT | flush | Crash game | crash | Create moat or streams | water_tool | Create shrunk_text_#.bmp files | shrink_text <font_size> <text> | Create-a-character mode | edit_char | Display personality and interests | interests | Draw all animation frames disabled | draw_all_frames off | Draw all animation frames enabled | draw_all_frames on | Draw colored dots at each person's origin | draw_origins | Dump entire memory to core_dump_[date:time].txt | core_dump | Dump selected person's most recent list of scored interactions to a file | dump_happy | Dump selected person's motive contribution curve to a file | dump_mc | Enable debug flag to show outcome choice dialogs for social interactions | debug_social | End sim logging | sim_log end | Execute "file.cht" file as a list of cheats | cht <filename> | Floorable grid disabled | draw_floorable off | Floorable grid enabled | draw_floorable on | Force an assert for testing | assert | Log animations in the event log window | log_animations | Map editor disabled | map_edit off | Map editor enabled | map_edit on | Move any object | move_objects on | No tutorial object generation when tutorial house is loaded | tutorial off | Prevent web browser crashes | browser_failsafe | Preview animations disabled | preview_anims off | Preview animations enabled | preview_anims on | Programmer stats | tile_info | Quit game | quit | Read in behavior tuning constants from Tuning.txt | #import | Rebuilds entire control panel/UCP from scratch | rebuild_cp | Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces | Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures | Restore tutorial | restore_tut | Rotate camera | rotation <0-3> | Routing debug balloons disabled | route_balloons off | Routing debug balloons enabled | route_balloons on | Run series of random operations on unhoused families | fam_test <opcount> | Save currently loaded house | save | Save family history file | history | Say "plugh" | plugh | Say "porntipsguzzardo" | porntipsguzzardo | Say "xyzzy" | xyzzy | Selected person's path displayed | draw_routes on | Selected person's path hidden | draw_routes off | Set event logging mask | log_mask | Set free thinking level | autonomy <1-100> | Set game speed | sim_speed <-1000-1000> | Set grass change value | edit_grass <number>: | Set grass growth | grow_grass <0-150> | Set lot size | lot_size <number> | Set maximum milliseconds to allow simulator | sim_limit <milliseconds> | Set sim speed | sim_speed <-1000 - 1000> | Set time of day (unpatched game version) | set_hour <1-24> | Set z offset for thought bubbles | bubble_tweak <z offset value> | Sets the neighborhood directory to the path | <directory path> | Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> | Sets whether menu items appear for in use objects | allow_inuse | Show memory view window in debug builds of the game | memview | Start sim logging | sim_log begin | Swap the two house files and updates families | swap_houses <house number> <house number> | Ticks disabled | sweep off | Ticks enabled | sweep on | Tile information displayed | tile_info on | Tile information hidden | tile_info off | Toggle allowing visitors to be controlled using the keyboard | visitor_control | Toggle assets report | report_assets | Toggle automatic object reset feature | auto_reset | Toggle calls to PeekMessage within sim loop | sim_peek | Toggle camera mode | cam_mode | Toggle display of unavailable interactions in person control menus | all_menus | Toggle music | music | Toggle object compression in save file | obj_comp | Toggle quaternion transformations | quats | Toggle sound log window | sound_log | Toggle sounds | sound | Toggle web page creation | html | Total reload of people skeletons, animations, suits and skins | reload_people | Trigger sound event | soundevent | Write out an RTE file every time a route is found | write_routes | Write out behavior tuning constants to Tuning.txt | #export |
Quick money
Enable cheat mode and enter the klapaucius or rosebud code. Display the cheat prompt again and type!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;! (up to sixty total commands may be entered). Enable cheat mode and enter klapaucius;: or rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Once you reach 9,999,999 simoleons, it will stay that way for the rest of your game.
Easier repeat cheats
To make it easier to repeat a code, such as the money code, first enter the code, then make a mistake after what you have repeated. For example enter the money cheat, then enter !;!;!;!;!;!: (note the colon at the end instead of a semi-colon). The game will respond "Sorry, invalid cheat" but you will have the amount that you requested. When you click "OK", the cheat will still be at the prompt. press [Enter] again and click "OK" for another repeat of the cheat you entered. Note: The game will exit if too much money is accumulated.
Quick navigation hold [Alt] and press the cursor keys to navigate quickly.
Hidden cartoon
When you insert the game CD-ROM and it asks whether you want to start or visit various web sites, move the pointer over the gray Maxis symbol in the bottom Left corner. It will change into colored text. Click on it to see the hidden cartoon.
Real music
Note: This trick requires a music recording/Downloading program. Record/Download the music of your choice. After that save the music files to The Sims game in the path "/Maxis/The Sims/Music/Stations/" followed by "Rock", "Classical", "Latin", or "Country". This can also be saved so that the TV plays the music by selecting the "SoundData/TVStations" path instead of "Music", then choosing "Mystery", "Romance", "Comedy", or "Action".
Easier relationships
Create a family with a male and female adult that are of the same category (such as Virgo and Virgo) and move them into a house (or created house). Immediately after selecting live mode make them kiss approximately ten times in a row to set their relationship meter to be 100. If you continue kissing the female should ask to have a baby.
You can make a room especially for the parents with no doors. Use the move_objects on code and put the parents in a room with no doors. If you want them to have a baby, have them kiss a few times (not necessarily ten) and she will ask about the baby
Friendship/lovers
If you are trying to get a Sim to like another Sim, and you want to propose, sometimes the game will respond "I Can't think on an empty stomach". Before the Sim arrives, make a meal. If it gets late, delete the doors, then they cannot leave.
Selling the dead
This is a useful trick if you had a Sim die. When Sims die, they leave an urn or a gravestone behind them which your Sim will mourn for 24 hours. After this time you can pick it up in furnish mode and sell it. You only get about 3 to 10 Simoleans for it, but it is better than turning your garden into a cemetery.
Get outdoor items indoors
Use the following trick to place a grill, playground, basketball court, or other outdoor items inside your house. When building your house, leave part of the wall open. The CPU will consider that room as part of the outside. Place your outdoor item in the room, then close the wall. Note: This only works in one room at a time.
Magic garbage bag
The following trick saves the time needed to take the garbage to the street. Buy the 30 simolian garbage can. Order your Sim to empty it, then cancel the order just as they remove the bag from the can. Then, order them to pick up the mess that they just created. Your Sim will return the full bag to an empty can. Repeat this each time it fills and trash will never have be brought outside again.
Double phone message
Place more than two phones in your house and wait for the phone to ring. Direct two of your Sims to answer different phones. By doing this, two messages will appear for each of your Sims. Sometimes the game will even offer some generous amount of money.
Keep baby easier
To keep a baby without social services taking it away, just have one of the parents (the person in the lower rank of their job is recommended) to miss work two days in a row to get fired. They can now pay 24 hour attention to the baby.
Another chance with the baby
If you want to keep the baby after it is to be taken away. wait for the social worker to show up. Before she goes inside, enter house edit mode and delete all the doors that lead into your house. A screen saying you have a new baby will appear and prompt you to name it. If your baby gets neglected and the social worker appears, quickly pause game play. Enable the move_objects on code and enter build mode. Select the hand, pick up the social worker, and delete her. A new baby will appear in the middle of the room, and you can re-name it.
Ghosts
When someone dies in a family, and there are still family members remaining, they will be haunted by the ghost of the Sim that died.
Controlling ghosts
To control a ghost, enter the tutorial house and continue until Betty enters. Put in a series of fireplaces (burn to death) or light bulbs (electrocution) and move Bob out of the house. Block all the exits and kill Betty. The game will announce that you failed the tutorial and Betty's head will still be on the control panel. Click it and her ghost will appear. If one action is done, or you wait too long, she will disappear (you can get her back). Try changing her clothes and taking baths. Note: This may not work in the patched version of the game.
Naked Sim
Enable the move_objects on code when your Sim is inside the shower, when there is no pixelated censor. Then, move your Sim/shower to somewhere in the house and you can see your Sim naked.
As soon as a Sim enters the shower or bath, go to build mode and use the hand tool, to remove the shower or bathtub from the bathroom. The Sim will continue to shower or bathe, but they will be bare without the pixelated censoring.
Naked Sim in hot tub
If you have a Sim with an Outgoing rating of 7 or more, he or she will go in the hot tub naked. The first person to go in will cause an impact on all the rest. If the first person goes in naked, the rest also will, even if their outgoing is a 1. The reverse is also true -- if someone goes in with a bathing suit, a Sim with a Outgoing rating of 10 will also wear one.
Floating Sim
Enable the move_objects on code. While your Sim is asleep, enter buy mode and move the bed. Your sim will be sleeping on nothing and their comfort will continue to increase. This works also with naps.
Never take out the garbage
Buy the small blue 30 simolian garbage can. Whenever it is full, sell it for 30 simolians. Then, just buy a new one, and you will never have to take out the garbage again.
Full mood bars
Enable the move_objects on code when your Sim is sleeping. Enter buy mode and remove the bed on which the Sim is sleeping. The Sim will disappear. When you return to live mode the Sim will reappear somewhere else in the house and all mood bars will be at 100%.
If your Sim is very depressed, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full.
Enable the move_objects on code, then select a walking Sim with a bad mood in the buy mode. Then, "sell" the Sim. Go back to the live mode and click on the icon of that Sim. Check his/her mood and all except "Room" and "Fun" will be full.
Enable the move_objects on code. Have your Sim to take a shower of bath. When he or she is in the shower or tub, pause game play and enter buy mode. Click on the shower or tub and delete it. Your Sim and tub/shower will be gone. Your tub/shower will be gone permanently, but your Sim will be walking around in your house somewhere else, usually their room. Their "Energy", "Happiness", and sometimes "Fun" will be almost full.
Buying multiple items
When you are buying chairs or other items that you require multiple numbers of, hold [Shift] to repeatedly place the item where desired without having to re-select it.
Never have the carpool leave
Enable the move_objects on code and place the mailbox on one side of the road and your outdoor trash can on the other side; or put a wall across the road. When the carpool appears it will not get by.
Less bills
Keep an unpaid bill until the mailman delivers the next set of bills. Pay the original bill when your mailbox is filled with the next set of bills. This should cause the bills inside the mailbox to disappear.
Less time needed to pay bills
When you get the bills, your Sim will normally walk inside put it on a table before they can be paid. Cancel the table action and that person will put it on the ground. Click on the bill and pay for it immediately.
Never pay bills
Enable the "Move any objects" code. Then, pick up the mailbox and erase it. Bills cannot be delivered if you do not have a mailbox. However, no one will know where you live. Visitors will appear at your house, but just stand there. You also will not be able to greet them.
Deleting garbage and bills
Use the hand to pick up either a plate, trash, or bills. Drag it over something on which you cannot place it, such as a couch or a plant. Then, press [Esc] and the object will disappear. This is especially useful if you do not want tocommand your Sims to clean up or pay the bills.
Cheaper wallpaper and floors
Get money for old wallpaper before you paste new wallpaper in a room. Sell the old wallpaper, then paste the new. This also works on floors.
Free snack
Have your Sim get a snack, and when he/she takes it out, cancel it out before the money message appears. Then, pick it up and eat it.
Trade snacks for money
If you need just a little money, enable the move_objects on code. Have a Sim repeatedly get a snack, but cancel it before they start eating. They will put it on the floor. Then, enter buy mode and click on it. A message stating "press Delete or click here to sell Chips for $15" will appear. The snack only cost $5, so you get a $10 profit.
Free pizza
Order a Pizza, and when the pizza man arrives, do not greet him. Before he leaves, use the move_objects on code to move the pizza out of his hand and put it inside the house.
Get dressed faster
When one of your Sims is eating, enable the move_objects on code and take away their plate. They should immediately get dressed and get on with their day.
VR head
Order a Sim to put on a VR helmet, then start to tell him/her to do something else. The Sim will have a head with a VR helmet.
Stolen vehicles
Enable the move_objects on code to steal the carpool car or schoolbus. enter "Buy mode" or "Build Mode". Use the hand to highlight the car or bus. Move it onto a piece of land. Slant Down the land around the car or bus. If done correctly, the vehicle will become stuck and begin to honk its horn. enter "Buy mode" or "Build Mode" and delete the vehicle to return to normal.
Hostages
You can keep Sims hostage (kids, adults, FBI agents, and people from the neighborhood) by making a house with one door. Once people are in the house, block the door by creating a pool around the house as large as desired. You can also block the door with stoves and other appliances.
Trap sim
Have a Sim fall asleep on the floor. Enable the move_objects on code and move the Sim under the bed while sleeping. When they get up, they cannot move anywhere unless you move them again or move the bed.
Stop robberies
While the robber is busy stealing all your items, select some sofas or other big furniture and trap him in a corner, or just pile it all around him. If the police do not arrive and you do not call them, the robber will remain stuck until he dies. Note: All the items he was carrying will still be lost.
Get rid of floods
If the house floods, go to build mode, highlight the area, and click. An icon will appear. Click "Delete" to get rid of the flood.
Island house
Build your house, but do not make it too large to have enough room for the water. Take the pool maker and place water all around the house. Note: Make sure you make a small pathway to the road so your Sim can get out of the house.
Very big pool
Enable the rosebud or klapaucius code and repeat to get 9,999,999 simoleans. Enter the rosebud or klapaucius code again, then enable the move_objects on code. You can now turn the road into a pool.
Change any tile
The map_edit on code can be used to lock/unlock any tile on the whole lot. Enter the code, click on the "light" tiles that are not yours, and you will "buy" it for free. You can also click and hold and point over all the light tiles. After all of the desired tiles are yours type map_edit off to exit that mode. The whole lot, including the road, is now yours. Using this trick will allow you to place objects anywhere. You can repaint the side walk or road in any desired color, and decorate anything the way you want.
Easy way to kill a Sim
Send an unwanted Sim to a specific spot. Enter build mode and place a wall around the Sim. Do not put else inside the room with the Sim. The Sim will die in two days.
First take an unwanted Sim and tell him or her to swim. Remove all the exits the and the Sim will die when he or she falls asleep.
Place a Sim in the pool, then enable the move_objects on code to remove the ladders.
Get tombstones
The easiest way to get tombstones short of starving your own family is to starve your neighbors. If you like your neighbors, first create families of eight random people. Then create a closed in area, put a teleporter (custom Downloadable object from various Sims sites), and teleport your neighbors in. It works best if it is a water enclosed area because you can use the move_objects on code to move in one of your less experienced cooks and start a fire with a stove. Make sure you have enough room to keep them away from the fire until it goes out naturally. There is because even if you have a phone, the fireman cannot get to the fire and you cannot move your Sim out of the enclosure until the fire is out. Try to keep them busy cleaning up all the messes on the floor. If you do not want to go through all that trouble, just wait about four days and they will begin to die. Note: If you kill off all your neighbors, they do not reappear when you go back to the neighborhood -- they are dead permanently.
Revive dead Sims
If one of your Sims dies, sell everything in the house. Then, evict the family and buy the house again. When the house loads, all of the Sims will be alive with full mood bars.
Floating house
Build a house on the wooden pillars and make sure you cover the entire area where you are building. After you are done, destroy the pillars underneath it and build stairs to get to your front porch. Make two stories the same size as you want the top floor to be. The first has to be totally enclosed. Make stairs to the top floor then create the walls, roof, etc. You will not be able to change it later. Finally, delete the walls of the bottom floor, then delete the stairs. Your Sim will be on the top story by himself with no bottom floor. Use pillars on the first floor to create the shape of the house. Fill in every space inside the shape, except a spot for a staircase. On the second floor, build the house. Enable the move_objects on code, go to the first floor, and delete the pillars. You should now have a staircase going up to a house that is floating.
Disappearing Sim
Build a large amount for stilts in a Square pattern at least 10 wide and 10 long. Click the second level and put flooring on top of the stilts and walls around the top. Place stairs going up to the second level. Have your Sim go up the stairs, then remove the stilts. Enter build mode and delete the stairs and the house will disappear. Rebuild the stairs and click on them. The game should tell your Sim to go Down. When have him or her go back up, they will disappear at the top.
Swim indoors
Make a pool. Hire a Maid and enable the move_objects on code. Pick up the Maid and place her in the pool. She will walk around on top of the water and fall in. She will then swim inside for a while until she gets to the object that she wants to clean.
Holes in roof
Sometimes when you build a big house, Square openings will appear on the roof.
Moving statue
If you buy the Large Black Slab by ChiChi Smith and rotate it, the leg that is up will change.
Tips
Back to top
-------------------------------------------------
.:*No More Trash*:.
Tired of wasting time watching your Sim take the trash out to the can??? Well, lucky for you I have the perfect cheat! If you go to buy mode and select the trash can closest to the mailbox move it inside of your home where you would normally put a $30 dollar trash form buy mode. *Tadaa*!!!!! No more walking outside to empty the trash (don't worry no smell, flys, or roaches attached!!!!). have fun!!!!!
Verify this cheat I would like to report a problem with this cheat

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...O que é feito do “THE SIMS”? The Sims O The Sims é um jogo eletrónico de simulação da vida real, desenvolvido inicialmente pela Maxis e mais tarde pela The Sims Studio, e editado pela Electronic Arts, sendo um dos videojogos melhor sucedidos de sempre. Foram até hoje vendidas 125 milhões de cópias. Neste jogo, em vez de ter um objetivo definido, o jogador é incentivado a tomar as suas próprias opções livremente, num ambiente interativo. O jogador cria uma ou várias pessoas virtuais denominadas “Sims” e coloca-as em casas pré-construídas ou arquitetadas por si, ajudando-os a tomar as suas decisões do dia-a-dia e a evoluir, quer em termos pessoais, quer em termos profissionais, fazendo-os ganhar pontos e dinheiro. Não é possível “vencer” o jogo. As atividades a serem realizadas pelos “Sims” são extremamente simples e práticas, tais como, comer, descansar, tomar banho, conversar, estudar, namorar, ir às compras, entre inúmeras outras. A inteligência artificial do jogo é muito evoluídas, com os “Sims” a responderem às condições da envolvente por si mesmo. Contudo, é frequentemente necessária a intervenção do jogador para que eles se mantenham no caminho certo. História Inicialmente, o jogo “The Sims” surgiu para ser um simulador de arquitetura, pois o processo de construção das habitações é baseado num sistema de arquitetura avançado, em que os “Sims” seriam meros personagens colaboradores. O jogo “The Sims”, foi criado pelo designer Will Wright, e a primeira versão foi...

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Community Profile Ehics

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When Is a Game No Longer a Game

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Tom Sims

...Name Teacher NAme Tom Sims 11 December 2012 ` Ever wonder who revolutionized downhill snow sports? I can tell you that. One day in school Tom Sims was in his 7th grade shop class and he had to do an engineering project and he wanted to make a skateboard that you could use in the snow. If it wasn’t for Tom Sims I don’t know whether or not there would be snowboarding or even skiing. He is the godfather of snowboarding and aggressive downhill skiing. The way he thought of it is when he couldn’t skate in New Jersey in the winter and that frustrated him. So he invented a ski board, which is a snowboard just with a different name. So that winter he had something to use in the winter and then it just hit. He had owned his own skateboarding shop for a while after he got out of school, and Tony Hawk road for his skateboards, but then he wanted to add his invention in 7th grade to his production list. So he tried to get them on their in the late 1970’s but he didn’t have enough money for it so he had to put it off for awhile, but he didn’t tell anyone about it. Because he wanted it to be a surprise. So then in the early 1980’s he put them on his production line and they called “Sims Snowboards”. It was basically a huge hit when he produced them. People loved it, it was Americas next big thing. After the snowboards came along in the mid 1980’s Tom Sims decided he wanted to spice things up with them. So what he did was wanted to make jumps so u could get big air just like if...

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