...The advantages and disadvantages of playing computer games INTRODUCTION Nowadays, computer gaming are more and more famous in this era.Computer games is computer graphic animation that attract many people and starting to addicted. Kids, teenager and adults are also involved in the gaming field. There is many types of computer games, some is used for education purpose, some is used for leisure while some may lead to violence. There are advantages and disadvantages of playing computer games. BODY Advantages I. Better thinking and obey. A. Playing video games have shown to have positive effects. It is no wonder why, because the majority of games require players to follow rules, think tactically, make fast decisions and fulfill numerous objectives to win. B. Able to easily follow and catch up the rules and regulation in real life due to the well practice of following and obey of the particular game’s rules. II. A remedy for intense pain and stress. A. High focus in games will eventually make us relax ourselves and in result we hardly to feel any pains such as head-ache, stomach-ache and others. B. Besides intense pain, it is also a best natural of remedy for us to relax stress, stabilize and calm our mind through playing games. C. Distracting patients and keeping anxiety at a minimum, may lead to much more smoothly and be much less painful or stress for the patients. III. Imagination and estimation boost. A. Improve imagination of person...
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...I started marching band during my freshman year in high school. My first thoughts during my first practice were “this is too hard” and “this isn’t for me” but later in the year, I learned to enjoy it with every event I participated in. The Cedar Hill Longhorn Red Army Marching Band is a great organization that teaches a great number of skills useful for life to become successful in any situation such as teamwork, time management, and discipline. Teamwork: All aspects of a team is critical. Each part contributes. There is astounding fulfillment in coming together with a team, buckling down with a group, to perform a show. What's more, the cooperation is altogether different from that of a sports team, where the objective is to defeat rivals...
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...role-playing games with simulated violence, the child’s mind will be corrupted with violent thoughts and those thoughts will cause violent actions. However, this is inaccurate because role-playing games with simulated violence are diverting. These role-playing games with simulated violence are diverting because they can cause healthy bonds between two (or more) people in the community, they show school is a safe place, and they develop and require kids to learn and practice skills that are extremely significant to the real world. To begin with, role-playing games with simulated violence are diverting because they can cause healthy bonds between two people in the community. An article titled “High-Jinks: Shoot-Out” reports about an event when St Ann’s private high school participated in a...
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...MOBA is a genre of games that are strictly PvP or player vs. player which has strategic and teamwork based elements. MOBAs usually take place in an enclosed map or arena where teams battle for supremacy over objectives using an array of characters. Now enough about what is a MOBA. Let's talk about League of Legends. Body First I will explain the core concepts of a standard game of League of Legends. First you queue into matchmaking and once a game is found a lobby is put together in which the players are split into two teams of five and put into Champion Select where, as described, players start to select "Champions". "Champions" are characters that you play in the game that have 4 active abilities and a passive ability as well as different play styles. There are 6 main play styles or roles which include Tank, Fighter, Assassin, Mage, Marksman, and Support. There are also 4 positions that a Champion can fall into such as top lane, middle lane, bottom lane which consists of two champions, and jungle. After each player has selected a Champion the players are then transported to a magical arena called Summoner's Rift. Summoner's Rift consists of three lanes and a jungle as I previously stated. Top lane is usually played by Fighter or Tanks, Mid Lane has Assassins or Mages, Bot lane is a duo lane that has a pair played by a Marksman and a Support, and Jungle can be played by different types of champions but depend on the type of abilities. Now for the game objectives and how to...
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...recent years, forms of entertainment have shifted from the activities of the outdoor to the games played indoors. Specifically, the emergence of computer gaming as a spectator sport has influenced many firms to develop products that satisfy the unique need of professional and recreational gamers alike. Much like the development of popular sports, such as basketball or soccer, the growth of eSports has created an industry that produces supplementary products required to enjoy the sport. However, instead of basketball and soccer shoes and clothing, the industry if focused on creating high-tech “gaming gear”. These products include higher function keyboards and mice, glasses to protect from glare, and headsets and microphones for gaming oriented communication. As more and more individuals become consumers of this market, the competition in gaming has increased, and the need for better and more sophisticated “gaming gear” equipment has evolved. Initially, with the introduction of computer gaming systems, the basic mouse and keyboard were essential components of most computer games. One of the first innovations in computer gaming history is the introduction of the Apple II and Commodore 64 in the late 1970’s. These were two basic gaming consoles based on the QWERTY keyboards. Both of these products had higher performance and utility in terms of gaming than the average household computer at the time. The evolution of technology attributed to gaming products did not start until...
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...strategy, and use of imagination, creativity and teamwork, the game is also a means of education. Keyword Outline I. Dungeons & Dragons A. Purpose 1. Rule books 2. Players B. Computer users II. Misconceptions C. Cause of suicide / murder 3. Research of Concern 4. Conclusion D. Relating propaganda III. Support of Thesis E. Educational benefits 5. College graduates 6. Personal experience F. Conclusion Dungeons & Dragons – a Means of Education Many people think that the roleplaying game Dungeons & Dragons is an evil game of devil worshipping, the cause of teenage suicide, or a distraction from education. I have found, through personal experience and research, that none of the above are true. In fact the game is designed around the premise of role-playing heroes. Do to the large amount of reading, comprehension of rules, mathematical calculations, development of strategy, and use of imagination, creativity and teamwork, the game is also a means of education. Dungeons & Dragons, created by Gary Gygax, was the first role playing game, and is what started the roleplaying industry. The game was introduced as a means of developing imagination and creativity. Schiesel shares this in remembrance of Gygax’s passing: "… when [Gary] Gygax, the intellectual and spiritual father of all modern role-playing games, died … it prompted a reconsideration of the power...
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...Home Examples and samples Personal development plan final reflection essay Personal Development Plan Final Reflection Essay In my previous personal development plan, I had made several initiatives through which I hoped to achieve certain goals both in academics and in social life. In the previous personal development plan, I had embarked more on the process that I believe would help me to think about my own learning, performance and achievements as well as to plan my personal, educational, social and career development. Since I made the plan within the PDP, there are certain changes that I have witnessed happening in my career, social and learning areas. For example, I have noted that for the last one semester, I have improved in a number of areas that I had pointed in my last PDP. In academics, I have achieved a lot, as my average grades have improved from the previous B+ to an A. This is primarily because I was able to develop clear SWOT analysis, in which I recognized my strengths, weaknesses, opportunities and threats not only in academics, but also in my social life, extra-curricular activities and any other activity I took. With this plan, I worked hard to perfect my strengths, correct the weaknesses and make them my strong points, utilize the opportunities placed within my abilities and finally recognize and avoid any negative effect that was posed by the threats in the SWOT analysis (Bolton 2010). From these considerations, I recognized that some...
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...Blame Video Games The video game error is somewhat new in this modern society. Although they are entertaining, the contents have become more violent and disturbing as technology has become more advanced. Today, the popularity of violent video games has caused an increase in controversy. Parents feel that some games are too violent; However, I believe violent video games do not cause an increase in aggression in teens. Besides the violent contents, video games has positive sides. For example, "Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite squad which consists of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop, or simply breaching into several doors to create a surprise attack. These options push teen’s skills to the limit by forcing them to master the sense of logical thinking and strategy formations in which formal education does not offer. Video games are also a tool of social interactions. Sometimes Friendships are developed through playing video games and helps keep them away from drugs and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with a lot of individuals from playing "Uncharted" online. The game focuses on eliminating the other team, so teamwork has a major...
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...SJC-Cavite High School Student Grade 7 Ignore Their Study Just to Play DOTA Group name: Justine Movido Kennedy Dalondonan Gemboy Nunez Gabriel Cailing Deither Pastolero Jefferson Bacanto Section: Grade 7 – St. Anthony CHAPTER 1 Introduction: The high school students ignore their study because of playing DOTA, specially the boys. Some of the High school students common at the boys regret to focus their studies because of playing computer games like DOTA. They wanted to finish the school or cut their classes to play DOTA. Students also spend their money to play DOTA with friends and ask some of them to lay and if who win they’ll get their money back of earning it double than their normal money. DOTA is a computer game a war game of a warrior that reaching their goal, defending their territory. Problem: The students can’t focus their studies cause of DOTA. Because of it they fail their grades at school. Mostly students go to computer shop to play DOTA not to research their assignment or projects. They even ignore their parents of focusing to study hard and stop spending their money just to play DOTA. Background of the study: Drawing inspiration from a popular starcraftmod known as aeon of strife the first version of DOTA was released in the middle of 2003 by an individual know only by hispseudonym Eul. Statement of the problem: The problem is high school students are not participating in the class because of playing DOTA, many high school students...
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...Chapter II History of Computer Addiction Computer addiction was noticed in 1973 in some people.The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction, personality, mood, work ethic and relationships. Effects of Computer Addiction to Students Computer addiction can have a variety of negative effects on a person. The most immediate are social. The user withdraws from friends and family as he spends more and more time on the computer. Relationships begin to wither as the user stops attending social gatherings, skips meetings with friends and avoids family members to get more computer time. Even when they do interact with their friends, users may become irritable when away from the computer, causing further social harm. Excessive computer use can take an emotional toll. The user gradually withdraws into an artificial world. Constant computer gaming can cause someone to place more emotional value on events within the game than things happening in their real lives. Excessive viewing of Internet pornography can warp a person's ideas about sexuality. Someone whose primary friends are screen names in a chat room may have difficulty with face-to-face interpersonal communication. It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person. The adult users generally use it...
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...As said “ A built epic environment is different: It’s not a work of nature, but rather a feat of design and engineering.”(paragraph 54 page 451) Although it is incredible that there is a virtual world where gamers can interact towards a common goal the setting in which it takes place limits the experience they can have with each other, themselves, and world around them. This place the game takes is a safe haven for like minded individuals who love the game they play. While the players develop teamwork, the amount of tasks they agree to accomplish are limited down to one thing, which is to kill. This game is a controlled and set parameter made for the sheer purpose of violence. There is no consequence, no punishment, and no product to killing in these games. As a result people are numbed to the violence they are demonstrating because in their opinions it isn't real. And While the aliens and weapons of Halo 3 may not be real the violence is without a doubt real. The game desensitizes the players to violence that they see in their everyday lives because they see more brutal demonstration of gore every night...
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...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion and...
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...Importance of Eduactional Games According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the Philippines, you can find an internet cafe within walking distance, and if you enter that internet cafe, there are bound to be teenagers there playing DotA or Counter-Strike or some other game. This isn’t a bad thing because it develops friendship, teamwork and the ability to socialize. According to Jason B. Almonte (June 22, 2011) in his case study entitled “Implementation of a digital game-based learning environment for elementary Education” he stated that, “Video games have gained high popularity nowadays that researchers have taken an interest in its use as an educational medium. Based on previous studies on educational game development, the project has developed video games for mobile handheld devices that cover Grade 6 Philippine Educational System Science curriculum topics. It aims to serve as a supplement to the student to further augment what they have learned inside the classroom and be able to use it in practical applications. It aims to offer aid for topics that are difficult to learn by students or difficult to teach for educators...
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...Benefits of Gaming Paden Muesse ITT-Tech Houston West Despite what most parents would tell you, video games can be beneficial to one’s health and child development. Video games can improve cognitive functions, such as hand-eye coordination, spatial awareness, and multi-tasking. They can also aid in the treatment of conditions like lazy-eye and dyslexia. Certain types of games, such as MMORPGs, encourage social interaction and teamwork. However, the opposition to these beliefs would say that gaming can cause addiction, social isolation, insomnia, and even weight gain and migraines. Yet even accredited psychologists believe that gaming can be beneficial for one’s health. Now not to say that all video games proved the same benefits, but different genres of games provide different ones. First Person Shooters, or FPSs, such as Call of Duty and Battlefield, help develop one’s sense of spatial awareness “in three dimensions just as well as academic courses designed to enhance these same skills.” (Bowen) Other types of games such as MMORPGs and MOBAs, like World of Warcraft and League of Legends, “requires essentially the same skills as making friends in the real world.” (Gray) Even games such as Angry Birds and other mobile time-killer games “can improve players' moods, promote relaxation and ward off anxiety.” (Bowen) Now, many parents would claim that video games are nothing but detrimental to one’s health and children’s development. It can cause problems such as insomnia...
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...Multiplayer Online Role-Playing Games 1 Daria J. Kuss, M.Sc., M.A., Jorik Louws, M.Sc.,2 and Reinout W. Wiers, Ph.D. 3 Abstract Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupational, social, and other recreational activities and relations. A number of gaming motives have been linked to excessive online gaming in adolescents and young adults. We assessed 175 current MMORPG players and 90 nonplayers using a Web-based questionnaire regarding their gaming behavior, problems as consequences of gaming, and game motivations and tested their statistical associations. Results indicated that (a) MMORPG players are significantly more likely to experience gaming-related problems relative to nonplayers, and that (b) the gaming motivations escapism and mechanics significantly predicted excessive gaming and appeared as stronger predictors than time investment in game. The findings support the necessity of using measures that distinguish between different types of online games. In addition, this study proves useful regarding the current discussion on establishing (online) gaming addiction as a diagnosis in future categorizations of psychopathology. Introduction M assively Multiplayer Online Role-Playing Games (MMORPGs) have become increasingly...
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