...Storytelling at its Best Caitlin Lawrence ENG-114-90 Storytelling is at the centre of human experience. It is a compelling form of communication, a way to interact with each other. Storytelling is as ancient as humankind, it predates the written word and even the spoken word! Through stories we let people know what is important to us: our struggles and our life lessons, our beliefs, our values, our traditions, our hopes and our dreams. Telling stories is a way to honour our past, describe our present and shape our future. The Storytelling in Organizations bring narrative insights into the contemporary business scene by documenting and promoting the constructive role and widespread importance of storytelling in corporate, non-profit, small business, education, and other settings. Further, by clarifying the dynamic, integral relationship between narrative and organizational development, advances the role of storytellers as workplace consultants. Organizational stories provide an effective way to convey fundamental understandings necessary to workplace design and culture. The specific kind of knowledge that stories communicate is crucial. While information can be said to be the lifeblood of every organization, information alone is never enough. Crucial to success are stories that speak to the heart of why information matters. Stories supply facts with meaning, and value propositions with illustrations; they testify to core beliefs and kindle aspirations that motivate and...
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...your last name, respond to your designated topic. Indicate Topic A or Topic B in the “Subject” of your post. Topic A (Last names beginning with A through M) Think of how CGI, animation, and other advances in digital technology have changed the ways in which stories are told on film. Choose a film and discuss the importance of these advancements to its success as a mode of storytelling. How might it have been told differently, for better or worse, without these technological advancements? Topic B (Last names beginning with N through Z) ENG 225 WEEK 5 DQ 1 THE IMPACT OF EVOLVING TECHNOLOGIES To purchase this visit following link: http://www.activitymode.com/product/eng-225-week-5-dq-1-the-impact-of-evolving-technologies/ Contact us at: SUPPORT@ACTIVITYMODE.COM ENG 225 WEEK 5 DQ 1 THE IMPACT OF EVOLVING TECHNOLOGIES ENG 225 Week 5 DQ 1 The Impact of Evolving Technologies The Impact of Evolving Technologies. There are many ways in which technology is affecting the production, distribution, and appreciation of films. According to the first letter of your last name, respond to your designated topic. Indicate Topic A or Topic B in the “Subject” of your post. Topic A (Last names beginning with A through M) Think of how CGI, animation, and other advances in digital technology have changed the ways in which stories are told on film. Choose a...
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...vi s:1332 tcl ew Vi r at ar i es ew el ed tcl Cii ar i es:6 Vi cii ar i es tng tcl ew tng t cl Ful Ter s & Condii l m tons ofaccess and use can be f ound at ht p: / w w .andf i com / i j t /w t onlne. acton/ournalnf m aton?j nal I or i our Code=cj 20 em D ow nl oad by:[ i esex U ni siy] M ddl ver t D at 02 Febr e: uary 2016,At 11: : 17 Learning, Media and Technology Vol. 36, No. 2, June 2011, 169–188 A learning design for student-generated digital storytelling Matthew Kearney* Faculty of Arts and Social Sciences, University of Technology, Sydney, New South Wales, Australia (Received 16 December 2010; accepted 7 January 2011) CJEM_A_553623.sgm Taylor and Francis Downloaded by [Middlesex University] at 11:17 02 February 2016 shirleya@uow.edu.au Dr 0 3000002011 36 ShirleyAgostinho Taylor 2011 & (print)/1743-9892 (online) Original Article 1743-9884Media Learning,Francisand Technology 10.1080/17439884.2011.553623 The literature on digital video in education emphasises the use of prefabricated, instructional-style video assets. Learning designs for supporting the use of these expert-generated video products...
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...intention of this study is to determine The Impact of Using Audio Visual Presentation in Storytelling to Attention Span of Kinder 2 a South Crest School S.Y 2014-2015 1. What is the demographic profile of selected respondent in terms of 1.1 Age 1.2 Gender 1.3 Economic Status 2.How many student does have : 2.1 1-5 minutes of attention 2.2 6-10 minutes of attention 2.3 11-15 minutes of attention 2.4 16-20 minutes of attention 3. What are the skills that develop in watching the audio visual presentation? 3.1. Verbal information 3.2 Intellectual Skills 3.3 Cognitive strategies 3.4 Motor Skills 4.4 Attitude 4. Do the use of Audio visual presentation in the story telling affect the attention span of kinder 2 at South Crest School? CONCEPTUAL FRAMEWORK INPUT | PROCESS | OUTPUT | 1. What is the demographic profile of selected respondent in terms of 1.1 Age 1.2 Gender 1.3 Economic Status2.How many student does have : 2.1 1-5 minutes of attention 2.2 6-10 minutes of attention 2.3 11-15 minutes of attention 2.4 16-20 minutes of attention3. What are the skills that develop in watching the audio visual presentation? 3.1. Verbal information3.2 Intellectual Skills 3.3 Cognitive strategies 3.4 Motor Skills 4.4 Attitude 4. Do the use of Audio visual Presentation in the Storytelling affect the Attention Span of kinder 2 at South Crest School? | Assessment Tools * Questionnaire...
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...Digital Photography and Its Effects on Humanity: A Brief Examination of Three Examples Communication, Rapid Modification, Digital Artistic, & Advertising Laura Tavera DeVry University, Decatur Campus December 09, 2011 The digital world of photography change how humanity communicates and exchange images in a matter of few seconds provoking to have less privacy in your everyday life. Digital photos in the Web are very common, which is a useful tool for people to share memories and personal events, but once the pictures are downloaded and shared it’s impossible to erase. Almost everyone have digital access from either a camera phone or digital camera, which creates a whole new era of artistic art that helps humans to express feelings and emotions. Technology made it easier to play and experiment with common features of devices and programs to have a variety of pictures with different effects that creates artistic photos. Digital Photography transforms the view on how humanity has access to instant photos from family and friends, editing, and digital artistic. Events that Led to the Advancement Capturing digital images comes back in 1960s where NASA use digital signals to capture the surface of the moon with the help of computer technology to improve the images that the space probes were sending. The government used satellites to spy and helped to advanced digital imaging. The private sectors made big contributions like Texas Instruments invented a film-less electronic...
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...ENG 225 Week 5 DQ 1 The Impact of Evolving Technologies NEW To Buy This material Click below link http://www.uoptutors.com/eng-225-ash/eng-225-week-5-dq-1-the-impact-of-evolving-technologies-new The Impact of Evolving Technologies. There are many ways in which technology is affecting the production, distribution, and appreciation of films. According to the first letter of your last name, respond to your designated topic. Indicate Topic A or Topic B in the “Subject” of your post. Topic A (Last names beginning with A through M) Think of how CGI, animation, and other advances in digital technology have changed the ways in which stories are told on film. Choose a film and discuss the importance of these advancements to its success as a mode of storytelling. How might it have been told differently, for better or worse, without these technological advancements? Topic B (Last names beginning with N through Z) Consider how the Internet has changed the way we access, evaluate, and discuss films. Choose a film that gained notoriety due to the Internet and discuss how social media and other instant modes of communication have changed the ways in which we approach, appreciate, and consume films. What do these changes imply about the future of film distribution and audience participation in the film’s lifespan? Indicate Topic A or Topic B in the “Subject” of your post. Your initial post should be at least 200 words in length. Support your claims with examples from the required...
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...Article|McKinsey Quarterly The dawn of marketing’s new golden age Marketers are boosting their precision, broadening their scope, moving more quickly, and telling better stories. February 2015| byJonathan Gordon and Jesko Perrey Science has permeated marketing for decades. Fans of the television drama Mad Men saw a fictionalized encounter when an IBM System/360 mainframe computer physically displaced the creative department of a late-1960s advertising agency. In reality, though, the 1960s through the early 1990s witnessed a happy marriage of advertising and technology as marketers mastered both the medium of television and the science of Nielsen ratings. These years gave birth to iconic advertising messages in categories ranging from sparkling beverages (“I’d like to buy the world a Coke”) to credit cards (“American Express. Don’t leave home without it”) to air travel (“British Airways: the world’s favourite airline”). Until recently, marketers could be forgiven for looking back wistfully at this golden age as new forces reshaped their world into something completely different. These new trends include a massive proliferation of television and online channels, the transformation of the home PC into a retail channel, the unrelenting rise of mobile social media and gaming, and—with all these trends—a constant battle for the consumer’s attention. The resulting expansion of platforms has propelled consistent growth in marketing expenditures, which now total as much as $1 trillion...
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...1.0 Introduction The article When Digital Etiquette Matters is an awareness article from Dr. Termit Kaur Ranjit Singh (senior lecture at the School of Educational Studies at Universiti Sains Malaysia (USM)) who shares with us her perceptions towards teenagers busy chasing their social network lifestyle. These particular groups of people tend to care more about the trending gadgets that available in the market, without thinking wisely about their personal financial savings. Whenever this kind of trend reaches its limit, irresponsible attitudes of teenagers occurs when using technology among others. The author also stated that teenagers nowadays, prefer to socialize by using gadget as a tool rather than having a conversation with the closes person. By having a face-to-face communications, it eliminates ambiguity whenever conversation occurs. 2.0 Summary This article explains about the digital etiquette. Teenagers these days see parents and teachers as people who know very little about using technology, on contrary parents and teachers see students getting out of control with all available technology. Technological misuse and abuse has become a societal problem. The solution is called “Digital Citizenship” where users are taught appropriate technology behavior. A good digital citizen is one who does the right thing when he or she is online. Most people feel uncomfortable talking to others about their digital conduct. Moreover, they have the rights to their own privacy and freedom...
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...! Course!Cover!Sheet! ! ( Course!Details:! ( Course(code(and(Title( Digital!Broadcasting!(CMC!3633)( Course(Credits( 3( Academic(year( 2014?2015( Semester(( 201420( College( DWC( Department( Applied(Communications( ( Faculty!Contact!Details:! ( Faculty(name( Ext.( Desk( Office( Email( ZOOM(PID( #( Hours( ( Dr.(Nina(Hein( ( AC? nina.hein@hct.ac.ae( ( 03( ( Course!Description:! ( This(course(provides(students(with(the(fundamentals(of(broadcast(journalism(in(the( digital(age,(including(the(use(of(words,(images,(and(sounds(to(tell(a(newsworthy(story.( The(journalist’s(role(in(news(selection(and(the(treatment(of(the(news(stories(is(examined( along(with(the(importance(of(journalistic(ethics.(The(course(also(explores(the(use(of(the( newly(emerging(social(and(convergent(medias.( ( Learning!Outcomes:! ( On(successful(completion(of(this(course,(students(will(be(able(to:( • • • • ! CLO(1(–(Discuss(basic(types(of(program(genres(and(formats(used(in(digital( broadcasting(across(various(media.(( CLO(2(–(Produce(news(packages(for(media(platforms((Radio,(television,(Internet,( smartphones)(using(digital(newsgathering(tools(and(techniques.(( CLO(3(–(Demonstrate(the(ability(of(visual(storytelling(across(convergent(media.(( CLO(4(–(Describe(various(roles(and(functions(in(a(news(production(operation,( including(assigning,(commissioning,(writing,(directing,(reporting(and(the( technical(aspects(of(editing(and(broadcasting.(( ( ! ...
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...Those things are all true. However, there are also many smaller, more discreet things you can do that can have a huge effect on how others perceive you. Most of these tips are little techniques you can implement every day. They may seem insignificant or even silly, but give them a try and you might find yourself becoming exponentially more popular. 1. Use a Person's Name Let's face it--we're all huge narcissists and we all love the sound of our own name. Learn names and make use of them. Always use an individual's name in a conversation. A classic from Dale Carnegie's famous book How to Win Friends and Influence People, this tried-and-true technique is sure to increase your fan base. 2. Smile--With Feeling! Although we live in a digital age that increasingly substitutes technology for human interaction, we are still at our cores very social creatures. As humans, we use social interaction as a tool for feedback, and we make a lot of conscious and subconscious choices based on how others engage with and respond to us. When someone offers a huge grin brimming with authenticity, happiness rubs off on its receivers. There have been many studies showing how mood, whether positive or negative, spreads between individuals. If your positive attitude brightens someone else's day, that person will love you for it. 3. Listen (Not Just With Your Ears) It's probably a no-brainer that people will like you more if you listen to them. This starts with ignoring your Twitter feed while...
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...analysing different ideologies, it has been significantly identified that there are two main types of ideologies including explicit and implicit. The example of implicit ideology can be determined through Disney production films as it generally targets young or teen viewers as in these films good ethical messages are included in order to develop positive morale values. In reference to determine its impact in terms of social practices, example of “Lion King” can be explicitly presented as film demonstrates the decent leadership characteristics and it significance for the followers (Turner, 2012, p. 14). In addition explicit ideologies is intended to provide certain message to the audience, such as “Into the Wild” in which demonstrated the importance of most basic social necessities. The content of film ideologies has been effectively addressed through examples of these films as they contend to persuade social messages that sometime accepted or in either cases rejected by audiences. In the specific context, it is worth mentioning that Disney has effectively pushed the context of different cultural and social legitimacy. However, it is observed that women represent to have highly controversial image in classic animation movies of Disney. In the similar way the stereotypical as well as social ideological presentation of female characters are highly similar as ultimately the subordinate representations of male, presenting sense of male power as well as dominancy narratives (Blake, 2013...
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...Adult Media Literacy A review of the research literature on behalf of Ofcom By Sonia Livingstone Elizabeth Van Couvering Nancy Thumim Department of Media and Communications London School of Economics and Political Science Houghton Street London WC2A 2AE Tel: +44 (0) 20 7955 7710 Fax:+44 (0) 20 7955 7248 E-mail: s.livingstone@lse.ac.uk Ofcom Adult media literacy Preface Ofcom is the independent regulator for the UK communications industry. As part of Ofcom’s work to promote media literacy we plan to undertake or support a range of research activities to monitor people’s skills, knowledge and understanding of communications technologies and the content they watch and listen to either through broadcasting or online. Ofcom defines media literacy as the ability to access, understand and create communications in a variety of contexts. We have published our strategy and priorities for the promotion of media literacy and these can be found on our website. In October 2004 we commissioned Professor David Buckingham and Professor Sonia Livingstone to report on recent relevant academic and other publicly-available research into children’s and adults’ media literacy respectively. The purpose of this work was to outline the range of studies conducted, the gaps in research, provide examples of innovative methodologies, and outline possible barriers and enablers to media literacy identified by these studies. These reviews have admirably fulfilled their task, and provide a...
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...Overcoming Separation Anxiety on the First Day of School Entering a new environment filled with unfamiliar people can cause anxiety for children -- and their parents! Find out how to overcome the separation anxiety that accompanies a child's first day of school. What You Can Do Before School Preparing your child for school before his first day can greatly reduce any separation anxiety your child may feel when you leave. Here are some ways to familiarize your child with his new environment: • Introduce your child ahead of time to common school activities, such as drawing pictures or storytelling. • Visit your child's classroom a few times before school starts to familiarize her with the space. • Have your child meet his teacher. Don't minimize...
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...technological paradigm affects tourism and human mobility in a way that gives the research process unheard-of possibilities. The current level of technological development allows for the construction of objects that are smaller, more intelligent and embedded in the environment and even wearable. These objects, which record and learn our habits are connected to the Internet and they have computing capabilities. They can also be interconnected and generate large quantities of information to benefit the environment in which they are located as well as the travellers that possess them. This gives rise to a new world of interconnected personal machines. This new world involves a convergence among what is physical, what is social and what is digital. Within this context, research assumes the principal role to guide evolution, transferring knowledge to the industry. Relevant academic research is more necessary than ever before in order to explore how ICT in tourism can...
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...Designing forAn Experience: Design Approach to Human-centered Jodi L. Forlizzi Designing forAn Experience: Design Approach to Human-centered Jodi L. Forlizzi Submitted to the Department of Design, College of Fine Arts, Carnegie Mellon University, in partial fulfillment of the requirements for the degree of Master of Design in Interaction Design © Carnegie Mellon University, 1997. All Rights Reserved. Author Advisor Richard Buchanan Department Head & Professor of Design Carnegie Mellon University Advisor Suguru Ishizaki Assistant Professor of Design Carnegie Mellon University May 1997 Designing forAn Experience: Design Approach to Human-centered Jodi L. Forlizzi Submitted to the Department of Design, College of Fine Arts, Carnegie Mellon University, in partial fulfillment of the requirements for the degree of Master of Design in Interaction Design Abstract My thesis attempts to understand experience as it is relevant to interaction design. Based on the work of John Dewey, Mihalyi Csikszentmihalyi, and Richard Carlson, I identify two types of experience in user–product interactions: satisfying experiences and rich experiences. A satisfying experience is a process–driven act that is performed in a successful manner. A rich experience has a sense of immersive continuity and interaction, which may be made up of a series of satisfying experiences. Based on this definition, I identify a set of design principles with which to create products that...
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