...Does Video Game Violence Contribute to Youth crime Contribution towards Video game violence has been the biggest thing in youth crime since 1995. Crime rates are said to have risen and are blaming it upon violence video games such as those rated M for Mature or higher. Others have charted that crime rates dropped due to violent games which is quite right since there are other crimes far more worse then what is done in games. Scans have shown that video games teach youth that violence is acceptable to solve conflicts. When you’re exposed to violence day in and out, it loses its emotional impact on you, once you’re emotionally numb to violence; it’s much easier to engage in violence. Violent games desensitizing players making them more aggressive towards others which increase bullying in schools. It also promotes violence against woman, which we see a lot in today’s society. In 1998 a study founded that 21% of video games involved violence against woman. The number of games with violence against women has increased dramatically since then. Exposure to sexual violence in video games is linked to increases in violence towards women. These games also give kids the idea that the way women dress or act cause them to be assaulted and that it is their fault this violence occurs against them. While many claim to believe crime rates are caused by violent video games, juvenile crimes in the U.S declined as the popularity for violent video games have increased. Between 1995 and 2009...
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...Do video games contribute to youth violence? Video Games have been around for a while now and about 98% of the world is playing them. And about 1% of those people are 12 or older, meaning they can play violent games. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend that a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings. Should college football replace the Bowl Championship Series (BCS) with a playoff system? The Bowl Championship Series (BCS) was formed to put the top two BCS-ranked college football teams against each other in a national championship and eight other top teams play in four bowl games. Yes, college football should replace the BCS with a playoff system. If the top two ranked play each other every year you’re possibly watching the same school every year. College football should have a playoff to where a not so good team should play one of the top schools, like in college basketball, therefore if the one of the top schools...
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...Article Rebuttal: Do Video Games Contribute to Youth Violence? Caren Evans XBCOM 275 Mr. Abel January 30, 2014 There has been much controversy over whether or not violent video games contribute to youth violence. The opposition may point out studies, such as playing violent video games desensitizes players to real-life violence and is responsible for the increase in bullying. In 2007, 32 percent of students aged 12 to 18 reported being bullied at school, compared to only 5 percent in 1999 (Dinkles, Kemp, Baum, and Snyder, 2008). However, this does not show a direct link between youth behavior and violent video games. According to many sources, such as the Bureau of Justice Statistics; Entertainment Software Association in 2005, violent crimes declined as video game sales increased. In 1996, video game sales neared 4 billion dollars and the violent crime offences was approximately 3.75 million; however, in 2003, video game sales was approximately 7 billion and the violent crime offences were just under 2 million. There have even been controlled studies in which Paul Levinson demonstrated the lack of linking violent video games to youth violence and pointed out some fallacies. The example that Levinson used in 2007 was a controlled study. Two groups of kids, chosen at random to ensure the groups were equivalent, participated in a video game study. One group played a violent video game, while the other played a non-violent game. This study gave the kids the chance to play...
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...Violence in video games and the effects on youth Bilton Lands Com 156 5/26/13 Violence in video games continues to get worse, but what does this mean for the youth of today? As the violence in video games gets more graphic people continue to wonder if the youth of today can understand the difference between fantasy violence and real violence. Some experts believe it is up to the parents to teach the difference between fantasy violence and real violence (Cullotta, 2012). With more and more video games coming out, this is getting harder and harder for parents to be able to shield youth from. But does this mean that the violence is really an issue? There are studies out there that show, as video game sales go up, violent crimes continue to go down (ProCon.org, 2013). “Exposure to violence in media, including television, movies, music, and video games, represents a significant risk to the health of children and adolescents. (ProCon.org, 2013). Does this help prove that it is just video games that causes the violence in youth? ProCon.org continues to go on and say, extensive research evidence shows that media exposure to video games, can contribute to aggressive behavior and violence, along with nightmares and the fears of being harmed. Craig Anderson PhD. the director of the center for the study of violence, states through ProCon.org that there is a significant link between violence in video games, and the behavior which causes violence in youth (ProCon...
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...Do Violent Video Games Influence Youth Violence Noel Averruz EN1420 ITT-Technical Institute Ever Since Violent Video Games were invented People have been trying to prove that they influence Violence in Juveniles. Although many prospective studies have been done on video game violence and the affect they have on the youth, none have been able to completely validate the claim that violent video games do influence the youth to become violent in their everyday lives. Out of the many studies that have been done to examined video game violence and the influences it has on player aggression none of the results necessarily tap well into serious aggression or violence. One of these studies was performed by Dr. Ferguson who recruited 302 mainly Hispanic youth between the ages of 10 and 14 years. Dr. Ferguson recruited these youth from some of the most at risk areas for these youth which included places that had neighborhood problems like gangs and rebellion against authority figures. The youth were interviewed twice, once at the beginning of the study and the second time 1 year later. Dr. Ferguson took many variables into consideration like exposure to violence through violent video games and violent TV shows and movies. He also took into consideration the effects of negative life events, negative relationships with adults, negative or delinquent peers. Dr. Ferguson also looked at the youth’s life at home. He took into account how the youth’s communicated with their parents and...
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...Video Game Youth Violence Lorren Livingston RES/110 November 20, 2012 Dr. Helen Holt Video Game Youth Violence Many believe video games can majorly contribute to child violence [,] which have caused a great deal of controversy. With violent video game sales climbing, violent games have become a part of a child’s everyday life. Most video games depict some type of violence. One of the biggest selling games in XBOX history, Call of Duty: Modern Warfare 2 is a violent first person multiplayer game (Do Violent Video Games Contribute to Youth Violence, 2012). Given the amount of people that are playing this game, seventy-three 73-out of 100 players have stated they are between the ages seven to thirteen (See appendix A). There are also four different types of factors in video games that can contribute to violence. With children playing this game as frequently as adults, could a lack of video game restriction be causing more violence? Have retailers and parents turned a blind eye to this growing problem? Call of Duty: Modern Warfare 2 is, as stated before, a very violent military shooting game. There is no incapacitating of enemies or sneaking around a five man squad. It is kill or be killed. This is an obvious form of art, no matter how graphic it may be. Violence like this has been created for a long time now, even before computers. Sun Tzu’s The Art of War was a violent book. Humans have been created in a Darwinian manner, and each person has a want...
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...Video Games and Juvenile Delinquency The connection between video games and increased youth delinquency is debatable (“Violent video,” 2013). Social science has definitively settled some of the questions. Cumulative evidence gathered from numerous academic studies makes one side of the argument persuasive (Regoli, Hewitt, &DeLisi, 2011). The relation between increased violence and video games is an example of contested academic terrain. Recent research demonstrates the existence of a strong link between video games and youth violence (KimHun-Soo& KimHyun-Sil, 2008). The connection between video games and the real world violence is obvious. Apparently, the media seems to furnish new evidence relating to the same issue. For example, the perpetrator of Norway’s masskillings confessed to having watched a shooting game before committing the crime (Regoli et al., 2011). Playing video games has a direct link to aggressive and violent acts among young adults. Extensive literature in psychology shows increased propensity to violent acts after playing video games (“Violent video,” 2013). The findings relate to an increase in delinquency and violence among the youths. Indeed, exposure to violent video games is directly proportional to aggression and antisocial behaviour. Domain-specific theories on aggression and delinquency explain the relationship between video games and antisocial behaviour (Regoli et al., 2011). General Aggression Model, a comprehensive meta-theory...
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...The Misconception of Juvenile Video Game Violence The Misconception of Youth Video Game Violence A teen walks into a school with loaded weapon in hand. A young boy steals a vehicle and drives recklessly causing severe harm to others. A young girl sets her house on fire with family members inside. What do these seemingly uncommon crimes have in common? Each juvenile in these examples has played violent video games. Our media that covers these violent crimes is quick to make that point known. Often times they also erroneously blame the playing of violent video games as the root cause of these crimes. Research suggests that violence in video games does not contribute to violence in today’s youth because juvenile crimes have declined as video game popularity has increased; they in fact provide an outlet to express aggression without causing physical harm, and juvenile violence has been more commonly linked to exposure of family violence. When looking at research from the FBI, crime rates involving juveniles over the past 30 years have declined. In fact, in most violent crime categories the crime rate among our youth is at an all-time low (Butts, J. 2013). At first, this information may be hard to believe. It shouldn’t however, because violence among youth commonly ends up making headline national news. For this reason, we end up being exposed to the details on many of these youth related violent crimes. This can make it difficult to put actual facts into...
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...Youth Violence Ever since the horrible tragedy at Columbine High School, there has been a number of recent school shootings in America. Youth violence is a main issue in today’s society. Many people fear what causes youngsters to be so violent, committing atrocious. There are many wonders that go around about why young adolescents commit such violent crimes. These questions vary from why kids take guns to school, or how do we know if they are putting others in danger, what signs are there, what should be looked at, and what can be done to stop these acts of violence. I remember watching the MTV special “Warning Signs”; it explained the violence in our society today. In the video they talked with young adolescents and asked them questions dealing with crimes they have been institutionalized for. The video also explained warning signs of someone who may be planning to commit an act of violence. Study has shown that anger plays a major role in ones behavior problem. Aggression is any form of behavior intended to harm or injure another living being. There are many reasons why someone acts in an aggressive way. First, many people have an instinct of being aggressive towards certain individuals, second genes are another factor that can develop from a complex interaction of biology, social experience, and each individuals behavior, t... The potential influence of violent video games on youth violence remains an issue of concern for psychologists, policymakers...
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...much violence caused by children, in society today. Is there a high percentage of youth violence that is caused by media in your area? Do you know anyone that has been affected by this? This is something that is becoming more of a problem every day. It has already been determined that media is one of the leading causes of youth violence. Solving this problem will take the time and effort of everyone, not just a few. Some people don’t believe that media causes violence, but there have been several studies conducted to prove otherwise. Bittman, Rutherford, Brown, and Unsworth (2011), “negative impacts on children’s cognitive development and educational achievement have been associated with displacement of cognitively more valuable activities, especially in infancy (Anderson & Pempek, 2005) and early childhood” (Schmidt & Anderson, 20007). There has been so much focus on media that society has forgotten that age appropriate television works. Age-appropriate television increases language and development. Television and media are visual aids children learn from. It is hard to determine if a certain form of media causes the most violence. However, it has been proven that exposure to the media has been known to cause violent behavior, especially in the youth. Hundreds of these studies have been conducted, and they all seem to come back to the same conclusion. One analysis stated that media has been causing violence since as early as 1975. Violence in video games is the...
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...Video Game Violence In Youth Kevin Roshanaie Prof Sills March 12, 2012 Video Game Violence in Youth This Paper will discuss how violent video games do not cause any acts of violence among the youth in this country. A larger gap is shown between the public’s perception of Video games and what research shows. Some people assume that the availability of video games has led to a pandemic in youth violence. According to federal crime statistics “the rate of juvenile violent crimes in the United States is at a 30 year low”. (Henry Jenkins ) “Researchers have discovered that people who are serving time for violent crimes typically consume less media before committing their crime than the average person in the general population”. (Henry Jenkins ) One thing that is true, Young offenders who have committed school shooting’s here in America have been avid video game players. Young people are the ones who are gamers over the adults. “Statistics show that 90 percent of boys and 40 percent of girls play video games”. (Theesa.com) The overwhelming majority of the youth who play video games do not commit any anti –social acts. According to a report by the U.S Surgeon General that was released in 2001. The report “states that the strongest risk factors for schools shootings are centered on mental stability of that youth offender and it’s also based on the quality of their home life not exposure to video games”.( Henry Jenkins) The panic over video games causing violence is doubly...
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...| Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth. Many video games are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior. However, there are also video games that include aggression, violence and sexualized violence that have a negative impact on children. After the 1993 release of Mortal Combat, Congress contemplated regulating the sale of video games. The video game industry responded by voluntarily establishing the ESRB, (Entertainment Software Rating Board) to create a ratings system. The rating system was based on the content of the video game. The controversy over violent video games resurfaced following the Columbine High School shooting in Jefferson County, Colorado on April 20, 1999 (procon.org). According to procon.org, in 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "mature" rating recommended for persons aged 17 and older. AGGRESSIVE BEHAVIOR: Video games often reward...
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...The Impact of Media on Youth Violence COM/156 April 26, 2013 Dr. P. University of Phoenix The Impact of Media on Youth Violence Children today do not spend as much time outside playing as compared to 25 years ago. In that time aggression rates in children have increased and here is why: Mass Media. Has anyone ever wondered what children are watching and what impact it is having on the children? Are parents aware of the types of video games their children are watching or what sites they are viewing when on the Internet? Would it be shocking to hear that children will see more than 16,000 murders and 200,000 violent acts because of mass media by the time they are 18? Aggression in children can be linked to violence in mass media, the amount of time spent on mass media, and desensitization to mass media. Children often have aggressive tendencies that can be linked back to mass media they are partaking in: movies and television shows containing violence, as well as playing video games that contain violence. Huesmnn (2007) wrote research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part…the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur. (The Impact of Electronic Media Violence: Scientific Theory and...
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...Media and Youth In today’s world, it is hard to imagine life without technology. While there are still many adults who can remember life without the smart phone, laptop or tablet, the youth is a different story. Desensitization to violence is a subtle, almost incidental process which may occur as a result of repeated exposure to real-life violence, as well as from exposure to media violence. Emotional desensitization is evident when there is numbing or blunting of emotional reactions to events which would typically elicit a strong response. Cognitive desensitization is evident when the belief that violence is uncommon and unlikely becomes the belief that violence is mundane and inevitable. Emotional and cognitive desensitization to violence decrease the likelihood that violent behavior will be either censored or censured. (Funk, 2004 p. 3) Although violence and sex have always been a part of every culture, the youth of today are more exposed to it than before through the different types of media. The advancement of technology continues to increase as the need for constant connection to the media enhances. However, through this technology, the media has become a normalcy for today’s youth, which includes all of the negatives that go along with it. Over the years, the youth have become desensitized to all of the violence and sex in the media. Music is now and will always be the largest media influence. Unlike visual media, music is a strong mental force that also connects...
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...December 2014 Are Gamers Really a Threat? Within the last fifteen years, the video game industry has grown exponentially and is now arguably one of the most robust industries in the entertainment world. Video game sales have more than quadrupled in this time as well, which accounts for this multibillion dollar industry. Inside this enormous industry, hundreds of genres span the base of the industry but a few genres make up the core. Within this core are game categories, such as FPS (First Person Shooters), which have some aspect of violence to it. The popularity of these violent video games has risen greatly within the last 5 years. In 2008, from the age group 12-17 in the United States, 97% of them played video games, and 10 of the top 20 best-selling video games in the United States contained violence (ProCon.com). These violent video games are attributed to the cause of increase in school shootings as well as increases in domestic and youth violence. Critics of these violent video games argue that the because the violence is encouraged to do well in the game through reward, that the player becomes desensitized towards the violence and will teach children that violence is an acceptable way to resolve conflicts (ProCon.com). Video game advocates claim that the research is deeply flawed because there has been no link between video game violence and that of social violence. Many argue that the game actually relieves anger and aggression in a safe outlet (ProCon.com), as well as...
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