...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
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...The Influence of Violent Media on Teen Violence Back to over two thousand years ago, Socrates once wrote: “Our youth now love luxury, they have bad manners, contempt for authority; they show disrespect for elders, and love to chatter in place of exercise.” Truly teenage rebellion has been around for a long time. Teenage is one of the most dynamic period in our life. People change the most while they are teens, both physically and emotionally. Unlike adults, teenagers may not be aware the consequence of their rebellious acts. When it comes to extreme act of rebellion it becomes violence. Teen violence comes in many forms and vary degrees. For example, verbal abuse, bully, physical fight, gang violence, and assault with or without weapons are the most common violent behavior among teenagers. Teen violence is a growing concern in our society. People often hear teenagers bullying, teenagers involved in violent crimes on the news. According to Youth Risk Behavior Surveillance, about 20% of high school students report being bullied on school property in the U.S. in 2009 (8). One third of students had been in a physical fight in the last twelve months (6). For many teenagers, violence is a way to release anger and express freedom. All parents want their teens away from violent behavior. Before we can find solutions for the youths, we need to figure out why is teen violence happening? What makes teenagers turn to violence? There’re always have different and more than one reason that...
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...means regarding how society chooses to entertain itself. The philosophers were pointing out at the violent cockfights and its violent influence towards the people who were watching. The similar issue is concerning our society in the 21sth century. The only difference is that the cockfights were replaced with media violence. This has been a raising concept since the invention of television and introduction of the video games. This essay will discuss the validity of the claim that media violence causes aggressive behavior on the juvenile audience. The paper will firstly show the correlation studies and experimental studies about media violence and its influence on children. It will then move to other reasons which causes the aggressive behavior. Finally, this essay will also examine the influence of aggressive video games on players. Children found a new environment of amusement after the television came on the scene. They were exposed to large number of new programs. Even if there was a potential peril to juveniles, people were not aware of what sorts of programs or what quantities of it were dangerous. At that time there was not enough proof that violence programs was the cause of aggression (Carter& Strickland, 1993). Thus, the researchers began to conduct various kinds of research and studies to prove the correlation between the media violence and the aggressive behavior among juveniles. The early correlations studies found that there were some differences between the viewers...
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...Everything that children see or hear in the media early on in their lives affects them in some way. Positive parenting role models indicate that in the best interest of our children we should limit their exposure to violent acts. Unfortunately, violence is one of the most popular forms of entertainment. Over sixty percent of television shows being shown in prime time contain some form of violence. There are two very opposite sides of this issue. The media who market the violent television, video games and other forms of entertainment argue this is safe entertainment and the others argue that violence promotes violence Current research tends to agree with the proponents who argue that violent media is associated with aggressive behavior. Risky behavior by children and young adults can include violence against others, lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many different symptoms. Children who view media violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence and injury that lead to violent behavior through imitation. An example here would be the television show Jack Ass. There have been several accidents related to young men attempting stunts that are done on the show. The act of imitating what they have seen on a television show causes injury to themselves or others around them. The Academy of Pediatrics says “More...
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...Media Violence as an Instigator of Aggression and Violence You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves. While their motives behind doing so can not be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological mindfield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center. This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had gone by when Harris and Klebold played their videotape out, in real life, and became the protagonists of the deadliest high school shooting in U.S. history (Anderson & Dill 772). ...
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...Media Violence Jessica Higginson PSY101: Introduction to Psychology Instructor: Hillary Locke Sept. 28, 2014 Media Violence and Violent Behavior in Children Is violence on television turning our children into violent, destructive, hateful people? Television shows today can be a powerful influence in developing value systems and shaping behavior (Bee, 1998: 261-262). Violence surrounds us due to most of what is on television is violent. For example take Saturday morning cartoons; the level of violence during Saturday morning cartoons is higher than the level of violence during prime time. During prime time there are six to eight violent acts per hour while there are twenty to thirty violent acts during Saturday morning cartoons ("Killing Screens," 1994). Before children finish grade school, they will have witnessed up to eight thousand murders and one hundred thousand violent acts on television (Levine, 1995: 143). Children learn about life through media more than in any other manner. The average child spends approximately twenty-seven hours per week watching television, which means that children spend most of their time only watching television and sleeping (Minow & LaMay, 1995: 32-33). Also, it has been proven by many studies that there is a positive relationship between television violence and behavioral problems in children. The research done by Wood, Wong, and Chachere (1991:378) has shown that "exposure to media violence increase viewers' aggression." This paper...
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...Media Violence and Children CHAPTER 7 Violent Video Games: The A COMPLETE GUIDE FOR PARENTS AND Newest Media Violence Hazard PROFESSIONALS Douglas A. Gentile and Craig A. Anderson Hazard Edited by Douglas A. Gentile In creating this electronic reprint, we have attempted to keep the style, pagination, and format as close to the published form as possible. Nonetheless, some errors may have occurred. If you discover a substantial error, please contact Craig Anderson using the following email address: caa@iastate.edu. Please note that this electronic reprint is provided as a courtesy. Please do not post or distribute this reprint in any fashion that may violate the copyright of the original publisher or the authors. Thank you for your interest in this work. In 1972, a new form of entertainment became commercially available with the release of the video game Pong. In Pong, two players tried to "hit" an electronic "ball" back and forth. From these humble beginnings, a revolution in the entertainment industry was born. Interactive game revenues are now significantly greater than the domestic film industry ("Industrial Strengths," 2000). Worldwide video games sales are now at $20 billion annually (Cohen, 2000). The PlayStation video game console, which began as a side project at Sony, now represents $6 billion of the company's $20 billion in annual sales (Cohen, 2000). It is reasonable to question whether video games may have similar effects...
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...Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? Kimberly Fitzgerald-Amend PSYC3520-Introduction to Social Psychology u10a1-Opposing Viewpoints in Social Psychology Capella University March 2013 Abstract Everyone, at one point or another, may display aggressive behavior. Where did this behavior come from? This paper will discuss opposing viewpoints on the role of media violence and video games in the development of aggressive behavior. Included herein will be a brief overview of Albert Bandura’s “Social Learning Theory”; a discussion of media violence and violent video games and their possible roles in the development of aggression; and the ethical viewpoints on violence in the media. This paper will conclude with an overview of all presented information. Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? It is a beautiful, sunny summer afternoon and spending a few hours at the park seems like a great way to enjoy it. However, only a few minutes into it, Tommy pushes Sara off the swing and now going to the park does not seem to have been the best choice. Why did Tommy do this? What causes children to act aggressively? Is it because shortly before coming to the park Tommy played a violent video game; or maybe on his way out he passed through the room where his father was watching a breaking news story about a murder victim? The role the media and/or violent video games play in the development of...
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...Aggression and Violent Behavior 10 (2004) 99 – 128 Does viewing violent media really cause criminal violence? A methodological review Joanne Savage* Department of Justice, Law and Society, American University, 4400 Massachusetts Avenue, NW, Washington, DC 20016-8043, USA Received 9 September 2002; received in revised form 26 October 2003; accepted 30 October 2003 Abstract The topic of media violence has been the subject of heated debate in recent decades. There is a vast empirical literature on the effects of television on aggression but no published comprehensive review has ever focused on those studies that use criminal aggression as their outcome. The present paper represents an attempt to fill this void and provide a resource for those who do not wish to delve into four decades of original research in order to assess this line of investigation. Studies are evaluated based on contemporary standards of research in the field of criminology. Although the possibility that television and film violence has an impact on violent criminality remains, it is concluded here that, despite persistent published reviews that state the contrary, the body of published, empirical evidence on this topic does not establish that viewing violent portrayals causes crime. D 2003 Elsevier Ltd. All rights reserved. Keywords: Television violence; Media violence; Violent crime 1. Introduction A vast empirical literature on the impact of television exposure on aggression has accrued over the...
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...The majority of research on the subject of violence in the media have looked at passive visual media. Passive visual media would include media that the viewer is solely limited to observation such as movies, television, and videos. Since the beginning of television, people have been interested on the impact it has on the population, especially youths. Shown agressivness in relation to violent passive visual media would relate to oberservational learning. For example, in 1985 Bjorkqvist took 5-6 year old Finnish children and had them observe either violent or non violent videos. After this, the children were placed in a room, told to interact, and two observers, unaware to which videos they watched, took note of how they behaved. The children...
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...Media Violence – Friend or Foe Denise Zurawski Ashford University Media Violence – Friend or Foe Psychologists are concerned regarding the amount of violent behavior that children and even adolescents watch in their own homes through TV programs, video and computer games, even the music that they listen to. Children as well as adolescents are susceptible to these acts of violence that they witness, believing that this is the way of the world. Too much violence in a show or movie may have them believing that such behavior is acceptable and even normal. Observing too much violence in any form can have children as well as adolescents believing that this is a precise interpretation of real life. The American Academy of Pediatrics notes that “American children between 2 and 18 years of age spend an average of 6 hours and 32 minutes each day using media (television, commercial or self-recorded video, movies, video games, print, radio, recorded music, computer, and the internet)” (Media Violence, 2001). A significant part of this media disclosure includes acts of violence, which if believed, could very well be acted out by our youths. Research has shown that when children watch media violence, especially if the characters (the bad guys) are portrayed as attractive and not held accountable for their actions, children may be adversely affected, and act out the aggressive behavior seen on TV. As stated in one article the authors note, For decades, researchers have studied...
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...Does violence in the media contribute to violent behavior in children? 1. Since the creation of television parents, professionals, and spiritual leaders have been concerned about the content of television. Particularly in children, research shows that children’s exposure to violence in the media contributes to violent behavior. Research will show the examination of violent behavior in children is relevant in several ways due to media exposure. Research will examine Psychologist Albert Bandura’s work on social learning and the tendency of children to imitate what they see. a. Children who are exposed to media content have a surprisingly lure to violence on television. Media gives children a false sense of reality, the media presents to children how easy it is to be violent and not allowing the effects of violence without showing them real life circumstance. b. Movies and Television use popular and likable character to promote violent movies. “The sheer quantity of violence on television encourages the idea that aggressive behavior is normal” (Stossel 175). 2. Children may become less sensitive to the pain and sufferings of others. Does violence in the media contribute to violent behavior in children? 1. Since the creation of television parents, professionals, and spiritual leaders have been concerned about the content of television. Particularly in children, research shows that children’s exposure to violence in the media contributes to violent behavior. Research will show...
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...Do Violent Video Games Lead to Real World Violence? ABSTRACT As our society becomes more reliant on technology and the mass media, the notion that the media may have a profound influence on people has become more prevalent. Research into Media Violence and its effects on values, beliefs and behaviour has been well documented over the past 50 years. This systematic review, looking at both research reports and other relevant literature relating to the topic explores whether or not violent video games lead to real world violence. This topic has been selected due to the unique participatory nature of this type of media. The review demonstrates the inconclusive nature of the research on this topic. It focuses on the short term and long term effects possible while also investigating the need to consider alternate explanations to violent behaviour in children and youth. The review concludes with suggestions for further research. SYSTEMATIC REVIEW Children spend an increasing amount of time playing video games with the majority of them violent in nature (Huesmann, 2007). Players participate in and create the violence, often receiving reward for their violent behaviors rather than negative consequences (Funk, Baldacci, Pasold & Baumgardner, 2004). The area of violent video games in regards to Media Violence is relatively new with somewhat limited research as video games have only been available to the general population since the 1980s. It is however in...
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...Many questions have arisen as to why the youth are the most likely to get involved in violent crimes, according to statistics postulated by the government. The answerer to this question in as much as it may complex as it is elusive gives an insight of the actual fact about the cause of the escalating crimes of violence among the youth and possible remedies. Young adults have become violent in the recent years particularly in U.S.; also it has become a norm in many other nations including Africa where actual violence has been experienced leading to unimaginable losses to the natives and the whole country at large. Therefore, there is need to first of all study and understand factors that involve in development of human behavior before considering the root causes which will possibly help in preventing violence (Michael 1998). Causes of violence Media and Exposure In modern day society, children and young adults are the one at the highest risk for experiencing violent crimes. Technological developments and achievement has changed the face of the society in that, it is evident many people have efficient accessibility to the media and thus tend to spend much time on it. Some of these media content that attract many of the people are violent. The continual exposure to violent media has negative effect on the behavior; children and young adults imitate and develop violent behavior (Graham 1969). Also, involvement...
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...sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimization by the medias constant influence. By the time of adulthood, individuals are already under the influence of the mass media. Society appears to have a subconscious fixation with the mass media, resulting in individuals becoming desensitized to violence and to be detrimental affected. Psychologists, sociologists and anthropologists all obtain different beliefs to provide reasons to why violence continues to be a predominant factor in today's culture. The media promotes violence, and can be blamed for awarding violent behavior like in the cases of Columbine and Virginia Tec, who both received tons of exposure. Violence is a primary component of several individuals’ lives, especially in the youth culture, as many turn to the media for a sense of direction, resulting in them resembling the images they view, shaping their behaviors. Desensitization is a psychological development that has frequently been implicated in explaining viewers' unemotional reactions to the medias constant portrayal of violence (cite). Societies continuous exposure to the medias violence results in desensitization, which causes undermine feelings of concern, compassion, or empathy that individuals may end up having toward victims of actual violent acts (cite).The average child between the ages of eight to eighteen spends approximately forty-four point five hours weekly watching television...
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