...THE INTEGRATION OF BASIC COMPUTER PROGRAMMING IN 5TH & 6TH GRADE OF SILLIMAN UNIVERSITY Management 35: Business Research 1st Semester School Year 2014-2015 TABLE OF CONTENTS Title Page Table of Contents Lists of Charts Lists of Tables CHAPTER 1 THE PROBLEM AND ITS SCOPE Introduction Theoretical Background: I. It will promote computer literacy. A. Computer literacy definition 1. Dictionary definition 2. Operational definition B. Importance of computer literacy 1. Home 2. School 3. Work place C. Applications of computer literacy 1. Home 2. School 3. Work place II. A suitable precursor to advance programming. A. Fundamentals of computer programming 1. Programming languages 2. Application programs B. Relevance to Higher levels of programming 1. Scope of learning 2. Applied learnings C. Relevance to Higher educational levels 1. Theoretical background for computer courses 2. Supplementary learnings III. An asset to latent employment opportunities. A. Improved skill-sets 1. Programming skills 2. Analytical skills 3. Mathematical skills B. Relevance to fields of work C. Real life applications The Problem Statement of the Problem Objectives Significance of the study Scope of the Study Definition of terms Research Methodology Research environment Respondents of the Study Sampling Techniques Research Instruments Data Collection Procedures ...
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...Webmaster’s e-mail: himanshut@niit.com Website: www.niitholeinthewall.com Abstract Earlier work, often referred to as the "hole in the wall" experiments, has shown that groups of children can learn to use public computers on their own. This paper presents the method and results of an experiment conducted to investigate whether such unsupervised group learn ing in shared public spaces is universal. The experiment was conducted with "hole in the wall" (minimally invasive education, or MIE) computers in 17 locations in rural India. Focus groups in each location were tested for computer literacy for 9 months. Results, which are discussed in the paper, show that groups of children can learn to use computers and the Internet on their own, irrespective of who or where they are. It is further observed that such group self -instruction is as effective as traditional classroom instruction. At the same time, such learning is considerably less expensive and independent of teachers and schools. The results point to a new pedagogy for children’s education in those circumstances where schools and teachers are either absent or not effective due to any reason. Introduction Current research on computers in education is, generally, on the influence and consequences of computers in the school settings that are characterized by direct instructional methods of the last century. These methods are effective in structured teaching systems where all students try to achieve a common goal. These...
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...ADULT LITERACY EDUCATION IN NIGERIA AND THE USE OF INFORMATION TECHNOLOGY CHAPTER ONE INTRODUCTION 1. The need for adult literacy education in Nigeria cannot be over-emphasized. In the context of global economy and competitive markets, adult literacy is a key factor contributing to economic development. In all countries of the world, adults constitute a larger proportion of the work force. Therefore, human resource development through adult literacy education has become a key component within the overall strategy for economic restructuring both in the developed and developing countries. The future of global economy and democratic polity in the twenty-first century is likely to depend on skilled, educated, and enlightened adult citizens. It was the World Conference on Education for All, held in Jomtien, (Thailand) in 1990 that highlighted the critical importance of addressing the learning needs of adults. In the context of globalization, basic learning skills and competencies are necessary not only for children, but also for adults, who are valuable human resources of every society. The new technological developments in information and Communication technologies (ICTs), such as satellite radio and television broadcasting, long distance telephony, computers and telecommunications have dramatically expanded our options for engaging in learning and teaching at the individual, community and societal levels. The hallmark of ICTs is their distributive power and...
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...Information Literacy: The Digital Age Everywhere one turns today, one finds an access point for information. This is the problem librarians’ face: how do we assist our patrons in sifting through what is undoubtedly a daunting pile of information? There are many ways in which we can do this and make information literacy a realistically achievable goal for all age groups: students, adults and senior citizens but to do so requires some ingenuity, persistence and a recognition that information literacy is vital to our society. Information literacy has very broad applications from print to electronic sources. The characteristics of it are the same in both worlds: the ability to read, access, use and evaluate information . This ability is what makes a person informed and able to understand an advanced argument via literature be it electronic or hardcopy. Information literacy is also not without disagreement over several important aspects. For example, Darrow notes that regardless of the way one feels about students on the Internet, a school library media specialist must still customize the basic rubrics to fit the needs of their students . Sometimes this is very difficult. Darrow explains, “Today’s high school students are the first to grow up with the Internet” and as such, we as librarians are dealing with a generation gap. This generation gap would not be the problem it is if we were talking about theories and ideas. Instead, the problem we are talking about is learning. These...
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...This qualitative ethnographic study examines five American teenagers‟ historical and current digitally-mediated multiliteracy practices within digital popular culture. The participants included three male and two female students of a private high school in the Midwestern United States. The study is framed by the notion that literacy is a socially, culturally, and historically situated discursive construct rather than a purely individualized cognitive endeavor. This social constructivist theory of literacy emphasizes the social conditions necessary to navigate the economic, social, and political worlds of the 21st century. The purpose of the study was to explore the students‟ multiliteracy practices that they enact through their activities within digital popular culture. Data collection methods included synchronous interviews facilitated by video conferencing tools as well as observation of the participants‟ online activities and member checks conducted via email and instant messaging. The analytic strategy employed during this study was informed by Clarke‟s (2005) situational analysis method. The study‟s findings indicate that literacy practices in which the study participants have engaged through informal learning activities within digital youth culture have had a much greater impact on enabling them to cultivate the multimodal literacies necessary within a postmodern digital era than have their formal educational experiences. Keywords: Literacy; multiliteracy; digital popular...
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...cannot survive without having information system because of many reasons. First of all, the internet allows many businesses to buy, sell, advertise and get feedback from customers. Secondly, communicating and conducting businesses is increasingly being carried out through the use of e-mail, online conferencing, cell phones and international teleconferencing. In addition, information system provides new federal security and accounting regulations that would help in protecting businesses. Generally, it is interesting to know that the internet has reduced the cost of operating (buying, selling goods, transferring..etc) on global scale dramatically. 3. Distinguish between data and information and between information systems literacy and computer literacy. Basically, data are raw input which when processed or arranged makes meaningful output. For instance, data can be facts, statistics or numbers and symbols that can be processed by...
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...of atomic bomb which landed the city of Nagasaki and Hiroshima in Japan. The presence of technology is really advantageous but the continues dependence of people on this should be prohibited. Dependence on technology is not only prohibited in bigger sectors of society but also in smaller units. The smaller units refer to the youth today whose potentials are the products of globalization. We believe that youth can save the wrong steps of ancient civilizations including today’s generation separated from the future, but their addictions in multimedia devices can break the old tradition. Based from the National Survey of United States of America in the year 2012, the total youth population has dependence in playing computer online games like DOTA Garena, Minecraft, Crossfire International, Special Force, Grand Chase, and CABAL online which were included in the Top Ten Most Played Games of 2012. On the other hand, China that has the most number of internet users all...
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...Human Computer Interaction Contents 1:Human Computer Interaction .....................................................................................................1 2:User's Classification Based on Literacy .....................................................................................1 2.1:Functional Illiterate .....................................................................................................1 2.2:Absolute Illiterate .........................................................................................................1 3:Interfaces for Absolute Illiterate...................................................................................................2 3.1:Visual Aids..............................................................................................................2 3.2:Audible instructions. ...............................................................................................2 3.3:Easy Navigations.....................................................................................................2 3.4: Text Free User Interfaces. ......................................................................................2 3.5:Combination of Visual and Audible instruction......................................................3 4:Recent Works for Illiterate ..........................................................................................................3 4.1:SmartPhone Application for Farmers ....
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...type of technology that are available for use in the classroom, we as teachers must stay on top of the materials. Using these types of tools the teacher will be able to give the students the best possible education available for them. But these are only tools and teachers must be able to use them along with instructing the students on what the best way would be for each and every student in their classroom. Integrative Design and Evaluation Educational Technology Statistics Schools in 2003 did not have the computers needed to meet their student’s needs, out of all the schools in the United States the ratio of computers to students looked like this; there were 4 students for every computer. During this time frame there are only about 8% of the schools that would lend out laptops to the student body they had only about 5 computers available to lend out at that time. Also during this time frame about 10% of the public school system had some sort of hand held computer for both the students and the teachers to use during the school day (U.S. Department of Education). Out of all 50 states 48 of these included some type of technology standards in the years 2004-2005. During 2004-2005, out of the 50 states there were about 16 that offered or had some sort of charter school that were operating some type of cyber schooling. Also during this time frame about 22 of the 50 states established virtual school for students, it was during this time that about 56% of both 2 and 4 year colleges...
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...opportunities for the economically and socially disadvantaged. The training offered to individuals recognize the issues that arise due to the socio-economic situation in these poverty-stricken communities and aim to address social issues such as HIV/AID, literacy and numeracy as well as teaching students practical skills. (http://www.learntoearn.org.za/OurPhilosophy.htm) Learn to Earn has training centres in Khayelitsha, Cape Town as well as in Zwelihe, near Hermanus. Since its establishment in 1989 more than 8800 people have been trained with various skills that would allow for potential employment. The core purpose of Learn to Earn is to empower individuals to provide for themselves and their families. By doing so, the training equips them with life skills to make them aware of human dignity and their human right to live a fulfilling and meaningful life based on self-respect. Some of Learn to Earn’s objectives are: * To train and develop all learners’ basic business, literacy and life skills. * To restore self-respect and dignity to people of disadvantaged communities and thus increasing their quality of life. * To train unemployed and disadvantaged people in various skills such as sewing, woodwork, baking and computer...
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...LEARNING 3 1. Technology 3 a. Accessibility to Technology 3 b. Limitation of Technology 3 2. Motivation 4 3. Interaction with Facilitators 4 a. Online versus Classroom 4 b. Qualified Facilitators 5 4. Computer Literacy 5 5. Poor Time Management Skills 6 C. SUGGESTIONS AND WAYS TO IMPROVE THE LEARNING EXPERIENCE OF ONLINE LEARNERS 6 1. Technology 6 2. Motivation 7 3. Interaction with...
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...technologies, the generation is conceived to be known now as generation “M”. Media as the core of this generation is delivered such that it remarkably influences greater people globally. It is one of the most dominant forces as its messages are decoded by the youths which lead them in shaping their own perceptions. Research studies showed 2/3 of toddlers view television daily for 2 hours, and kids and teens view television daily for 4 hours plus 2 hours exerted for staying on a computer (www.articlesphere.com, 2010). New Generations Philippines (2009) revealed that 63 percent of children aged 7 to 14 years old regularly use the Internet (play games, watch videos, or access information for school requirements). About 62 percent of kids in that age group (13 to 14 years old) go online to access social networking compared to the 44 percent of users aged 11-12 years old. 43 percent of pre-teens also use the Internet for instant messaging. An alarming truth may be set with this situation; that an average Filipino child who reaches age 18 would have spent 16,000 more hours or a total of 667 days or 22 months watching TV than attending school (www.gmanews.tv). Hence, media literacy should be carried among the youths that this may be used to teaching-learning process. Hobbs (2004) indicated that students are growing up in a world saturated with media message yet, they receive little or no training in the skills of analyzing or...
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...101-06 Essay 3 October 26, 2015 Williams, Bronwyn T. "Girl Power In A Digital World: Considering the Complexity of Gender, Literacy, and Technology." Journal of Adolescent & Adult Literacy 50.4 (2006): 300-307. Academic Search Complete. Web. 22 Oct. 2015. Williams starts with a relative advocate but mention a wife in the kitchen and a husband on an out dated computer at the kitchen table. The wife is admiring her loving husband. While the husband is staring intently at the computer. William states that computers are more often than not portrayed in the media as a “guy thing”. But he says women are certainly portrayed as users of technology in the larger culture. What I get from this William is trying to portray that men are being stereotyped as computer geeks when in this society women are the voices for technology. “What changes are needed in the computer culture to improve its image, repair its deficits, and make it more appealing to girls and women?” (iv). "Gender Studies." Cambridge Dictionary of Sociology. Ed. Bryan S. Turner. Cambridge: Cambridge University Press, 2006. Credo Reference. Web. 26 Oct 2015. Turner starts with informing the readers that this topic has many subtopic to go with it which means more information on it. Turner then goes on by telling the readers other subtopic that can go with such as gender in feminism, women’s studies and many more. Turner moves on in to a sociology stand point and defines social constructionism. Turner says “Sociologists...
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...examined the themes that emerged, the methodology employed, and the findings yielded, the ultimate goal being to identify knowledge gaps in the literature. To this end, we reviewed the relevant research conducted in the last 15 years by following the procedures outlined below. (a) Using the widely used social science database PsycINFO, we searched for articles which focused on both games and learning. The keywords chosen were “gam*” and either “learn*”, “teach*”, or “educat*” (the wildcard * can stand for any of a defined subset of all possible characters; for example “gam*” includes “game,” “games,” “gaming,” etc.). This generated about 4000 peer-reviewed articles from the earliest date (i.e., before 1960) to the end of 2008. (b) Given that studies conducted a decade ago tended to be less rigorous methodologically or yield obsolete results, we decided to focus our attention on more recent research. Once we narrowed down the time period to the years of 1995 to 2008, about 2400 peer-reviewed articles were left in the search results. (c) A quick survey of the 2400 articles revealed that many of them were not about games for educational purposes (e.g., research on game theory). Therefore, we screened the 2400 articles and eliminated those that were not relevant. This further reduced the number of articles to about 300. (d) We examined the 300 articles and identified if they were empirical or purely...
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...INF 103 Computer Literacy Sean O’Leary, DM, MBA 4/21/14 The digital divide is a phrase used to address the gap between those who have ready access to the information and communication technologies, the knowledge that they provide access to, and those who do not. In the global digital information age those who are either unable to access the internet are increased disadvantage in their access to information. In most western nations government policies are being established which attempt to ensure that all citizens have the opportunity to access and effectively use the internet, in order to enable them to participate fully in the educational, social and economic activities. While it can be argued that several factors contribute to the digital divide, economics appears to be the biggest contributing factors for access to the Digital Opportunity Index. The Introduction to Digital Literacy, explains the digital divide as related to threat that results from groups of underprivileged people not having access to computers and the internet. According to Bowles, 2013, the fact that some people have easy access to the benefits computers provide; while many others are cut off from them, is considered an ethical issue. The information rich are on one side, and those who are poor, living in underdeveloped countries, or who live in a rural area with no internet access on the other side. The number of homes in the United States with personal computers has risen...
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