...Life of Game Players For some playing games can be fun, whereas to others this can be detrimental. When darkness enfolds ones’ life it is difficult to see a light at the end of the tunnel. Growing up and being a teenager can be carefree, especially when there is no longing to imagination of what would be the outcome of the many games that you are playing. Fun captures your heart so the dangers are unforeseen. On the other side there are those who taught they were in the right places for all the right reasons, only to realize that this is not what they had bargained for. Going thru adolescence can be very challenging. This is where your emotions can have the best or the worst of you. Not knowing where the future is taking you can be very frightening, even if you are optimistic of it. There has to be a way where all this built up emotions can be released. The author Sam Lipsyte in “Dungeon Master” chose a game to pass this time. This game became very controlling without one knowing how demanding it could have been. Although Dungeon Master was a friction these fantasy has contributed to many sense of identity and loss. On the other hand there are those who have influence and control over others by gaining their trust. In addition to “Dungeon Master” I would like to relate some of this real life issue by using the story of Reverened Jimmy Jones who started out as a trusted evangelist and spiritual leader only to disappoint those who loved and believed...
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...Summary on Winning The Game Of Life By Adam Khoo Submitted To: Mr. Mohammad Rezaur Razzak Associate Professor BRAC Business School BRAC University Submitted By: Morshed Hossain ID: 11204009 BUS 321 (Sec: 02) Table Of Content: Contents Page Introduction 03 Introduction: From the day we born, we enter the game of life. Like all games, the game of life has specific rules we need to play by. The game of life can be competitive and can be a lot of fun. We can choose to sit at the sidelines and marvel at how other people play or we can be a player by ourselves. We can choose to play the game of life to win or to play ‘not to lose’. There are many aspects that make up our game. We have the career game, the relationship/family game, the money game, the lifestyle game, the health game and the spiritual/moral game. Many people believe that it is almost impossible to win at every game. You can win some and have to lose some of them. However, the author of this book Adam Khoo has written the ways to win in all the aspects of our life. It is not impossible as there are many success stories despite of so many struggles and obstacles. All you have to believe in yourself and follow the set principles and strategies continuously. The book “Winning the Game Of Life” contains some of the key elements that those successful people use to practice in their lives. You cannot only sit and see what is happening around you and cursing your luck why these happened...
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...VIŠJA STROKOVNA ŠOLA B2 SIMULACIJA ŽIVLJENJA, CONWAY’S GAME OF LIFE SEMINARSKA NALOGA PRI PREDETU PROGRAMIRANJE 1 Mitja Gracar Mentor: Aleksandar Lazarević Kazalo vsebine UVOD 2 CILJI IN PRIČAKOVANJA 2 POTEK PROGRAMA 3 PREGLED PROGRAMSKE KODE 4 PRI ZAGOU WIN FORM 4 ZAGON IN USTAVITEV ANIMACIJE 6 ALGORITEM SIMULACIJE 7 RESETIRANJE SIMULACIJE 8 KONTROLA HITROSTI ANIMACIJE 9 IZVOZ IN UVOZ ZAČETNEGA STANJA POLJA 9 DODAJANJE IN BRISANJE KVADRATOV Z MIŠKO 10 ZAKLJUČEK 11 VIRI 12 UVOD Za seminarsko nalogo pri predmetu Programiranje 1 sem se odločil v programskem jeziku Visual C# na operacijskem sistemu Windows izdelati grafični program simulacije življenja, ki upošteva pravila Conway’s game of life. Conway’s game of life je Conway-ov poizkus drastične simplifikacije Jhon von Neummanovega hipotetičnega matematičnega modela stroja ki bi lahko reproduciral samega sebe. Čeprav je Neumannu uspelo narediti matematični model, je bil ta zelo dolg z veliko pravili . Zaradi svoje preprostosti, Conway-ov model sicer uporablja le 4 pravila,je game of life veliko bolj poznana in popularna različica modela. Prav zato in zaradi količine podatkov na voljo sem se odločil, da bom raje poizkusil implementirati Conway’s game of life. Mislim da je to dober preizkus programiranja in reševanja problemov z vidika programerja. Za uresničitev naloge bom moral uporabljati več različnih podatkovnih tipov, jih spreminjati med sabo, uporabljati for in while zanke,...
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...Preparation Name: - Class: - Native language: - Theme: 3. The problem is choice Subject: Ethics Thinker: Immanuel Kant Movie: Minority Report Ethics in Minority Report In the film Minority Report (Spielberg, 2002), all the murders in Washington DC have been prevented for the last six years by PreCrime, a system based on stopping the murders before they happen, with the help of “precogs”, three mutated humans with precognitive abilities. The to-be-murderers are caught and sentenced without a chance to defend themselves. All seems to go well until the chief of PreCrime police force is accused of murdering a person he doesn’t even know. He begins to investigate the PreCrime system and hears that sometimes one of the precogs sees different future than the others, in which case the “minority report” is discarded and only the two similar visions are recorded. It’s not always a hundred percent sure if they would have committed the murder after all. Also, the events in the film suggest that a person is able to change their future if they know it. In the end of the film, the PreCrime system is discontinued because of that flaw, and all the prisoners are pardoned unconditionally. The ending is rising a big question: Is it really worth it to get stuck in a minor detail if the alternative would be to have no murders at all? If one in hundred people would end up not killing after all, what about the 99 murders nobody was preventing anymore? German philosopher Immanuel Kant...
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...First person Shooter Games First Person Shooter Games in Real Life Jason Campbell English 121 Deborah Zeringue 6/4/12 First Person Shooter Games in Real Life Shooter games have been around since man made the first projectile weapons, and his children tried to emulate the hunt. From running around with sticks, pretending to shoot the other kids, to the more evolved forms we have today. Today there are a variety of these types of games, though mainly these games are found on entertainment consoles. To experience these types of games for yourself in real life, without the controller, there are two to choose from, Airsoft or Paintball, and while similar, have many key differences, such as equipment used, projectiles, and game formats. Airsoft and paintball both have very similar game formats, and type of equipment used. Paintball utilizes a weapon called a “marker” to propel a paint filled gelatin shell ball using compressed air or CO2, while an airsoft weapon, called a “replica”, uses battery power to fire a 6mm plastic BB from a very realistic looking weapon. Projectiles fired from the paintball marker are used to hit the other players and mark them with paint, and when they are hit, they are out of that current game by being called “dead”. The same goes with airsoft as well, but as there is no paint, it relies on the “honor system” or to call out when you have been hit. The team that still has players considered...
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...When is a Game No Longer a Game? Joel AJ Parker Northwood University Video games are becoming a huge part of a person’s life nowadays, especially children. It is no longer the world of board and card games. Many people would argue that video games do not allow a person to use their imagination. However, Will Wright would beg to differ. Wright believes that video games now allow a person to use their imagination to create their own scenarios and customize a “new life” within a game. However, I believe that he would agree that the video game world could be evolving to a point where they are no longer making “games”. There is a controversial online “game” that has the title of Second Life. Some might ask when a game stops being a game? What is the limit for reality in a video game or is there even a limit? There is a certain limit to the reality of a video game; it should no longer be a video game when a person can consider it their second life. Second Life is a computer game that is a virtual world. It allows the gamer to enter a world and design an avatar for the “game’s” virtual world. The game allows players to purchase land, property, cars, and clothing as well as other real life amenities. It is unlike other virtual worlds because it allows for the player to profit from the game; it seems to take over their actual life. Second Life allows the player to convert their “Linden Dollars” into cash via a PayPal account. They are allowed to sell their creations in the virtual...
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...The Conflict Game In 1960, the Milton Bradley Company created the Game of Life. This board game sends players on an adventure through life. The player has options throughout the game and sometimes is sent down a risky road where fortunes are won or lost. During the course of the game, if a player lands on all spaces that give money and the player has the highest salary amount possible, they could earn a maximum of $3,115,000 and be deemed the “game master”. In efforts play this game the players have to determine if they are going to be “game players” or “game masters”. Players in the real game of life must also make similar decisions and face similar consequences for their actions. Also, just like the board game, players get their feathers ruffled and conflict is created when course of life takes a different route from the original plan. This can generate high emotions and increase the stakes of the game. In efforts to succeed in both the game and in daily life, the players have to recognize the game playing is an essential part of managing conflict. (Hasbro, 2013). Relationships can often be viewed as games because each relationship has a set of rules worked out between both parties. When the rules are followed, things go well. When the rules are stretched or disregarded, conflict arises. It is one thing to “play the game” but quite another to “master the game”. A game master knows how to play the game and why such game should be played. A game master is stable in good situations...
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...In society today video games are huge industry. According to the Technology, Entertainment, Design website TED.com more than half a billion people play video games at least an hour a day. Some people agree that video games make kids violent, but there is evidence that they do not. The ways that video games are played cause people to get to know new people and to be happier in certain situations. There are some people with video games to affect them negatively but the majority of players are not violent because of video games. Video games do not make kids violent because they are completely fantasy; they are used as a relaxation tool and also for fun and competition. For thousands of years people have always liked at fantasy to escape from real life. Fantasy had been in different forms like art books movies and other medians as technology improved video games have now become a part of fantasy in people lives. Other forms of fantasy such as movies, and books had violence in them and have not caused people to be violent. Why world video games make people violent? People were always able to recognize that fantasy was not real neither the violence therefore they should be able to make the same distinction with video games. For video gamers games are another world. They are escaping from real life and coming into a place where you can do anything you can't do in real life. Even with so many wonderful thing a gasket can do and how much time you spend you still realized that it is...
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...Exploratory: Do Video Games Have Negative Effects on Users? The form of entertainment is always changing with the shift in culture and advances in technology. One of the most popular forms of entertainment today is the use of video games. Video games have gotten more and more popular over the years. The use of them over a period of time can have a timely effect on the user just like any drug someone uses or any sport someone plays. Can they be positive effects or negative effects? Some people believe that video games are a bad influence and do nothing but harm to the gamer, which is the person who is playing the video game. Media in the news usually focuses on the negatives of video game use, completely leaving out the positives of it. If someone were to go up and ask ten parents if they think video games were bad or good for children or adolescents they would probably say bad, but there is actually some benefits to playing video games that can be determined. In a blog called “10 benefits of Playing Video Games” it shows a list of the ten benefits a person can get from playing video games such as boost cognitive health, improve hand eye coordination, and have sharper image (http://www.tastyhuman.com/10-benefits-of-playing-video-games/). I was very surprised to see such a long convincing list of benefits from video games. The reason why video games help cognitive health is because the majority of games require players to think tactically and make quick decisions. The article...
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...have all played video games at least a few times in our life and moms have always said, “Those video games will rot your brain out,” but will they actually “rot” the brain? Studies are showing that moms could be wrong when she says “video games will rot your brain out,” and they could actually be beneficial to the brain. But what about violent video games? Surely they cannot be good for you, right? Even violent video games can help develop some areas of the brain (Jaeger), though they may not be the most optimal type of game to be playing if you want to increase your brain as much as you can, but they still help. Video games have both positive and negative effects on the human body. Video games have many benefits on the brain, including better problem solving, more logic, increased hand-eye coordination, improved fine motor skills and more (“The Positive and Negative”). This is just a small chunk of what video games can help the human brain to expand. The human brain is a very complex organ, in fact, it is the most complex organ in the body. The brain has the ability to change, so every time it learns new information then it grows (Jenkins), so when humans play video games the brain can grow in many areas like visual-spatial capacity, visual activity, task sustaining, decision making,...
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...Running head: Reduce the marketing of violent toys, games and entertainment to children. Position paper : Reduce the marketing of violent toys, games and entertainment to children. DeVry University Engl-112-61206: Composition Professor: Jamie Pacton Student: Valeriya Zakreski Violence is a physical action to injure people or property. We can read a lot of information and watch news about violence. We can say that violence is a part of our life and he human condition. But the worst fact that today, our children are involved to this part of human condition. From child abuse to murder, to school-yard bullying, violence takes its toll, often with children being the innocent. But what can cause the violence between the children? Today we can hear a lot of information about it, as: toy guns and video games affect on the children’s health and behavior, violent homes lead children to the crime. “More than 1,000 studies on the effects of television and film violence have been done over the past 40 years. The majority of these studies reach the same conclusion: television and film violence leads to real-world violence. By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Senator Orrin G. Hatch, Utah, Chairman Committee on the Judiciary. September 14,1999. Children, Violence, And the Media. A report for Parents and Policy...
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...Effects of video games on society The future of entertainment revolves around technology. Video games become more and more realistic. Gaming is now mainstream. And if there is anyone who doubts this, the figures speak for themselves. By age 21, an average person in a developed economy would have spent more than 10 000 hours playing computer games (http://memeburn.com) — this is comparable to the total time we spend at school. The main consumers for violent video games are in fact teens and people in their early 30s. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence people to act aggressively? Overplaying video games can have many disastrous effects on people limiting gameplay can have multiple positive effects. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself in theory. In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much. (CNN.com) Playing too many violent video games can make the player think violence is fun. When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets...
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...Nintendo Game Genie Game Codes Page i # 1942 1943 3D Worldrunner 720 Degrees 8 Eyes …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. 1 2 3 4 5 A Addams Family Adventures in the Magic Kingdom Adventures of Dino-Riki Adventures of Lolo Adventures of Lolo 2 Adventures of Lolo 3 Adventures of Tom Sawyer Adventure Island 2 Adventure Island 3 Adventures of Bayou Billy Adventures of Rocky & Bullwinkle Airwolf Air Fortress Alfred Chicken Alien Syndrome Alpha Mission Amagon American Gladiators Anticipation Archon Arch Rivals Arkanoid Arkista's Ring Astyanax Athena …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. …………………………………. 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Nintendo Game Genie Game Codes Page ii B Back to the Future Back to the Future 2 Back to the Future 3 Bad Dudes Bad Street Brawler Balloon Fight Barbie Baseball Simulator 1000 Baseball Stars 2 Bases Loaded 2 Bases Loaded 3 Bases Loaded 4 Batman Batman: Return of the Joker Batman Returns Battleship Battletank Battletoads Battletoads and Double Dragon Battle of Olympus Beetlejuice Bee 52 Best of the Best Championship Karate Bigfoot...
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...irreplaceable tool in every life of almost each person. The adult users generally use it for business purposes while youngster for computer games, computer became the part of our life in every important component in many spheres of modern life so it somehow influences on people one of the life leisure. And now a day’s majority of young people spend their leisure in playing computer games, surfing through internet, computer games have become the one of the favorite time spending of young people all ages, and even some adults with permanent development of computer technology the quantity of people using computer either for working purpose or entertaining purposes or increasing speedily. A personal computer games is a kind of game plated on a personal computer, rather than a video game console or arcade machine. Computer games have involved from the simple graphics and games play early titles like space war to a wide range of more usually advance titles. In this study, the effect of being addictive in playing computer games on the selected students aims to describe computer games affect our lives. It aims to seek how to lessen their attention to it. Statement of the problem The study aims the effect of computer games to the academic performance of the selected students of Santo Rosario Academy school year 2013-2014 1. What types of computer games attract most of the students of Santo Rosario Academy? 2. What are the effects of these computer games to select students of Santo...
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...Video games and aggressive behavior have been linked by many researchers today. The gamer may become aggressive to himself and to others by the video games he plays and the violent traits he can acquire from the game. Observing this link through a psychological viewpoint, the social-cognitive perspective would best explain the link between video games and aggression. The social-cognitive theory states that behavior is shaped by environmental factors and cognitive factors. (Nevid, 9) The gaming environment of the video game and the way people react in the video game may play a role on how the gamer behaves and how his behavior may have an effect on others. The gamer may apply the rules of video games to every day life. Aggression could be accepted by the characters in the video game but in the real world, aggression is usually not accepted. If the gamer assumes that people in real life will react regarding his actions in the same way as those in the video game, he might become angry and frustrated towards others. Video games can also isolate the gamer from society and make him antisocial. If the antisocial behavior continues, the gamer may not know or may forget how to control his anger in social settings. Another example of environmental factors is the concept of rewards and punishments. (Nevid, 9) The gamer can be rewarded for an action in the video game that he would not be rewarded in real life. When the reward is not the same in real life as it would have been in the video...
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