...Cognitive Development While Playing Video Game Erick X. Rivera Western Governors University An action game, for example, may require you to be very aware. It requires you to be able to move your joystick or keys while looking at the various features on your screen such as energy levels, oncoming adversaries, ammunitions left, available time among other factors, all which are vital to winning. This ensures that the player can observe and react accordingly to all requirements of that particular game. Online gaming allows many players to participate in any certain game at the same time. This allows there to be a level of communication between the players which in turn results in the development of meaningful as well as casual relationships...
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...Development of the First Olympic Games It was Pierre de Coubertin of France who dreamt up this ambitious project, although others before him had tried to revive these Games during the 19th century, without having Couperin’s success. Drawing inspiration from the ancient Olympic Games, he decided to create the modern Olympic Games. With this purpose, he founded the International Olympic Committee (IOC) in 1894 in Paris. The new committee set itself the objective of organizing the first Olympic Games of modern times. In 1896, more than 1,500 years after the ancient Games were banned; the first modern Olympic Games featured many references to this legacy of Greek Antiquity. The IOC’s decision to hold them in Athens (Greece) was a reminder that the Olympic Games originated in Greece. The majority of the competitions took place in the ancient stadium (the Panathenaic Stadium), which was restored for the occasion. Most of the sports on the programme of the ancient Olympic Games were echoed in the modern Games. The organizers even went as far as inventing a new race, inspired by a legendary event: the marathon race. In ancient times, the Games were held first on one day and finally over five days. The 245 participants in Athens in 1896 came from 14 different countries and participated in forty three different events. As at the ancient Games, the Olympic Games in Athens in 1896 were an exclusively male preserve. When women made their Olympic debut four years later at the 1900 Games...
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...Effects of Video Games on Child Development Stats: In America, 81% of youths play video games at least once a month, 8.5% of them are addicted and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week” (Metrics 2.0, 2007). Question posed: Due to the fact that video games are so prominent in children’s lives, it is difficult to prevent them from playing video games entirely– but is that even necessary? Supporting Info: With such a variety of game types out there, it is difficult to say if video games in general are good or bad. Nowadays, there have been countless studies done on this and information on the pros and cons can be easily found. Cons: According to Cesarone (1998), violent games became consistently popular among children. Educational games on the other hand were completely the opposite. Studies found that “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside. Lastly, let’s take a look at the obvious reason why video games are not beneficial to a child’s development, obesity. According to the CDC, in 2009-2010, 12.1 percent of children ages 2 to 5 are obese, 18 percent of...
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...The Development of Children and Violent Video Games Jerry Pierre Post University Strategic analytical studies including well-identified statistics have shown that the violence between youth is increasing drastically every year. Inconsiderable amount of people blame Mainstream Musical Artists in all genres who portray abrogating actions, as something affirmative. Others might blame the guardians for not overseeing their children, but many people fail to convey technology as a bombshell. The au courant DVD that visually shows violent sex acts and violence or computers that give adolescence ingress to unauthorized sites, technology is something that many guardians need to have full introspection awareness. Annulling video games can also have a major impact on a child’s introspective and vitality. Video games have a negative impact on young children’s behavior in today’s commonality. Video games are expediently the utmost asked for when a child sits on Saint Nicholas lap the season of nativity, to include when making a wish while blowing out the candles on their birthday cake. The latest installment in the Modern Warfare 3 video game franchise Call of Duty reached outlandish sales of $775,000,000 in five days. At Sixty dollars, that means that this game is present in over 12,000,000 homes worldwide. Whereas the gaming industry is a remunerative one, it can also have contrary effects on children and adolescents. Scientific studies, done by researchers and psychologist around the...
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...Art and Audio Highlights The game don’t not have any art as its all shapes and font, to us the art style of the game is retro with a clash of minimalistic Hardware As in the high-concept document, state your target platform. If it is a personal computer rather than a console, also state the minimum configuration required to play the game. Production Details If you’re writing a treatment as part of a pitch to a publisher, it’s essential to say not only what the game will be like, but who will develop it and when, and what it will cost to develop. Good game ideas might be common, but good development teams are rare; the publisher will want to see evidence that you have the resources and experience to get the job done. Current Status Start by letting the publisher know where you are now. If you have actually begun some prototype work or proof-of-concept work, say so and indicate what features it contains. If the game is still no more than a gleam in your eye, leave this section out. Completed prototype demonstrating military (but not psychic) game features. Includes: 3D landscape with moving water and foliage, bridges, buildings, vehicles. Player characters with visible differences, motion-captured animations, variety of movement modes. Development Team List the names and qualifications of your key people. Indicate what role each will play in the project. Don’t include their entire résumés; nobody will read all that. Instead, give a one-paragraph synopsis of each person’s...
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...hName: Johnson Waweru Occupation: Freelance writer Date: 26th November, 2014 Book Review: Playing for Keeps: A History of Early Baseball, 20th Anniversary Edition The development of sports from their early stages, their metamorphosis and evolution to their current form and status is one of the most interesting areas of study. Unfortunately, most writers on such subjects only concentrate on the sport itself and players without exploring other ulterior factors that influence the development of a sport such as the emotional, economic and social environment. The book, Playing for Keeps: A History of Early Baseball by Warren Goldstein is one of the few that have managed to avoid this perennial mistake. This paper is a review of the book, its content, author, objectives and ideas. The book traces the roots and development of baseball. It explains how it began with the culture of organized baseball in 1850's and later graduated from an amateur sport to a professional one a few decades later, thereafter developing into a business. The book not only traces the sport’s linear development, explaining the chronological events that marked its evolution, but also the constant and recurrent elements that have characterized it through different generations, the cyclical history. The writer shows how the game was an amateur club-based sport when it began around 1857. At the time, the main players were clerks, artisans and shopkeepers; there was nothing professional about the sport. Around...
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...ROLE OF PLAY IN CHLD DEVELOPMENT Play is a very important aspect in children. This is where children’s lives are supported and promoted by plays. Children, families and teachers all over the world are observed one consistent feature of childhood. This is creative play is a central activity in the lives of healthy children. Play helps children weave together all the elements of life as they experience it. It helps them to digest life and make it their own. It is an outlet for the fullness of their creativity and it is an absolutely critical part of their childhood. With creative play children blossom and flourish. Without it, they suffer a serious decline. The demise of play will certainly have serious consequences for children and for the future of childhood itself. Parents, teachers and mental health professionals alike, are expressing concern about children who do not play. Some seem blocked and unable to play. Others long to play, but policies and practices at home and in school have driven open ended, self directed play out of their lives. Children no longer have the freedom to explore wood and fields and find their own special places. Informal neighbourhood games are a thing of the past as children are headed into athletic leagues at increasingly younger ages. Increasingly children find themselves in school settings which feature scripted teachings, computerised learning and standardised assessment. Physical education and recess are being eliminated. New schools are...
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...The Settlers of Catan is a strategy based game, where the objective is to be the first player to 10 victory points. There are five ways to earn victory points: building a settlement is worth one victory point, creating cities is worth two victory points, establishing the longest road gives you two victory points(if you take this title away from someone you take their two point while earning another two points), and acquiring the largest army first in the game gives you two victory points. Managing the use of the resources will help you gain advantages over other players. There are five that helps aid you throughout the game they are: Brick, Lumber, Ore, wool and Wheat.( 1 Brick and 1 Lumber is needed to make roads, 1 Brick, 1 Lumber, 1 Wool, 1 Wheat is needed for a settlement, 2 Wheats and 3 Ores are used to build cities, 1 Ore, 1 Wool, 1 Wheat is needed to buy development cards. The rules of the game is simple you must convince the other players to trade with you in order you to build resources like roads, settlement and cities. Each player each has a roll a pair of dice for the first phase of their turn during the next phase the player has a few option to choose from he/she can either trade with another player, trading with the banker for development cards and a new option of forming an alliance with another...
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...have changed drastically from one generation to the next. Most toys have a very powerful influence on a child’s thinking and interaction with peers. When choosing a toy, you strive to find a toy that balances your child’s behavior and social development. So for this paper I have designed a toy called, “Catch Me”, for kids around the age of four to enjoy. My paper will discuss the toy’s age range, the toy’s characteristics, its developmental advantages and domains, how the toy actually looks and how the toy can stimulate a child’s development. I designed a toy and named it “Catch Me”; the toy itself is like a car. It is four inches wide and six inches in length with rugged all over wheels. The car is equipped with Bluetooth, sensors, bright lights, and a speaker for prerecorded commands. The toy would also include four wristbands for tracking the players. The car comes in a candy apple red color and can move pretty fast. The toy, “Catch Me,” is pretty much a version of hide and seek with some cool ways of play. The toy is intended for children four and older, and it is a very active toy. To play with “Catch Me,” the car has to be synced to the wristbands included with the car, and the car has to try and find you and put you out of the game. Anytime the player gets within six...
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...UNIVERSITI TUNKU ABDUL RAHMAN ACADEMIC YEAR 2013/2014 FOUNDATION SCIENCE FHEL1012 ENGLISH FOR ACADEMIC STUDY MID-TERM TEST JULY 2013 TIME: 1 HOUR NAME: ____________________________________ TUTORIAL GROUP: T ( ) SECTION A: COMPOSING TOPIC SENTENCES (12 MARKS) Given below are 3 thesis statements. For each thesis statement, write 2 topic sentences that will function as the first sentence of a body paragraph. (You will note that one topic sentence has been constructed for each thesis statement) 1. Thesis statement: There are three ways of combating the stress which undergraduates face in university. Topic sentence 1 To begin with, undergraduates should adhere to a daily time table that allows them to manage tasks in an organized manner Topic sentence 2 _______________________________________________________________________________________________________________________________________________________________________________________________________________ [2 Marks] Topic sentence 3 _______________________________________________________________________________________________________________________________________________________________________________________________________________ [2 Marks] 2. Thesis statement: Plastics are injurious to the environment in three ways. Topic sentence 1 _____________________________________________________________________________________________________________________________________________...
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...An art class for adults is a source of relaxation for adults who want to unwind from a hectic life. The art class will feature painting on canvas, as well as wood creations that will need to be painted. The classes will be scheduled at set times, and the adults who participate will be able to take all of their beautiful creations with them at the end of their stay. There are always adults who want to watch a game whether it be football, baseball, or soccer without distractions from the children. To remedy this dilemma, I propose a sports bar that only adults can enter. There will be multiple televisions playing games to suit the preferences of all the guests. Also, in this sports bar there will be an adult trivia game that transpires every evening. The questions will vary every night, covering the history of the United States. Depending on the number of participants, teams can be established or individuals can compete against each other without teams. Families with Children Social Activities...
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...sport played by two teams of seven players. Games are played on a rectangular court with raised goal rings at each end. Each team attempts to score goals by passing a ball down the court and shooting it through its goal ring. Players are assigned specific positions, which define their roles within the team and restrict their movement to certain areas of the court. During general play, a player with the ball can hold onto it for only three seconds before shooting for a goal or passing to another player. The winning team is the one that scores the most goals. Netball games are 60 minutes long. From the start, it was considered socially appropriate for women to play netball. A game is played in four quarters, each lasting fifteen minutes. There are intervals of three minutes between the first and second quarters and between the third and fourth quarters, and an interval of five minutes at half time. If an umpire or player calls time, the time keeper pauses the timer. When play resumes, the timer is restarted. A maximum of two minutes is allowed for an injury. HISTORY The history of netball can be traced to the early development of basketball. By 1960, the rules of netball were standardized internationally. The second half of the 20th century saw international competition expand, with the sport's premier international competition, the World Netball Championships, starting in 1963. Netball has also been contested at the Commonwealth Games since 1998. Today, netball is popular in Commonwealth...
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...Ancients) on the Academic Performance of the Students of UCLM CHAPTER 1 THE PROBLEM AND ITS BACKGROUND INTRODUCTION Playing games is a part of growing up. It aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Basically, children play outdoors. But the world we are in today, they are more into computer and online games. Though it is safer than playing outside, with the touch of modern technology, it becomes more than just a play. These games become an addiction. Undeniably, internet shops are full of students, playing. The most popular and most-discussed free, non-supported game mod in the world for the past 30 years up until today is DoTa (Defense of the Ancients). It is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. Today millions of students have been playing DotA games and become their habit that it is so hard for them to avoid it to the point that it harms a child’s or adult’s family and social...
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...Summary Entertainment has often been regarded as a means of indulgence although it can prove fundamental to the development of ideas. Lack of entertainment can however cause the brain to shut down. Entertainment enables s sense of innovation. As a result, numerous ideas are created. Studies show that almost half of discoveries are done during entertainment when the inventor enjoys the task he partakes. However, over entertainment has its own pitfalls. This paper argues that society is becoming over entertained. Generation Fun: Are we as a Society Becoming over Entertained? In a society where we are overwhelmed by bright lights, images, and electrical gadgets it is worth questioning one of the most important parts of our society, Entertainment. Entertainment is multidimensional and could be personal or involve the general public. Playing a game of chess or scrabble could be viewed as a personal form of entertainment. Watching a movie however is a general form of entertainment as the experience is shared with the general public. As entertainment continues to become a trillion-dollar industry, the society has continued to live up to the entertainment culture of the “entertainment age.” The question, “Are we as a society becoming over entertained?” can be approached using different angles given its complexity. I have developed my point of view that as a society, we are spending too much time on entertainment or enjoyment. Entertainment can take an individual...
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...will usually not respond to what is actually on the screen but they pick up on the sounds that others around them are making like screaming when your watching a football team getting a touchdown or clapping at a game show. Babies do react to what others are watching and are very sensitive to the emotions of others around and will pick up, even unnoticed, how others are reacting to what they are watching. There is a huge amount of research that show the negative effects of TV, computers and video games on young children in their development but some parents just don't get it and use these things as a babysitter like if the child is crying or showing frustration and instead of helping the child get through this by talking to them, directing then to a more positive activity they just say go play a video game or watch TV. TV's and video games do deprive the child of their sensory experience but, when the child plays outside in the real world they use all their sensory skills like seeing, hearing and touching. When they also play and interact with other kids they develop a sense of balance, co-ordination, general and fine motor skills as well as physical fitness and all these are all so important for short, long term and mental health. When children watch video games the voices and people represented in these video do not behave or react like real human beings and in response to the child this disassociates elements that in a human being are whole and all associated together...
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